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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 1 of 105
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Merge pull request #17 from wtfbbqhax/trivial-fixes
Tim Angus
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over 8 years ago
Merge pull request #18 from megatog615/master
Tim Angus
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over 8 years ago
Tremulous does not use info_player_deathmatch. Gave two new ways to generate cubemaps.
Evan Michael Goers
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over 8 years ago
passEntityNum must not < 0 Selling a weapon was leaving weapon in players hands.
Victor Roemer
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over 8 years ago
Make it compile
Tim Angus
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over 8 years ago
Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776
Tim Angus
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over 8 years ago
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
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over 8 years ago
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
SmileTheory
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over 8 years ago
Remove incorrect documentation from q3a.service
Zack Middleton
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over 8 years ago
OpenGL2: Improve cubemap outside error.
SmileTheory
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almost 9 years ago
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Zack Middleton
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almost 9 years ago
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Ryan C. Gordon
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almost 9 years ago
OpenGL2: Fix horribly broken metallic shader.
SmileTheory
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almost 9 years ago
OpenGL2: Fix r_lightmap.
SmileTheory
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almost 9 years ago
OpenGL2: More ssao/depth blur improvements.
SmileTheory
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almost 9 years ago
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
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almost 9 years ago
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
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almost 9 years ago
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
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almost 9 years ago
OpenGL2: Add r_glossType.
SmileTheory
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almost 9 years ago
OpenGL2: Add r_shadowBlur.
SmileTheory
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almost 9 years ago
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
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almost 9 years ago
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
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almost 9 years ago
OpenGL2: Typos.
SmileTheory
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almost 9 years ago
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
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almost 9 years ago
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
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almost 9 years ago
Fix frame_msec possibly being zero in cl_input.c.
SmileTheory
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almost 9 years ago
OpenGL2: Load existing per-map cubemaps.
SmileTheory
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almost 9 years ago
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
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almost 9 years ago
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
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almost 9 years ago
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
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almost 9 years ago
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