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Analyzed 3 months ago. based on code collected 4 months ago.
Posted almost 14 years ago by pygame.org
http://www.ludumdare.com/compo/ <~-,. it's all there. ♥
Posted about 14 years ago by pygame.org
There is a new commenting system for projects. It uses the disqus engine, which is a super pro commenting system (written in python too!). Now you can make comments without logging into pygame.org, it handles spam, it does gravitars, aggregates ... [More] comments from websites like reddit, HN, and others. It also does 'link backs' and other cool made up nonsense. One cool thing is that you can get emails when someone comments on your project. So it helps you discussion of your projects with people. So if you want to get emailed when someone writes about your project... well now you can! The old commenting system is still there below the disquss ones, so nothing is lost. You can also still post a comment with your pygame.org account if you want. The best thing is now people don't have to log in to post a comment anymore. "Many times in the past I have wanted to make a comment but just didn't put the effort into registering". Hope you like it! [Less]
Posted about 14 years ago by pygame.org
http://twitter.com/pygame_org If you want to hear tweets from our snakey with the controller stuck in its mouth follow @pygame_org. It might also mention pygame related 'news' by retweeting stuff you people write about pygame. #winning #wedding!
Posted about 14 years ago by pygame.org
Testing. Testing. 1, 2, 3. Echo. Echo. We've migrated pygame.org to a new webserver. Subversion, and mailing lists are still at the seul servers. I hope everything is working ok. Welcome.
Posted over 14 years ago by pygame.org
Two game development "competitions" popular amongst the participate in are happening in April/May. Ludumdare 48h (from scratch, solo competition using any language) and Pyweek (one week, solo or teams, using python). Both are not about prizes, but ... [More] are about a creative outlet for heaps of people making games at once around the world. Ludum Dare 20 - April 29th-May 2nd Weekend Find out more about Ludum Dare - "Ludum Dare is a regular accelerated game development Event. Participants develop games from scratch in a weekend, based on a theme suggested by community." Pyweek 12 - April 3rd-April 10th Find out more about PyWeek - "Invites entrants to write a game in one week from scratch either as an individual or in a team. Is intended to be challenging and fun. Will hopefully increase the public body of game tools code and expertise. Will let a lot of people actually finish a game. May inspire new projects (with ready made teams!)" [Less]
Posted over 14 years ago by pygame.org
Pygame has passed revision 3000 (**) in SVN! So what has changed. I have spent some time adding array struct interface support to pygame.mixer.Sound and pygame.Surface objects. For those unfamiliar with the array interface, it is a protocol designed ... [More] by the NumPy people that describes an object's internal data as an array. Unlike the new buffer protocol introduced in Python 3, the array protocol is stable and is supported by NumPy in Python's 2.4 and 2.5. pygame.surfarray.blit_surface has used the array interface for awhile now. Also added is the new pixelcopy module, which also works on array interfaces, and moves most of the Python code for handling NumPy in surfarray into C. This should provide some of the speedup that has been promised since the release of Pygame 1.9.0. It also adds new functionality, such as pixels_red, pixels_green, and pixels_blue to surfarray. The module is still being developed, but it fully implements existing surfarray functionality. So if anyone is serious about using NumPy in their projects, please give the latest Pygame from SVN a try. I could use the feedback. Lenard Lindstrom (**) bb8 hex, 101110111000 binary, 149A base 13, ... (Okay, so it is meaningless in an of itself.) [Less]
Posted over 14 years ago by pygame.org
A couple of weeks ago, Sam wrote this to the SDL mailing list regaurding SDL development: "I just wanted to let people know some exciting news and the current status of SDL development. I recently left Blizzard Entertainment to relax, spend time ... [More] with family, and explore some ideas to expand the Galaxy Gameworks business. What this means, is that as of today, I am devoted 100% to the SDL 1.3 development, and am working out staffing needs and scheduling." In the couple of weeks since then, development on SDL 1.3 has picked up a lot. This is good news for pygame, as SDL is the main library pygame uses underneath. There have been lots of new goodies being worked on for SDL 1.3 over the last four or five years. With this news, the future of pygame looks a lot brighter. [Less]
Posted over 14 years ago by pygame.org
Last Thursday the London python dojo spent their evening hacking on a pygame. There is a blog post describing what happened at the london python dojo if you are interested in finding out about it.
Posted over 14 years ago by pygame.org
The Pygame Subset for Android is a port of a subset of Pygame functionality to the Android platform. The goal of the project is to allow the creation of Android-specific games, and to ease the porting of games from PC-like platforms to Android. See the website at: http://www.renpy.org/pygame/ for new developments, documentation and downloads.
Posted over 14 years ago by pygame.org
"The Summer pyGames is a competition for High School age students to create educational video games. Video games are then made available on this site and distributed to schools working with the Palmetto Project in South Carolina. Using open source ... [More] software students have 6 weeks to create an educational video game for students grade level kindergarten through 6th grade. Games are then judged and winners announced." [Less]