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I Use This!
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Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jan 06, 2024 — Jan 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
No longer using fixed groups, all user defined resource groups are now created More... almost 14 years ago
SDL renamed SDL_keysym.h to SDL_keycode.h (you need SDL hg revision 1d9e27849ed9 or higher)
keesbakker
as Kees Bakker
More... almost 14 years ago
Add logging and timer to ResourceManager
keesbakker
as Kees Bakker
More... almost 14 years ago
When rotating we must swap viewport x and y too
keesbakker
as Kees Bakker
More... almost 14 years ago
Translate mouse coords if window is rotated
keesbakker
as Kees Bakker
More... almost 14 years ago
Rotate right if screen dimension does not match game (need check for "is mobile device")
keesbakker
as Kees Bakker
More... almost 14 years ago
New SDL has SDL_GetDisplayMode interface change (you need hg update of SDL)
keesbakker
as Kees Bakker
More... almost 14 years ago
Revert "Delete Image::GetGraphics to get a better grip on new Graphics instances" It's needed by LokoKiboko.
keesbakker
as Kees Bakker
More... almost 14 years ago
Redoing the viewport and window creation. Fixes the mysteriously clipped game images.
keesbakker
as Kees Bakker
More... almost 14 years ago
Make SexyAppBase::mSurface private and supply getter
keesbakker
as Kees Bakker
More... almost 14 years ago
WidgetManager: hide most class member and supply some getters and a setter for mImage
keesbakker
as Kees Bakker
More... almost 14 years ago
Hide Image mWidth, mHeight, mNumCols, mNumRows and supply inline getters
keesbakker
as Kees Bakker
More... almost 14 years ago
Reformating Graphics.cpp using Netbeans
keesbakker
as Kees Bakker
More... almost 14 years ago
Delete Image::GetGraphics to get a better grip on new Graphics instances
keesbakker
as Kees Bakker
More... almost 14 years ago
demo2: Prevent NULL pointer usage when there is no sound manager
keesbakker
as Kees Bakker
More... almost 14 years ago
Reformat demo1 using Netbeans and set background blueish to see game field
keesbakker
as Kees Bakker
More... almost 14 years ago
For MacOS set 10.5 as min required version (not sure if it matters)
keesbakker
as Kees Bakker
More... almost 14 years ago
SexyAppBase: need extra parm for SDL_GetDisplayMode in update SDL 1.3
keesbakker
as Kees Bakker
More... almost 14 years ago
Add logging to ResourceManager
keesbakker
as Kees Bakker
More... almost 14 years ago
Temporary change to workaround SDL crash, skip SDL_FreeSurface
keesbakker
as Kees Bakker
More... about 14 years ago
DDInterface: make surface members protected to avoid external usage
keesbakker
as Kees Bakker
More... about 14 years ago
D3DInterface: remove mDDSDrawSurface
keesbakker
as Kees Bakker
More... about 14 years ago
ImageLib: some refactoring and locking which happens to fix an updating problem with SDL1.3
keesbakker
as Kees Bakker
More... about 14 years ago
No need for SDLMain.m when using SDL 1.3
keesbakker
as Kees Bakker
More... about 14 years ago
Look first for directory "res" (may be necessary for iOS)
keesbakker
as Kees Bakker
More... about 14 years ago
Add conditional USE_OPENGLES so that we can build for iOS too
keesbakker
as Kees Bakker
More... about 14 years ago
Remove unused glew files
keesbakker
as Kees Bakker
More... about 14 years ago
Use viewport Y as well as X
keesbakker
as Kees Bakker
More... about 14 years ago
SDL 1.3 does not have fmt->colorkey, must use SDL_GetColorKey
keesbakker
as Kees Bakker
More... about 14 years ago
Correct include for using HWND
keesbakker
as Kees Bakker
More... about 14 years ago