No longer using fixed groups, all user defined resource groups are now created |
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almost 14 years ago
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SDL renamed SDL_keysym.h to SDL_keycode.h (you need SDL hg revision 1d9e27849ed9 or higher) |
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almost 14 years ago
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Add logging and timer to ResourceManager |
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almost 14 years ago
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When rotating we must swap viewport x and y too |
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almost 14 years ago
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Translate mouse coords if window is rotated |
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almost 14 years ago
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Rotate right if screen dimension does not match game (need check for "is mobile device") |
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almost 14 years ago
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New SDL has SDL_GetDisplayMode interface change (you need hg update of SDL) |
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almost 14 years ago
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Revert "Delete Image::GetGraphics to get a better grip on new Graphics instances" It's needed by LokoKiboko. |
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almost 14 years ago
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Redoing the viewport and window creation. Fixes the mysteriously clipped game images. |
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almost 14 years ago
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Make SexyAppBase::mSurface private and supply getter |
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almost 14 years ago
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WidgetManager: hide most class member and supply some getters and a setter for mImage |
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almost 14 years ago
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Hide Image mWidth, mHeight, mNumCols, mNumRows and supply inline getters |
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almost 14 years ago
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Reformating Graphics.cpp using Netbeans |
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almost 14 years ago
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Delete Image::GetGraphics to get a better grip on new Graphics instances |
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almost 14 years ago
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demo2: Prevent NULL pointer usage when there is no sound manager |
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almost 14 years ago
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Reformat demo1 using Netbeans and set background blueish to see game field |
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almost 14 years ago
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For MacOS set 10.5 as min required version (not sure if it matters) |
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almost 14 years ago
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SexyAppBase: need extra parm for SDL_GetDisplayMode in update SDL 1.3 |
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almost 14 years ago
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Add logging to ResourceManager |
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almost 14 years ago
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Temporary change to workaround SDL crash, skip SDL_FreeSurface |
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about 14 years ago
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DDInterface: make surface members protected to avoid external usage |
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about 14 years ago
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D3DInterface: remove mDDSDrawSurface |
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about 14 years ago
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ImageLib: some refactoring and locking which happens to fix an updating problem with SDL1.3 |
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about 14 years ago
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No need for SDLMain.m when using SDL 1.3 |
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about 14 years ago
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Look first for directory "res" (may be necessary for iOS) |
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about 14 years ago
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Add conditional USE_OPENGLES so that we can build for iOS too |
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about 14 years ago
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Remove unused glew files |
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about 14 years ago
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Use viewport Y as well as X |
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about 14 years ago
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SDL 1.3 does not have fmt->colorkey, must use SDL_GetColorKey |
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about 14 years ago
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Correct include for using HWND |
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about 14 years ago
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