We are proud to announce the release of a new version of ResidualVM, bringing
Myst III: Exile support, more than thirteen years after its original release.
Initial work towards adding Myst III support began back in 2009 as a
... [More]
side project.
A work in progress version of the engine was included in ResidualVM
two years later. The game became completable in 2012, but only now do we feel confident
enough to release a stable version providing a feature complete experience.
Additionally, some bugs have been fixed in Grim Fandango, and game data verification
has been added on first launch. So that you'll know if your game data was
copied correctly from your CDs.
Whether you are using Windows, Linux or OS X, you can check out our
downloads page, get yourself a copy of
ResidualVM 0.2.0, and decide later if you'd rather visit the land of the dead or
the land of a revengeful trapped man. The changes in version 0.2.0 are detailed in our
NEWS file.
Instructions to setup the games can be found on our wiki.
As usual, even though we have tested the games thoroughly you might encounter game-breaking
bugs. So, please save often and report bugs to our
bug tracker.
Our thanks go to Presto Studios, for releasing such a great game, and to the people involved
with testing ResidualVM over the years, allowing us to provide high quality releases.
2015 already looks like a promising year for ResidualVM, thanks to the ongoing effort
for adding Escape from Monkey Island support.
[Less]
|
We are proud to announce the release of a new version of ResidualVM, bringing
Myst III: Exile support, more than thirteen years after its original release.
Initial work towards adding Myst III support began back in 2009
... [More]
as a side project.
A work in progress version of the engine was included in ResidualVM
two years later. The game became completable in 2012, but only now do we feel confident
enough to release a stable version providing a feature complete experience.
Additionally, some bugs have been fixed in Grim Fandango, and game data verification
has been added on first launch. So that you'll know if your game data was
copied correctly from your CDs.
Whether you are using Windows, Linux or OS X, you can check out our
downloads page, get yourself a copy of
ResidualVM 0.2.0, and decide later if you'd rather visit the land of the dead or
the land of a revengeful trapped man. The changes in version 0.2.0 are detailed in our
NEWS file.
Instructions to setup the games can be found on our wiki.
As usual, even though we have tested the games thoroughly you might encounter game-breaking
bugs. So, please save often and report bugs to our
bug tracker.
Our thanks go to Presto Studios, for releasing such a great game, and to the people involved
with testing ResidualVM over the years, allowing us to provide high quality releases.
2015 already looks like a promising year for ResidualVM, thanks to the ongoing effort
for adding Escape from Monkey Island support.
[Less]
|
We are planning to release ResidualVM 0.2.0 with support for Myst III as our second supported game.
The Grim engine has had quite a few changes since 0.1.1, so to avoid any big showstoppers for Grim Fandango, we need help.
We need
... [More]
people to play through Grim Fandango and Myst III, preferably testing all the optional parts
that aren't required for completion too. If you are interested,
download our 0.2.0 pre-release builds (not the unstable builds),
and start playing.
Any bugs should be reported to our issue-tracker
on GitHub, and when you complete, you should post in our forums.
Details can be found here.
[Less]
|
We are planning to release ResidualVM 0.2.0 with support for Myst III as our second supported game.
The Grim engine has had quite a few changes since 0.1.1, so to avoid any big showstoppers for Grim Fandango, we need your help.
We
... [More]
need people to play through Grim Fandango and Myst III, preferably testing all the optional parts
that aren't required for completion too. If you are interested,
download our 0.2.0 pre-release builds (not the unstable builds),
and start playing.
Any bugs should be reported to our issue-tracker
on GitHub, and when you complete, you should post in our forums.
Details can be found here.
[Less]
|
Adding support for Myst III: Exile to ResidualVM is nearly done.
Now, we only need your help to find the last rough edges by playing the game thoroughly and reporting any issues you encounter.
If you are
... [More]
interested, locate your copy of the game, and download a daily build (not the 0.1.1 release build).
Instructions to setup the game can be found in our README.
Bugs should be reported to our issue tracker on GitHub.
Once you have finished, please report your testing results in our forums.
[Less]
|
Adding support for Myst III: Exile to ResidualVM is nearly done.
Now, we only need your help to find the last rough edges by playing the game thoroughly and reporting any issues you encounter.
If you
... [More]
are interested, locate your copy of the game, and download a daily build (not the 0.1.1 release build).
Instructions to setup the game can be found in our README.
Bugs should be reported to our issue tracker on GitHub.
Once you have finished, please report your testing results in our forums.
[Less]
|
Adding support for Myst III: Exile to ResidualVM is nearly done.
Now, we only need your help to find the last rough edges by playing the game thoroughly and reporting any issues you encounter.
If you are
... [More]
interested, locate your copy of the game, and download a daily build (not the 0.1.1 release build).
Instructions to setup the game can be found in our README.
Bugs should be reported to our issue tracker on GitHub.
Once you have finished, please report your testing results in our forums.
[Less]
|
We are happy to announce that we are participating in this year's
Google Summer of Code under the umbrella of our sister project ScummVM.
In case you don't know it, the Google Summer of Code program allows students all over the
... [More]
world
to participate in open source projects like ResidualVM and get paid for it.
If this sounds like something you would be interested in, please take a look at the
merged list of ideas,
the ResidualVM ideas are at the bottom.
You can also propose projects of your own; we'll be happy to help you shape your idea into a
concrete project. If you want to participate or have questions about GSoC, come talk to us on IRC
irc.freenode.net; #residualvm)
or ask on the forums.
[Less]
|
Is there an engine that can resist the love in these hands?
Some time has passed since doomsday, and we're still around to see the aftermath,
the time since then has not been wasted however. Today we release ResidualVM 0.1.1
... [More]
which is a service-release bringing you roughly 40 gameplay-fixes, varying from very
minor fixes to quite visible bugs, 14 of these fixes were also in the original
game as it was released back in 1998.
For a list of what has been fixed, see the
NEWS-file.
So, head on over to our downloads-page and grab
a fresh copy of ResidualVM 0.1.1 to enjoy the best possible Grim Fandango experience we can
offer to date.
[Less]
|
The day is finally upon us, after 9 years, 4 months and 6 days, we are proud to
announce the first stable release of ResidualVM, and what day would be better for this
occasion, than the end of the world as we know it. (or so the Mayan
... [More]
Mechanical Gremlins told us).
This initial stable release of ResidualVM now opens the world of Grim Fandango to
a modern audience, whether you are using Windows, Linux or OS X, you'll now be able
to take your 4 year journey of the soul, and find out if that compass in the handle
actually WILL come in handy.
We would like to note that, while we have tested ResidualVM quite thoroughly,
there MIGHT be cases where you end up in a situation where the game is incompletable,
some of these were actually also existent in the original game (while the game itself
is designed to be dead-end-free, the bugs in it weren't, nor were our own). So, please
follow the old adventure-game mantra of "save early, save often".
Over the past few years a lot has happened, even though the code base didn't reach
a mature state until the past year. Lots of bugs have been fixed, even quite a few
bugs left in the original game have been resolved. The team would like to thank all
those that have been involved with getting ResidualVM to this point for their efforts.
Finally, we would like to thank:
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.
So, jump on over to our downloads-page, and grab a copy
of ResidualVM 0.1.0 (but don't forget to download the 1.1-patch for Grim Fandango while you're there).
[Less]
|