James Woodcock, creator of the
ScummVM Music Enhancement Project has recently released
updated versions of previously available soundtracks reaching version 2.0, which
include Simon the Sorcerer
and Discworld. Discworld can
now be played with
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the latest SVN versions of ScummVM
implementing James Woodcock's
enhanced music. Inherit the Earth, which comes under his 'Fan Creation
Soundtrack' is a homage to the title and is now also downloadable from his
personal
website.
Available in High and Low bitrate versions, all three soundtracks are free to
download and inspired by the original games and the ScummVM software.
"For many years, I have enjoyed the wonders of the ScummVM application
allowing me to play many of my all time favourite point and click adventures.
The ScummVM Music Enhancement Project gives me the chance to inject a little
part of my passion for this gaming genre, while giving the community the option
of alternative music". James Woodcock continues... "A big thank you
to all who have contacted me via email, Twitter and IRC regarding my work and
also of course to the original composers, developers and publishers of the
titles I have covered and the ScummVM team, without who this would not have
been possible!"
A preview of all three games running on ScummVM with James's music is
demonstrated on this
YouTube Playlist.
Change Log:
Simon the Sorcerer v2.0All tracks have been
individually tweaked through a new master compressor to increase
overall quality of the music.
Discworld v2.0Introduction music updated to emphasise the piano tracks,
7 previously missing tracks have now been added completing the soundtrack
and the music is fully compatible with the latest
ScummVM SVN builds for
use within the title.
To find out more, make sure you visit his
website or follow him on
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A few days ago, a member of the project was interviewed on the FLOSS Weekly podcast. The recorded show is now up, and you're all invited to listen.
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Earlier today, ScummVM won the SourceForge.net Community Choice Awards 2009 award for 'Best Project for Gamers'.
The main Sourceforge.net: Community Hub hasn't yet been updated, but if you go to the Choice Awards 2009 Live Party website, you
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can see the results in the 'The Winners' box. It's certainly a nice way to celebrate ScummVM moving to it's long awaited version 1.0 with this award as well.
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It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for 1.0.0! That's right, 1.0.0!
For this release, we have added support for a bunch of new games: Cruise for a Corpse
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, Discworld, Discworld 2 - Missing Presumed ...!?, Leather Goddesses of Phobos 2, The Manhole, Return to Zork, and Rodney's Funscreen.
As usual, go grab a daily build of ScummVM, play through the games and submit any bugs you see along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing over here.
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There'll be few of you that don't know that the daily build of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to
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simultaneously announce the freewaring of the game titles.
Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable (but without music currently).
Those of you who haven't already played them can do so with the daily build of ScummVM, report all encountered bugs to our bug tracker and submit some nice screenshots.
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It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for 1.0.0! That's right, 1.0.0!
For this release, we have added support for a bunch of new games: Cruise for a Corpse
... [More]
, Discworld, Discworld 2 - Missing Presumed ...!?, Leather Goddesses of Phobos 2, The Manhole, Return to Zork, and Rodney's Funscreen.
As usual, go grab a daily build of ScummVM, play through the games and submit any bugs you see along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing over here.
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Inspector Raoul Dusentier has been invited on a cruise by the mysterious businessman Niklos Karaboudjan, and the cruise has barely begin when Raoul stumbles on the man's dead body, and is knocked unconscious.
Help the inspector solve this
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baffling murder in 'Cruise for a Corpse'. Those that have the classic game for the PC are encouraged to try out the latest daily build, report all encountered bugs to our bug tracker and submit some nice screenshots.
Please note that currently only the PC version of the game is fully supported.. the Amiga and Atari ST versions are not.
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Snowberry Connection, Société Pollene and ScummVM issued a joint
press release, which announces that the first three Gobliiins games are available as
bonus downloads for those who purchased Gobliiins 4 via GamersGate
or Impulse. The games
are
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also available on the DVD in at least the Russian and Hungarian releases of the game.
We are really happy that these art pieces of classic adventure gaming are
available as a relatively easy purchase now, and that ScummVM helped Snowberry
to make them run on modern systems with minimal effort.
Thanks, Snowberry!
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If you want to be the envy of everyone in your neighborhood, be sure to be seen around in
your beautiful new ScummVM T-shirt.
Designed with the cooperation of the ScummVM team, this understated and elegant item will
truly show off your adventure
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game leanings to the initiated. Plus,
combobreaker.com are donating to the ScummVM project
for each one sold!
While we're on the subject of helping ScummVM, please vote for your favorite
point-and-click adventure game engine interpreter in the
Sourceforge Community
Choice Awards. Thanks to all the people that nominated us, we've made
it through to the final round. If you click the link, ScummVM will be pre-selected in the Best
Project for Gamers category, and you can go on and choose your favorite open-source
projects in the other categories.
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There are certain speculations about the case, some of them are really wild.
Unfortunately, no one approached any of us and there are only a few real facts in those blog posts.
Thus, in an attempt to stop these potentially misleading messages, I
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made a blog post
on my personal blog. I hope that I provided enough information there. If not, ask me for more details.
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