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Teeworlds Next Generation
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Inactive
Commits
: Listings
Analyzed
13 days
ago. based on code collected
13 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 17 of 49
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Contributor
Files Modified
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Lines Removed
Code Location
Date
fixed so the client gets the correct player info
matricks
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over 16 years ago
fixed weapon switching
matricks
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over 16 years ago
scoreboard fixed
matricks
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over 16 years ago
fixed the chat
matricks
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over 16 years ago
repaired the local console
matricks
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over 16 years ago
added virtual destructor
matricks
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over 16 years ago
missed some files
matricks
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over 16 years ago
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
matricks
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over 16 years ago
continued with clean up
matricks
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over 16 years ago
added cl_layershot. fixed some bugs in the network
matricks
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over 16 years ago
removed old protocol file
matricks
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over 16 years ago
moved out the player code from the character
matricks
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over 16 years ago
last of the game server clean up. now it's done
matricks
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over 16 years ago
moved alot of stuff to their own cpp/hpp files
matricks
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over 16 years ago
moved out e_system, e_detect, vmath and math to a little base library
matricks
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over 16 years ago
added documentation
matricks
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over 16 years ago
added doc tool
matricks
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over 16 years ago
minor update
matricks
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over 16 years ago
major update. server clean up and much added documentation
matricks
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over 16 years ago
renamed .h to .hpp in game because they are c++ headers
matricks
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over 16 years ago
large commit with loads of clean up. more is comming
matricks
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over 16 years ago
major changes to the build script, requires new bam
matricks
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almost 17 years ago
more stuff :)
matricks
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almost 17 years ago
commited the small thing that I had before I reinstall my machine
matricks
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almost 17 years ago
updated the bam file for the new bam
matricks
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almost 17 years ago
more loads of changes for 0.5.0
matricks
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almost 17 years ago
loads of changes here and there. added flushing of packets when connection is started
matricks
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almost 17 years ago
new network code. not perfect. connectionless packets is missing so no server discovery is possible. reduced network traffic by A LOT
matricks
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almost 17 years ago
added optional finish call
matricks
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almost 17 years ago
updated game version
matricks
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almost 17 years ago
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