AI,WIP,Sane: Drop redundant calls to AngleVectors() |
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about 2 years ago
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CG,WIP,Cool: Add ribbon trails to projectiles |
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about 2 years ago
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CG,Cool: Add impact ring effects |
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about 2 years ago
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CG: Slightly refactor entity effects management |
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about 2 years ago
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Get rid of unused/useless/incompatible submodules |
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about 2 years ago
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CG: Allow specifying the min bound for hull color |
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about 2 years ago
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CG,WIP: Tune blood impact hull effects |
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about 2 years ago
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CG: Prevent a rare denormalization of hull normals |
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about 2 years ago
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R,CG: Allow specifying a fixed sprite orientation |
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about 2 years ago
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CG,Cool: Allow rendering hulls as a sprites cloud |
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about 2 years ago
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CG: Add hull vertex opacity modulation by delta Z |
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about 2 years ago
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CG,WIP: Tune the smoke hull shape and appearance |
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about 2 years ago
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UI,WIP: Add a band-aid HiDPI fix |
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about 2 years ago
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CG,Cool: Add lights to bullet/pellet sparks/impacts |
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about 2 years ago
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CG: Combine drop chances instead of taking the max |
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about 2 years ago
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CG: Unify rate limiter for surface impact sounds |
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about 2 years ago
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CG: Fix directions of EB/IG impacts |
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about 2 years ago
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CG,WIP: Add optional flares to spark particles |
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about 2 years ago
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CG: Add fading in/out to tracer lights |
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about 2 years ago
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CG,Cool: Add lights to bullet/pellet tracers |
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about 2 years ago
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R,CG,Sane: Unify ComplexPoly and ExternalMesh |
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about 2 years ago
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R,Sane: Lift branching over particle kind out of the loop |
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about 2 years ago
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R,CG,Sane: Group ranges of particle parameters |
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about 2 years ago
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R,CG,Sane: Represent sparks/sprites as a sum type |
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about 2 years ago
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CG,Sane: Split types for solid and liquid impacts |
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about 2 years ago
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Account for the brilliant stdlib design |
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about 2 years ago
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R: Allow reducing view-dir-aligned part of sparks |
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about 2 years ago
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R,CG,Sane: Apply autosprite2 xform during poly setup |
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over 2 years ago
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R,CG: Construct complex poly mesh data on demand |
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over 2 years ago
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CG: Add a simulation delay to particles in flocks |
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over 2 years ago
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