Switched on Visible Meta Files |
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almost 11 years ago
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README URLs & name updated |
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about 11 years ago
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Added a bit about NState not being close to a "1.0" release. |
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over 15 years ago
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Fixed an inaccuracy pertaining to folder structure. |
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over 15 years ago
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Fixed formatting a bit more. |
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over 15 years ago
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Updated README with info about "Gitting" via clone and submodule, as well as via fork and ZIP file. Reformatted a bit. |
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over 15 years ago
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Merge branch 'master' of github.com:slippyd/unity3d-NState |
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over 15 years ago
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Removing callable support for now, since it's oh-so-very broken (it crashes Unity even!) |
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over 15 years ago
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Removing callable support for now, since it's oh-so-very broken (it crashes Unity). |
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over 15 years ago
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Removed the "None" entry from the NCondition list. |
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over 15 years ago
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Fixed a crash if the callback is null. |
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over 15 years ago
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Unity fixed some file modes. |
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over 15 years ago
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Proper resetting support: Reset() method now sets both _currentState and _currentStateTransitions to null; changed Start() to OnEnable(). |
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over 15 years ago
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Added debugOutput as an editor option. |
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over 15 years ago
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Fixed a bug where a blank state would cause an assert. |
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over 15 years ago
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The state machine now gracefully handles None target states by shutting off the state machine. |
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over 15 years ago
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Fixed some quirks when an invalid or None state is chosen. |
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over 15 years ago
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Added version of StateWidget with a None entry; targetState is now using it. |
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over 15 years ago
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Some clean-up of unused code. |
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over 15 years ago
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Created NStateEditorGUILayout, which has a ConditionField method. |
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over 15 years ago
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Added a condition that auto-fires; useful for the first step of the state machine. |
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over 15 years ago
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Fixed a bug where a event Send is attempted even when the Action is empty/null. |
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over 15 years ago
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Switched conditionEvent to SerializableDerivedType (of NEventBase). |
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over 15 years ago
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Importing System now, though I wasn't before. Not sure why. ;-| |
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over 15 years ago
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I don't think making the callable private was the best idea (for serialization). Now it's not. |
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over 15 years ago
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Realized I didn't need to set up my custom GUIStyles from a static constructor; I can just set them manually. |
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over 15 years ago
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Changed the order of NStateTransition members (seems to make more sense this way). |
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over 15 years ago
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NEditorGUILayout -> NEventEditorGUILayout (part 2: code renames) |
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over 15 years ago
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Changed the 3 NEventAction fields to be EventActionFields and to be changable. |
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over 15 years ago
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More friendly assert message. |
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over 15 years ago
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