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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Switched on Visible Meta Files More... almost 11 years ago
README URLs & name updated More... about 11 years ago
Added a bit about NState not being close to a "1.0" release.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed an inaccuracy pertaining to folder structure.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed formatting a bit more.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Updated README with info about "Gitting" via clone and submodule, as well as via fork and ZIP file. Reformatted a bit.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Merge branch 'master' of github.com:slippyd/unity3d-NState
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Removing callable support for now, since it's oh-so-very broken (it crashes Unity even!)
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Removing callable support for now, since it's oh-so-very broken (it crashes Unity).
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Removed the "None" entry from the NCondition list.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed a crash if the callback is null.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Unity fixed some file modes.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Proper resetting support: Reset() method now sets both _currentState and _currentStateTransitions to null; changed Start() to OnEnable().
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Added debugOutput as an editor option.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed a bug where a blank state would cause an assert.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
The state machine now gracefully handles None target states by shutting off the state machine.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed some quirks when an invalid or None state is chosen.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Added version of StateWidget with a None entry; targetState is now using it.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Some clean-up of unused code.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Created NStateEditorGUILayout, which has a ConditionField method.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Added a condition that auto-fires; useful for the first step of the state machine.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Fixed a bug where a event Send is attempted even when the Action is empty/null.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Switched conditionEvent to SerializableDerivedType (of NEventBase).
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Importing System now, though I wasn't before. Not sure why. ;-|
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
I don't think making the callable private was the best idea (for serialization). Now it's not.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Realized I didn't need to set up my custom GUIStyles from a static constructor; I can just set them manually.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Changed the order of NStateTransition members (seems to make more sense this way).
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
NEditorGUILayout -> NEventEditorGUILayout (part 2: code renames)
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
Changed the 3 NEventAction fields to be EventActionFields and to be changable.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago
More friendly assert message.
Slipp Douglas Thompson
as Slippy Douglas
More... over 15 years ago