SCUMM: Use OSystem::fillScreen() where possible |
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about 1 year ago
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SCI: Use OSystem::fillScreen() where possible |
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about 1 year ago
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SAGA2: Use OSystem::copyRectToScreen() and fillScreen() where possible |
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about 1 year ago
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PLUMBERS: Use OSystem::copyRectToScreen() and fillScreen() where possible |
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about 1 year ago
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MOHAWK: Use OSystem::fillScreen() where possible |
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about 1 year ago
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M4: Use OSystem::fillScreen() where possible |
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about 1 year ago
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KINGDOM: Use OSystem::copyRectToScreen() and fillScreen() where possible |
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about 1 year ago
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GROOVIE: Use OSystem::fillScreen() where possible |
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about 1 year ago
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DREAMWEB: Use OSystem::copyRectToScreen() and fillScreen() where possible |
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about 1 year ago
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DRASCULA: Use OSystem::copyRectToScreen() where possible |
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about 1 year ago
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PEGASUS: Use OSystem::setShakePos() for shaking the screen |
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about 1 year ago
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GOB: add missing file sizes for some GOB 1, 2 and 3 detection entries |
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about 1 year ago
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COMMON: Allow extracting delimiter info from Tokenizer |
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about 1 year ago
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VITA: Hopefully really fix the build |
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about 1 year ago
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NANCY: Fix Mismatched Class vs. Struct GCC Compiler Warning |
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about 1 year ago
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LIBRETRO: align with FSNode class changes |
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about 1 year ago
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NANCY: Fix nancy1 telephone hints |
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about 1 year ago
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MTROPOLIS: Improve Punycode handling in VFS |
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about 1 year ago
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VITA: Add missing function for plugins |
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about 1 year ago
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DIRECTOR: Add detection for Przygody Pippi |
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about 1 year ago
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OPENGL: Fix GLSL version parsing |
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about 1 year ago
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ACCESS: Remove use of statically allocated variable |
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about 1 year ago
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M4: Fix deputy animation in room 137 |
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about 1 year ago
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M4: Fixes for talking to Vera in test 5 |
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about 1 year ago
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M4: Fix interacting with cat in room 405 |
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about 1 year ago
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M4: Cleanup of NPCs in room 405 |
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about 1 year ago
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M4: Fix talking to Roxy in test 5 |
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about 1 year ago
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M4: Fix crash in room 407 playing random samples |
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about 1 year ago
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AGS: Add entries for latest Wadjet Eye games updates |
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about 1 year ago
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COMMON: Added more global debug levels |
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about 1 year ago
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