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I Use This!
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Commits : Listings

Analyzed 16 days ago. based on code collected 17 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
is ground content revision (#12) More... 12 months ago
Merge pull request #10 from sys4-fr/master More... almost 4 years ago
Fix deprecated use of use_texture_alpha More... almost 4 years ago
Add connected glass textures More... over 4 years ago
Use mod.conf for name/dependencies (#8) More... over 4 years ago
Merge pull request #7 from VanessaE/master More... over 5 years ago
use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later More... over 5 years ago
Merge pull request #6 from VanessaE/master More... over 6 years ago
fix not being able to airbrush [trap] super glow glass More... over 6 years ago
Merge pull request #5 from VanessaE/master More... over 6 years ago
get rid of old 89->256 color conversion LBM (obsolete, can only crash now anyway) More... over 6 years ago
Merge pull request #4 from VanessaE/master More... over 6 years ago
switch to colored itemstacks with full crafting recipes (requires Unified Dyes commit 2a816534 or later) More... over 6 years ago
Merge pull request #3 from VanessaE/master More... almost 8 years ago
don't force param2 = 240 on [trap] super glow glass (breaks client-side connected glass setting)
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
use unified dyes auto-colorization feature
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
replace missing myglow definition
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
use unified dyes on_construct handler to set 256-color palette meta key on place
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
delete obsolete textures
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
convert to use UD extended palette
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
convert to use extended UD palette
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
don't run LBM at every load
Vanessa Dannenberg
as Vanessa Ezekowitz
More... almost 8 years ago
fix wrong not-in-creative-inv redefinition on trap super glow glass
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
fix wrong "walkable" on stained and faint trap glass
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
update unified dyes API for one more node
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
unified dyes uses on_use now, instead of on_rightclick
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
better way to call after_dig_node
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
set the full color spec in the metadata during LBM conversion, not just the hue
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
fix drops
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago
Reworked to use engine param2 colorization
Vanessa Dannenberg
as Vanessa Ezekowitz
More... about 8 years ago