CG,WIP: Try cleaning up view-related stuff |
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about 1 year ago
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SV,WIP: Try cleaning up, discover structured programming |
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about 1 year ago
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Sane: Purge stale tests |
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about 1 year ago
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UI: Fix displaying wrong list of chasers |
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about 1 year ago
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GS,Sane: Slerp weak laser beam segment dirs |
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about 1 year ago
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G,CG,WIP: Fix the weak LG bug |
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about 1 year ago
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CG: Fix various effect-related mistakes |
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about 1 year ago
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CG,IN,WIP: Clean up, try fixing the crouch bug |
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about 1 year ago
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CG,Cool: Combine layers of hulls of different kind |
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about 1 year ago
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S,Cool: Specify pitch variations for sound sets |
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about 1 year ago
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S,WIP,Sane: Clean up mgmt of buffers, add sound sets |
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about 1 year ago
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CG,WIP,COOL: Add initial implementation of keyframed hulls |
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about 1 year ago
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S,WIP: Try making interpolation of reverb props more correct |
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about 1 year ago
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Sane: Use dyn dispatch for TextStreamWriter parametrization |
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about 1 year ago
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CG,WIP: Apply the generic kinematics code to non-clipped particles |
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about 1 year ago
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Sane: Make inclusive/exclusive cvar bounds distinct |
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about 1 year ago
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CG,WIP,Sane: Ameliorate declarations of cvars |
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about 1 year ago
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CG,COOL: Add particle/poly trails to particles |
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about 1 year ago
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Reorganize common stuff, avoid compiling it twice |
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about 1 year ago
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CG,WIP: Consolidate stuff prior to a major rewrite |
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about 1 year ago
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CG,Sane: Purge leftovers of cg_lents |
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about 1 year ago
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CL,UI,Sane: Rely on vsync for limiting menu fps |
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about 1 year ago
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SDL,X11: Fix restoring the main Drawable surface |
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about 1 year ago
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UI,Sane: Add a simple consolidation of HUD tiles |
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over 1 year ago
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UI,WIP,Sane: Optimize blitting of the HUD texture |
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over 1 year ago
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UI,Sane: Drop explicit registration of items in lists |
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over 1 year ago
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CG,WIP,COOL: Introduce simulated ribbons/rings |
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over 1 year ago
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WIP,Sane: Implement typed color config vars |
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over 1 year ago
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UI: Limit "local game" suggesion to disconnected state |
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over 1 year ago
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UI: Account for visibility changes of HUD occluders |
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over 1 year ago
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