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Analyzed 4 months ago. based on code collected 6 months ago.
Posted about 12 years ago
And we’re back … PulseAudio 4.0 is out! There’s both a short and super-detailed changelog in the release notes. For the lazy, this release brings a bunch of Bluetooth stability updates, better low latency handling, performance improvements, and a ... [More] whole lot more. :) One interesting thing is that for this release, we kept a parallel next branch open while master was frozen for stabilising and releasing. As a result, we’re already well on our way to 5.0 with 52 commits since 4.0 already merged into master. And finally, I’m excited to announce PulseAudio is going to be carrying out two great projects this summer, as part of the Google Summer of Code! We are going to have Alexander Couzens (lynxis) working on a rewrite of module-tunnel using libpulse, mentored by Tanu Kaskinen. In addition to this, Damir Jelić (poljar) working on improvements to resampling, mentored by Peter Meerwald. That’s just some of the things to look forward to in coming months. I’ve got a few more things I’d like to write about, but I’ll save that for another post. [Less]
Posted about 12 years ago by [email protected] (poljar)
Hello and welcome to my new blog. This blog should mainly serve as a small developer log over the duration of this year's Google Summer of Code. I'll try to keep it short and technical. This year, like last year, I'm participating as a student for ... [More] PulseAudio. My main task for this year is to update the resampling code. So here's a list of things I have the privilege to work on over the summer: refactor and cleanup the resampling codeenable resampling with libavresampleenable resampling with libswresampledeprecate the ffmpeg resampling methodreplace libspeex with opus toolsimprove resampling testsWhat all of this exactly means will be explained some other time. That's all for now. Bye! [Less]
Posted about 12 years ago by [email protected] (poljar)
Hello and welcome to my new blog. This blog should mainly serve as a small developer log over the duration of this year's Google Summer of Code. I'll try to keep it short and technical. This year, like last year, I'm participating as a student for ... [More] PulseAudio. My main task for this year is to update the resampling code. So here's a list of things I have the privilege to work on over the summer: refactor and cleanup the resampling code enable resampling with libavresample enable resampling with libswresample deprecate the ffmpeg resampling method replace libspeex with opus tools improve resampling tests What all of this exactly means will be explained some other time. That's all for now. Bye! [Less]
Posted about 12 years ago
That’s right — PulseAudio will be participating in the Google Summer of Code again this year! We had a great set of students and projects last year, and you’ve already seen some their work in the last release. There are some more details on how to ... [More] get involved on the mailing list. We’re looking forward to having another set of smart and enthusiastic new contributors this year! p.s.: Mentors and students from organisations (GStreamer and BlueZ, for example), do feel free to get in touch with us if you have ideas for projects related to PulseAudio that overlap with those other projects. [Less]
Posted about 12 years ago
That’s right — PulseAudio will be participating in the Google Summer of Code again this year! We had a great set of students and projects last year, and you’ve already seen some their work in the last release. There are some more details on how to ... [More] get involved on the mailing list. We’re looking forward to having another set of smart and enthusiastic new contributors this year! p.s.: Mentors and students from organisations (GStreamer and BlueZ, for example), do feel free to get in touch with us if you have ideas for projects related to PulseAudio that overlap with those other projects. [Less]
Posted over 12 years ago
Since we first proposed systemd for inclusion in the distributions it has been frequently discussed in many forums, mailing lists and conferences. In these discussions one can often hear certain myths about systemd, that are repeated over and over ... [More] again, but certainly don't gain any truth by constant repetition. Let's take the time to debunk a few of them: Myth: systemd is monolithic. If you build systemd with all configuration options enabled you will build 69 individual binaries. These binaries all serve different tasks, and are neatly separated for a number of reasons. For example, we designed systemd with security in mind, hence most daemons run at minimal privileges (using kernel capabilities, for example) and are responsible for very specific tasks only, to minimize their security surface and impact. Also, systemd parallelizes the boot more than any prior solution. This parallization happens by running more processes in parallel. Thus it is essential that systemd is nicely split up into many binaries and thus processes. In fact, many of these binaries[1] are separated out so nicely, that they are very useful outside of systemd, too. A package involving 69 individual binaries can hardly be called monolithic. What is different from prior solutions however, is that we ship more components in a single tarball, and maintain them upstream in a single repository with a unified release cycle. Myth: systemd is about speed. Yes, systemd is fast (A pretty complete userspace boot-up in ~900ms, anyone?), but that's primarily just a side-effect of doing things right. In fact, we never really sat down and optimized the last tiny bit of performance out of systemd. Instead, we actually frequently knowingly picked the slightly slower code paths in order to keep the code more readable. This doesn't mean being fast was irrelevant for us, but reducing systemd to its speed is certainly quite a misconception, since that is certainly not anywhere near the top of our list of goals. Myth: systemd's fast boot-up is irrelevant for servers. That is just completely not true. Many administrators actually are keen on reduced downtimes during maintenance windows. In High Availability setups it's kinda nice if the failed machine comes back up really fast. In cloud setups with a large number of VMs or containers the price of slow boots multiplies with the number of instances. Spending minutes of CPU and IO on really slow boots of hundreds of VMs or containers reduces your system's density drastically, heck, it even costs you more energy. Slow boots can be quite financially expensive. Then, fast booting of containers allows you to implement a logic such as socket activated containers, allowing you to drastically increase the density of your cloud system. Of course, in many server setups boot-up is indeed irrelevant, but systemd is supposed to cover the whole range. And yes, I am aware that often it is the server firmware that costs the most time at boot-up, and the OS anyways fast compared to that, but well, systemd is still supposed to cover the whole range (see above...), and no, not all servers have such bad firmware, and certainly not VMs and containers, which are servers of a kind, too.[2] Myth: systemd is incompatible with shell scripts. This is entirely bogus. We just don't use them for the boot process, because we believe they aren't the best tool for that specific purpose, but that doesn't mean systemd was incompatible with them. You can easily run shell scripts as systemd services, heck, you can run scripts written in any language as systemd services, systemd doesn't care the slightest bit what's inside your executable. Moreover, we heavily use shell scripts for our own purposes, for installing, building, testing systemd. And you can stick your scripts in the early boot process, use them for normal services, you can run them at latest shutdown, there are practically no limits. Myth: systemd is difficult. This also is entire non-sense. A systemd platform is actually much simpler than traditional Linuxes because it unifies system objects and their dependencies as systemd units. The configuration file language is very simple, and redundant configuration files we got rid of. We provide uniform tools for much of the configuration of the system. The system is much less conglomerate than traditional Linuxes are. We also have pretty comprehensive documentation (all linked from the homepage) about pretty much every detail of systemd, and this not only covers admin/user-facing interfaces, but also developer APIs. systemd certainly comes with a learning curve. Everything does. However, we like to believe that it is actually simpler to understand systemd than a Shell-based boot for most people. Surprised we say that? Well, as it turns out, Shell is not a pretty language to learn, it's syntax is arcane and complex. systemd unit files are substantially easier to understand, they do not expose a programming language, but are simple and declarative by nature. That all said, if you are experienced in shell, then yes, adopting systemd will take a bit of learning. To make learning easy we tried hard to provide the maximum compatibility to previous solutions. But not only that, on many distributions you'll find that some of the traditional tools will now even tell you -- while executing what you are asking for -- how you could do it with the newer tools instead, in a possibly nicer way. Anyway, the take-away is probably that systemd is probably as simple as such a system can be, and that we try hard to make it easy to learn. But yes, if you know sysvinit then adopting systemd will require a bit learning, but quite frankly if you mastered sysvinit, then systemd should be easy for you. Myth: systemd is not modular. Not true at all. At compile time you have a number of configure switches to select what you want to build, and what not. And we document how you can select in even more detail what you need, going beyond our configure switches. This modularity is not totally unlike the one of the Linux kernel, where you can select many features individually at compile time. If the kernel is modular enough for you then systemd should be pretty close, too. Myth: systemd is only for desktops. That is certainly not true. With systemd we try to cover pretty much the same range as Linux itself does. While we care for desktop uses, we also care pretty much the same way for server uses, and embedded uses as well. You can bet that Red Hat wouldn't make it a core piece of RHEL7 if it wasn't the best option for managing services on servers. People from numerous companies work on systemd. Car manufactureres build it into cars, Red Hat uses it for a server operating system, and GNOME uses many of its interfaces for improving the desktop. You find it in toys, in space telescopes, and in wind turbines. Most features I most recently worked on are probably relevant primarily on servers, such as container support, resource management or the security features. We cover desktop systems pretty well already, and there are number of companies doing systemd development for embedded, some even offer consulting services in it. Myth: systemd was created as result of the NIH syndrome. This is not true. Before we began working on systemd we were pushing for Canonical's Upstart to be widely adopted (and Fedora/RHEL used it too for a while). However, we eventually came to the conclusion that its design was inherently flawed at its core (at least in our eyes: most fundamentally, it leaves dependency management to the admin/developer, instead of solving this hard problem in code), and if something's wrong in the core you better replace it, rather than fix it. This was hardly the only reason though, other things that came into play, such as the licensing/contribution agreement mess around it. NIH wasn't one of the reasons, though...[3] Myth: systemd is a freedesktop.org project. Well, systemd is certainly hosted at fdo, but freedesktop.org is little else but a repository for code and documentation. Pretty much any coder can request a repository there and dump his stuff there (as long as it's somewhat relevant for the infrastructure of free systems). There's no cabal involved, no "standardization" scheme, no project vetting, nothing. It's just a nice, free, reliable place to have your repository. In that regard it's a bit like SourceForge, github, kernel.org, just not commercial and without over-the-top requirements, and hence a good place to keep our stuff. So yes, we host our stuff at fdo, but the implied assumption of this myth in that there was a group of people who meet and then agree on how the future free systems look like, is entirely bogus. Myth: systemd is not UNIX. There's certainly some truth in that. systemd's sources do not contain a single line of code originating from original UNIX. However, we derive inspiration from UNIX, and thus there's a ton of UNIX in systemd. For example, the UNIX idea of "everything is a file" finds reflection in that in systemd all services are exposed at runtime in a kernel file system, the cgroupfs. Then, one of the original features of UNIX was multi-seat support, based on built-in terminal support. Text terminals are hardly the state of the art how you interface with your computer these days however. With systemd we brought native multi-seat support back, but this time with full support for today's hardware, covering graphics, mice, audio, webcams and more, and all that fully automatic, hotplug-capable and without configuration. In fact the design of systemd as a suite of integrated tools that each have their individual purposes but when used together are more than just the sum of the parts, that's pretty much at the core of UNIX philosophy. Then, the way our project is handled (i.e. maintaining much of the core OS in a single git repository) is much closer to the BSD model (which is a true UNIX, unlike Linux) of doing things (where most of the core OS is kept in a single CVS/SVN repository) than things on Linux ever were. Ultimately, UNIX is something different for everybody. For us systemd maintainers it is something we derive inspiration from. For others it is a religion, and much like the other world religions there are different readings and understandings of it. Some define UNIX based on specific pieces of code heritage, others see it just as a set of ideas, others as a set of commands or APIs, and even others as a definition of behaviours. Of course, it is impossible to ever make all these people happy. Ultimately the question whether something is UNIX or not matters very little. Being technically excellent is hardly exclusive to UNIX. For us, UNIX is a major influence (heck, the biggest one), but we also have other influences. Hence in some areas systemd will be very UNIXy, and in others a little bit less. Myth: systemd is complex. There's certainly some truth in that. Modern computers are complex beasts, and the OS running on it will hence have to be complex too. However, systemd is certainly not more complex than prior implementations of the same components. Much rather, it's simpler, and has less redundancy (see above). Moreover, building a simple OS based on systemd will involve much fewer packages than a traditional Linux did. Fewer packages makes it easier to build your system, gets rid of interdependencies and of much of the different behaviour of every component involved. Myth: systemd is bloated. Well, bloated certainly has many different definitions. But in most definitions systemd is probably the opposite of bloat. Since systemd components share a common code base, they tend to share much more code for common code paths. Here's an example: in a traditional Linux setup, sysvinit, start-stop-daemon, inetd, cron, dbus, all implemented a scheme to execute processes with various configuration options in a certain, hopefully clean environment. On systemd the code paths for all of this, for the configuration parsing, as well as the actual execution is shared. This means less code, less place for mistakes, less memory and cache pressure, and is thus a very good thing. And as a side-effect you actually get a ton more functionality for it... As mentioned above, systemd is also pretty modular. You can choose at build time which components you need, and which you don't need. People can hence specifically choose the level of "bloat" they want. When you build systemd, it only requires three dependencies: glibc, libcap and dbus. That's it. It can make use of more dependencies, but these are entirely optional. So, yeah, whichever way you look at it, it's really not bloated. Myth: systemd being Linux-only is not nice to the BSDs. Completely wrong. The BSD folks are pretty much uninterested in systemd. If systemd was portable, this would change nothing, they still wouldn't adopt it. And the same is true for the other Unixes in the world. Solaris has SMF, BSD has their own "rc" system, and they always maintained it separately from Linux. The init system is very close to the core of the entire OS. And these other operating systems hence define themselves among other things by their core userspace. The assumption that they'd adopt our core userspace if we just made it portable, is completely without any foundation. Myth: systemd being Linux-only makes it impossible for Debian to adopt it as default. Debian supports non-Linux kernels in their distribution. systemd won't run on those. Is that a problem though, and should that hinder them to adopt system as default? Not really. The folks who ported Debian to these other kernels were willing to invest time in a massive porting effort, they set up test and build systems, and patched and built numerous packages for their goal. The maintainance of both a systemd unit file and a classic init script for the packaged services is a negligable amount of work compared to that, especially since those scripts more often than not exist already. Myth: systemd could be ported to other kernels if its maintainers just wanted to. That is simply not true. Porting systemd to other kernel is not feasible. We just use too many Linux-specific interfaces. For a few one might find replacements on other kernels, some features one might want to turn off, but for most this is nor really possible. Here's a small, very incomprehensive list: cgroups, fanotify, umount2(), /proc/self/mountinfo (including notification), /dev/swaps (same), udev, netlink, the structure of /sys, /proc/$PID/comm, /proc/$PID/cmdline, /proc/$PID/loginuid, /proc/$PID/stat, /proc/$PID/session, /proc/$PID/exe, /proc/$PID/fd, tmpfs, devtmpfs, capabilities, namespaces of all kinds, various prctl()s, numerous ioctls, the mount() system call and its semantics, selinux, audit, inotify, statfs, O_DIRECTORY, O_NOATIME, /proc/$PID/root, waitid(), SCM_CREDENTIALS, SCM_RIGHTS, mkostemp(), /dev/input, ... And no, if you look at this list and pick out the few where you can think of obvious counterparts on other kernels, then think again, and look at the others you didn't pick, and the complexity of replacing them. Myth: systemd is not portable for no reason. Non-sense! We use the Linux-specific functionality because we need it to implement what we want. Linux has so many features that UNIX/POSIX didn't have, and we want to empower the user with them. These features are incredibly useful, but only if they are actually exposed in a friendly way to the user, and that's what we do with systemd. Myth: systemd uses binary configuration files. No idea who came up with this crazy myth, but it's absolutely not true. systemd is configured pretty much exclusively via simple text files. A few settings you can also alter with the kernel command line and via environment variables. There's nothing binary in its configuration (not even XML). Just plain, simple, easy-to-read text files. Myth: systemd is a feature creep. Well, systemd certainly covers more ground that it used to. It's not just an init system anymore, but the basic userspace building block to build an OS from, but we carefully make sure to keep most of the features optional. You can turn a lot off at compile time, and even more at runtime. Thus you can choose freely how much feature creeping you want. Myth: systemd forces you to do something. systemd is not the mafia. It's Free Software, you can do with it whatever you want, and that includes not using it. That's pretty much the opposite of "forcing". Myth: systemd makes it impossible to run syslog. Not true, we carefully made sure when we introduced the journal that all data is also passed on to any syslog daemon running. In fact, if something changed, then only that syslog gets more complete data now than it got before, since we now cover early boot stuff as well as STDOUT/STDERR of any system service. Myth: systemd is incompatible. We try very hard to provide the best possible compatibility with sysvinit. In fact, the vast majority of init scripts should work just fine on systemd, unmodified. However, there actually are indeed a few incompatibilities, but we try to document these and explain what to do about them. Ultimately every system that is not actually sysvinit itself will have a certain amount of incompatibilities with it since it will not share the exect same code paths. It is our goal to ensure that differences between the various distributions are kept at a minimum. That means unit files usually work just fine on a different distribution than you wrote it on, which is a big improvement over classic init scripts which are very hard to write in a way that they run on multiple Linux distributions, due to numerous incompatibilities between them. Myth: systemd is not scriptable, because of its D-Bus use. Not true. Pretty much every single D-Bus interface systemd provides is also available in a command line tool, for example in systemctl, loginctl, timedatectl, hostnamectl, localectl and suchlike. You can easily call these tools from shell scripts, they open up pretty much the entire API from the command line with easy-to-use commands. That said, D-Bus actually has bindings for almost any scripting language this world knows. Even from the shell you can invoke arbitrary D-Bus methods with dbus-send or gdbus. If anything, this improves scriptability due to the good support of D-Bus in the various scripting languages. Myth: systemd requires you to use some arcane configuration tools instead of allowing you to edit your configuration files directly. Not true at all. We offer some configuration tools, and using them gets you a bit of additional functionality (for example, command line completion for all settings!), but there's no need at all to use them. You can always edit the files in question directly if you wish, and that's fully supported. Of course sometimes you need to explicitly reload configuration of some daemon after editing the configuration, but that's pretty much true for most UNIX services. Myth: systemd is unstable and buggy. Certainly not according to our data. We have been monitoring the Fedora bug tracker (and some others) closely for a long long time. The number of bugs is very low for such a central component of the OS, especially if you discount the numerous RFE bugs we track for the project. We are pretty good in keeping systemd out of the list of blocker bugs of the distribution. We have a relatively fast development cycle with mostly incremental changes to keep quality and stability high. Myth: systemd is not debuggable. False. Some people try to imply that the shell was a good debugger. Well, it isn't really. In systemd we provide you with actual debugging features instead. For example: interactive debugging, verbose tracing, the ability to mask any component during boot, and more. Also, we provide documentation for it. It's certainly well debuggable, we needed that for our own development work, after all. But we'll grant you one thing: it uses different debugging tools, we believe more appropriate ones for the purpose, though. Myth: systemd makes changes for the changes' sake. Very much untrue. We pretty much exclusively have technical reasons for the changes we make, and we explain them in the various pieces of documentation, wiki pages, blog articles, mailing list announcements. We try hard to avoid making incompatible changes, and if we do we try to document the why and how in detail. And if you wonder about something, just ask us! Myth: systemd is a Red-Hat-only project, is private property of some smart-ass developers, who use it to push their views to the world. Not true. Currently, there are 16 hackers with commit powers to the systemd git tree. Of these 16 only six are employed by Red Hat. The 10 others are folks from ArchLinux, from Debian, from Intel, even from Canonical, Mandriva, Pantheon and a number of community folks with full commit rights. And they frequently commit big stuff, major changes. Then, there are 374 individuals with patches in our tree, and they too came from a number of different companies and backgrounds, and many of those have way more than one patch in the tree. The discussions about where we want to take systemd are done in the open, on our IRC channel (#systemd on freenode, you are always weclome), on our mailing list, and on public hackfests (such as our next one in Brno, you are invited). We regularly attend various conferences, to collect feedback, to explain what we are doing and why, like few others do. We maintain blogs, engage in social networks (we actually have some pretty interesting content on Google+, and our Google+ Community is pretty alive, too.), and try really hard to explain the why and the how how we do things, and to listen to feedback and figure out where the current issues are (for example, from that feedback we compiled this lists of often heard myths about systemd...). What most systemd contributors probably share is a rough idea how a good OS should look like, and the desire to make it happen. However, by the very nature of the project being Open Source, and rooted in the community systemd is just what people want it to be, and if it's not what they want then they can drive the direction with patches and code, and if that's not feasible, then there are numerous other options to use, too, systemd is never exclusive. One goal of systemd is to unify the dispersed Linux landscape a bit. We try to get rid of many of the more pointless differences of the various distributions in various areas of the core OS. As part of that we sometimes adopt schemes that were previously used by only one of the distributions and push it to a level where it's the default of systemd, trying to gently push everybody towards the same set of basic configuration. This is never exclusive though, distributions can continue to deviate from that if they wish, however, if they end-up using the well-supported default their work becomes much easier and they might gain a feature or two. Now, as it turns out, more frequently than not we actually adopted schemes that where Debianisms, rather than Fedoraisms/Redhatisms as best supported scheme by systemd. For example, systems running systemd now generally store their hostname in /etc/hostname, something that used to be specific to Debian and now is used across distributions. One thing we'll grant you though, we sometimes can be smart-asses. We try to be prepared whenever we open our mouth, in order to be able to back-up with facts what we claim. That might make us appear as smart-asses. But in general, yes, some of the more influental contributors of systemd work for Red Hat, but they are in the minority, and systemd is a healthy, open community with different interests, different backgrounds, just unified by a few rough ideas where the trip should go, a community where code and its design counts, and certainly not company affiliation. Myth: systemd doesn't support /usr split from the root directory. Non-sense. Since its beginnings systemd supports the --with-rootprefix= option to its configure script which allows you to tell systemd to neatly split up the stuff needed for early boot and the stuff needed for later on. All this logic is fully present and we keep it up-to-date right there in systemd's build system. Of course, we still don't think that actually booting with /usr unavailable is a good idea, but we support this just fine in our build system. This won't fix the inherent problems of the scheme that you'll encounter all across the board, but you can't blame that on systemd, because in systemd we support this just fine. Myth: systemd doesn't allow your to replace its components. Not true, you can turn off and replace pretty much any part of systemd, with very few exceptions. And those exceptions (such as journald) generally allow you to run an alternative side by side to it, while cooperating nicely with it. Myth: systemd's use of D-Bus instead of sockets makes it intransparent. This claim is already contradictory in itself: D-Bus uses sockets as transport, too. Hence whenever D-Bus is used to send something around, a socket is used for that too. D-Bus is mostly a standardized serialization of messages to send over these sockets. If anything this makes it more transparent, since this serialization is well documented, understood and there are numerous tracing tools and language bindings for it. This is very much unlike the usual homegrown protocols the various classic UNIX daemons use to communicate locally. Hmm, did I write I just wanted to debunk a "few" myths? Maybe these were more than just a few... Anyway, I hope I managed to clear up a couple of misconceptions. Thanks for your time. Footnotes [1] For example, systemd-detect-virt, systemd-tmpfiles, systemd-udevd are. [2] Also, we are trying to do our little part on maybe making this better. By exposing boot-time performance of the firmware more prominently in systemd's boot output we hope to shame the firmware writers to clean up their stuff. [3] And anyways, guess which project includes a library "libnih" -- Upstart or systemd?[4] [4] Hint: it's not systemd! [Less]
Posted over 12 years ago
Since we first proposed systemd for inclusion in the distributions it has been frequently discussed in many forums, mailing lists and conferences. In these discussions one can often hear certain myths about systemd, that are repeated over and over ... [More] again, but certainly don't gain any truth by constant repetition. Let's take the time to debunk a few of them: Myth: systemd is monolithic. If you build systemd with all configuration options enabled you will build 69 individual binaries. These binaries all serve different tasks, and are neatly separated for a number of reasons. For example, we designed systemd with security in mind, hence most daemons run at minimal privileges (using kernel capabilities, for example) and are responsible for very specific tasks only, to minimize their security surface and impact. Also, systemd parallelizes the boot more than any prior solution. This parallization happens by running more processes in parallel. Thus it is essential that systemd is nicely split up into many binaries and thus processes. In fact, many of these binaries[1] are separated out so nicely, that they are very useful outside of systemd, too. A package involving 69 individual binaries can hardly be called monolithic. What is different from prior solutions however, is that we ship more components in a single tarball, and maintain them upstream in a single repository with a unified release cycle. Myth: systemd is about speed. Yes, systemd is fast (A pretty complete userspace boot-up in ~900ms, anyone?), but that's primarily just a side-effect of doing things right. In fact, we never really sat down and optimized the last tiny bit of performance out of systemd. Instead, we actually frequently knowingly picked the slightly slower code paths in order to keep the code more readable. This doesn't mean being fast was irrelevant for us, but reducing systemd to its speed is certainly quite a misconception, since that is certainly not anywhere near the top of our list of goals. Myth: systemd's fast boot-up is irrelevant for servers. That is just completely not true. Many administrators actually are keen on reduced downtimes during maintenance windows. In High Availability setups it's kinda nice if the failed machine comes back up really fast. In cloud setups with a large number of VMs or containers the price of slow boots multiplies with the number of instances. Spending minutes of CPU and IO on really slow boots of hundreds of VMs or containers reduces your system's density drastically, heck, it even costs you more energy. Slow boots can be quite financially expensive. Then, fast booting of containers allows you to implement a logic such as socket activated containers, allowing you to drastically increase the density of your cloud system. Of course, in many server setups boot-up is indeed irrelevant, but systemd is supposed to cover the whole range. And yes, I am aware that often it is the server firmware that costs the most time at boot-up, and the OS anyways fast compared to that, but well, systemd is still supposed to cover the whole range (see above...), and no, not all servers have such bad firmware, and certainly not VMs and containers, which are servers of a kind, too.[2] Myth: systemd is incompatible with shell scripts. This is entirely bogus. We just don't use them for the boot process, because we believe they aren't the best tool for that specific purpose, but that doesn't mean systemd was incompatible with them. You can easily run shell scripts as systemd services, heck, you can run scripts written in any language as systemd services, systemd doesn't care the slightest bit what's inside your executable. Moreover, we heavily use shell scripts for our own purposes, for installing, building, testing systemd. And you can stick your scripts in the early boot process, use them for normal services, you can run them at latest shutdown, there are practically no limits. Myth: systemd is difficult. This also is entire non-sense. A systemd platform is actually much simpler than traditional Linuxes because it unifies system objects and their dependencies as systemd units. The configuration file language is very simple, and redundant configuration files we got rid of. We provide uniform tools for much of the configuration of the system. The system is much less conglomerate than traditional Linuxes are. We also have pretty comprehensive documentation (all linked from the homepage) about pretty much every detail of systemd, and this not only covers admin/user-facing interfaces, but also developer APIs. systemd certainly comes with a learning curve. Everything does. However, we like to believe that it is actually simpler to understand systemd than a Shell-based boot for most people. Surprised we say that? Well, as it turns out, Shell is not a pretty language to learn, it's syntax is arcane and complex. systemd unit files are substantially easier to understand, they do not expose a programming language, but are simple and declarative by nature. That all said, if you are experienced in shell, then yes, adopting systemd will take a bit of learning. To make learning easy we tried hard to provide the maximum compatibility to previous solutions. But not only that, on many distributions you'll find that some of the traditional tools will now even tell you -- while executing what you are asking for -- how you could do it with the newer tools instead, in a possibly nicer way. Anyway, the take-away is probably that systemd is probably as simple as such a system can be, and that we try hard to make it easy to learn. But yes, if you know sysvinit then adopting systemd will require a bit learning, but quite frankly if you mastered sysvinit, then systemd should be easy for you. Myth: systemd is not modular. Not true at all. At compile time you have a number of configure switches to select what you want to build, and what not. And we document how you can select in even more detail what you need, going beyond our configure switches. This modularity is not totally unlike the one of the Linux kernel, where you can select many features individually at compile time. If the kernel is modular enough for you then systemd should be pretty close, too. Myth: systemd is only for desktops. That is certainly not true. With systemd we try to cover pretty much the same range as Linux itself does. While we care for desktop uses, we also care pretty much the same way for server uses, and embedded uses as well. You can bet that Red Hat wouldn't make it a core piece of RHEL7 if it wasn't the best option for managing services on servers. People from numerous companies work on systemd. Car manufactureres build it into cars, Red Hat uses it for a server operating system, and GNOME uses many of its interfaces for improving the desktop. You find it in toys, in space telescopes, and in wind turbines. Most features I most recently worked on are probably relevant primarily on servers, such as container support, resource management or the security features. We cover desktop systems pretty well already, and there are number of companies doing systemd development for embedded, some even offer consulting services in it. Myth: systemd was created as result of the NIH syndrome. This is not true. Before we began working on systemd we were pushing for Canonical's Upstart to be widely adopted (and Fedora/RHEL used it too for a while). However, we eventually came to the conclusion that its design was inherently flawed at its core (at least in our eyes: most fundamentally, it leaves dependency management to the admin/developer, instead of solving this hard problem in code), and if something's wrong in the core you better replace it, rather than fix it. This was hardly the only reason though, other things that came into play, such as the licensing/contribution agreement mess around it. NIH wasn't one of the reasons, though...[3] Myth: systemd is a freedesktop.org project. Well, systemd is certainly hosted at fdo, but freedesktop.org is little else but a repository for code and documentation. Pretty much any coder can request a repository there and dump his stuff there (as long as it's somewhat relevant for the infrastructure of free systems). There's no cabal involved, no "standardization" scheme, no project vetting, nothing. It's just a nice, free, reliable place to have your repository. In that regard it's a bit like SourceForge, github, kernel.org, just not commercial and without over-the-top requirements, and hence a good place to keep our stuff. So yes, we host our stuff at fdo, but the implied assumption of this myth in that there was a group of people who meet and then agree on how the future free systems look like, is entirely bogus. Myth: systemd is not UNIX. There's certainly some truth in that. systemd's sources do not contain a single line of code originating from original UNIX. However, we derive inspiration from UNIX, and thus there's a ton of UNIX in systemd. For example, the UNIX idea of "everything is a file" finds reflection in that in systemd all services are exposed at runtime in a kernel file system, the cgroupfs. Then, one of the original features of UNIX was multi-seat support, based on built-in terminal support. Text terminals are hardly the state of the art how you interface with your computer these days however. With systemd we brought native multi-seat support back, but this time with full support for today's hardware, covering graphics, mice, audio, webcams and more, and all that fully automatic, hotplug-capable and without configuration. In fact the design of systemd as a suite of integrated tools that each have their individual purposes but when used together are more than just the sum of the parts, that's pretty much at the core of UNIX philosophy. Then, the way our project is handled (i.e. maintaining much of the core OS in a single git repository) is much closer to the BSD model (which is a true UNIX, unlike Linux) of doing things (where most of the core OS is kept in a single CVS/SVN repository) than things on Linux ever were. Ultimately, UNIX is something different for everybody. For us systemd maintainers it is something we derive inspiration from. For others it is a religion, and much like the other world religions there are different readings and understandings of it. Some define UNIX based on specific pieces of code heritage, others see it just as a set of ideas, others as a set of commands or APIs, and even others as a definition of behaviours. Of course, it is impossible to ever make all these people happy. Ultimately the question whether something is UNIX or not matters very little. Being technically excellent is hardly exclusive to UNIX. For us, UNIX is a major influence (heck, the biggest one), but we also have other influences. Hence in some areas systemd will be very UNIXy, and in others a little bit less. Myth: systemd is complex. There's certainly some truth in that. Modern computers are complex beasts, and the OS running on it will hence have to be complex too. However, systemd is certainly not more complex than prior implementations of the same components. Much rather, it's simpler, and has less redundancy (see above). Moreover, building a simple OS based on systemd will involve much fewer packages than a traditional Linux did. Fewer packages makes it easier to build your system, gets rid of interdependencies and of much of the different behaviour of every component involved. Myth: systemd is bloated. Well, bloated certainly has many different definitions. But in most definitions systemd is probably the opposite of bloat. Since systemd components share a common code base, they tend to share much more code for common code paths. Here's an example: in a traditional Linux setup, sysvinit, start-stop-daemon, inetd, cron, dbus, all implemented a scheme to execute processes with various configuration options in a certain, hopefully clean environment. On systemd the code paths for all of this, for the configuration parsing, as well as the actual execution is shared. This means less code, less place for mistakes, less memory and cache pressure, and is thus a very good thing. And as a side-effect you actually get a ton more functionality for it... As mentioned above, systemd is also pretty modular. You can choose at build time which components you need, and which you don't need. People can hence specifically choose the level of "bloat" they want. When you build systemd, it only requires three dependencies: glibc, libcap and dbus. That's it. It can make use of more dependencies, but these are entirely optional. So, yeah, whichever way you look at it, it's really not bloated. Myth: systemd being Linux-only is not nice to the BSDs. Completely wrong. The BSD folks are pretty much uninterested in systemd. If systemd was portable, this would change nothing, they still wouldn't adopt it. And the same is true for the other Unixes in the world. Solaris has SMF, BSD has their own "rc" system, and they always maintained it separately from Linux. The init system is very close to the core of the entire OS. And these other operating systems hence define themselves among other things by their core userspace. The assumption that they'd adopt our core userspace if we just made it portable, is completely without any foundation. Myth: systemd being Linux-only makes it impossible for Debian to adopt it as default. Debian supports non-Linux kernels in their distribution. systemd won't run on those. Is that a problem though, and should that hinder them to adopt system as default? Not really. The folks who ported Debian to these other kernels were willing to invest time in a massive porting effort, they set up test and build systems, and patched and built numerous packages for their goal. The maintainance of both a systemd unit file and a classic init script for the packaged services is a negligable amount of work compared to that, especially since those scripts more often than not exist already. Myth: systemd could be ported to other kernels if its maintainers just wanted to. That is simply not true. Porting systemd to other kernel is not feasible. We just use too many Linux-specific interfaces. For a few one might find replacements on other kernels, some features one might want to turn off, but for most this is nor really possible. Here's a small, very incomprehensive list: cgroups, fanotify, umount2(), /proc/self/mountinfo (including notification), /dev/swaps (same), udev, netlink, the structure of /sys, /proc/$PID/comm, /proc/$PID/cmdline, /proc/$PID/loginuid, /proc/$PID/stat, /proc/$PID/session, /proc/$PID/exe, /proc/$PID/fd, tmpfs, devtmpfs, capabilities, namespaces of all kinds, various prctl()s, numerous ioctls, the mount() system call and its semantics, selinux, audit, inotify, statfs, O_DIRECTORY, O_NOATIME, /proc/$PID/root, waitid(), SCM_CREDENTIALS, SCM_RIGHTS, mkostemp(), /dev/input, ... And no, if you look at this list and pick out the few where you can think of obvious counterparts on other kernels, then think again, and look at the others you didn't pick, and the complexity of replacing them. Myth: systemd is not portable for no reason. Non-sense! We use the Linux-specific functionality because we need it to implement what we want. Linux has so many features that UNIX/POSIX didn't have, and we want to empower the user with them. These features are incredibly useful, but only if they are actually exposed in a friendly way to the user, and that's what we do with systemd. Myth: systemd uses binary configuration files. No idea who came up with this crazy myth, but it's absolutely not true. systemd is configured pretty much exclusively via simple text files. A few settings you can also alter with the kernel command line and via environment variables. There's nothing binary in its configuration (not even XML). Just plain, simple, easy-to-read text files. Myth: systemd is a feature creep. Well, systemd certainly covers more ground that it used to. It's not just an init system anymore, but the basic userspace building block to build an OS from, but we carefully make sure to keep most of the features optional. You can turn a lot off at compile time, and even more at runtime. Thus you can choose freely how much feature creeping you want. Myth: systemd forces you to do something. systemd is not the mafia. It's Free Software, you can do with it whatever you want, and that includes not using it. That's pretty much the opposite of "forcing". Myth: systemd makes it impossible to run syslog. Not true, we carefully made sure when we introduced the journal that all data is also passed on to any syslog daemon running. In fact, if something changed, then only that syslog gets more complete data now than it got before, since we now cover early boot stuff as well as STDOUT/STDERR of any system service. Myth: systemd is incompatible. We try very hard to provide the best possible compatibility with sysvinit. In fact, the vast majority of init scripts should work just fine on systemd, unmodified. However, there actually are indeed a few incompatibilities, but we try to document these and explain what to do about them. Ultimately every system that is not actually sysvinit itself will have a certain amount of incompatibilities with it since it will not share the exect same code paths. It is our goal to ensure that differences between the various distributions are kept at a minimum. That means unit files usually work just fine on a different distribution than you wrote it on, which is a big improvement over classic init scripts which are very hard to write in a way that they run on multiple Linux distributions, due to numerous incompatibilities between them. Myth: systemd is not scriptable, because of its D-Bus use. Not true. Pretty much every single D-Bus interface systemd provides is also available in a command line tool, for example in systemctl, loginctl, timedatectl, hostnamectl, localectl and suchlike. You can easily call these tools from shell scripts, they open up pretty much the entire API from the command line with easy-to-use commands. That said, D-Bus actually has bindings for almost any scripting language this world knows. Even from the shell you can invoke arbitrary D-Bus methods with dbus-send or gdbus. If anything, this improves scriptability due to the good support of D-Bus in the various scripting languages. Myth: systemd requires you to use some arcane configuration tools instead of allowing you to edit your configuration files directly. Not true at all. We offer some configuration tools, and using them gets you a bit of additional functionality (for example, command line completion for all settings!), but there's no need at all to use them. You can always edit the files in question directly if you wish, and that's fully supported. Of course sometimes you need to explicitly reload configuration of some daemon after editing the configuration, but that's pretty much true for most UNIX services. Myth: systemd is unstable and buggy. Certainly not according to our data. We have been monitoring the Fedora bug tracker (and some others) closely for a long long time. The number of bugs is very low for such a central component of the OS, especially if you discount the numerous RFE bugs we track for the project. We are pretty good in keeping systemd out of the list of blocker bugs of the distribution. We have a relatively fast development cycle with mostly incremental changes to keep quality and stability high. Myth: systemd is not debuggable. False. Some people try to imply that the shell was a good debugger. Well, it isn't really. In systemd we provide you with actual debugging features instead. For example: interactive debugging, verbose tracing, the ability to mask any component during boot, and more. Also, we provide documentation for it. It's certainly well debuggable, we needed that for our own development work, after all. But we'll grant you one thing: it uses different debugging tools, we believe more appropriate ones for the purpose, though. Myth: systemd makes changes for the changes' sake. Very much untrue. We pretty much exclusively have technical reasons for the changes we make, and we explain them in the various pieces of documentation, wiki pages, blog articles, mailing list announcements. We try hard to avoid making incompatible changes, and if we do we try to document the why and how in detail. And if you wonder about something, just ask us! Myth: systemd is a Red-Hat-only project, is private property of some smart-ass developers, who use it to push their views to the world. Not true. Currently, there are 16 hackers with commit powers to the systemd git tree. Of these 16 only six are employed by Red Hat. The 10 others are folks from ArchLinux, from Debian, from Intel, even from Canonical, Mandriva, Pantheon and a number of community folks with full commit rights. And they frequently commit big stuff, major changes. Then, there are 374 individuals with patches in our tree, and they too came from a number of different companies and backgrounds, and many of those have way more than one patch in the tree. The discussions about where we want to take systemd are done in the open, on our IRC channel (#systemd on freenode, you are always weclome), on our mailing list, and on public hackfests (such as our next one in Brno, you are invited). We regularly attend various conferences, to collect feedback, to explain what we are doing and why, like few others do. We maintain blogs, engage in social networks (we actually have some pretty interesting content on Google+, and our Google+ Community is pretty alive, too.), and try really hard to explain the why and the how how we do things, and to listen to feedback and figure out where the current issues are (for example, from that feedback we compiled this lists of often heard myths about systemd...). What most systemd contributors probably share is a rough idea how a good OS should look like, and the desire to make it happen. However, by the very nature of the project being Open Source, and rooted in the community systemd is just what people want it to be, and if it's not what they want then they can drive the direction with patches and code, and if that's not feasible, then there are numerous other options to use, too, systemd is never exclusive. One goal of systemd is to unify the dispersed Linux landscape a bit. We try to get rid of many of the more pointless differences of the various distributions in various areas of the core OS. As part of that we sometimes adopt schemes that were previously used by only one of the distributions and push it to a level where it's the default of systemd, trying to gently push everybody towards the same set of basic configuration. This is never exclusive though, distributions can continue to deviate from that if they wish, however, if they end-up using the well-supported default their work becomes much easier and they might gain a feature or two. Now, as it turns out, more frequently than not we actually adopted schemes that where Debianisms, rather than Fedoraisms/Redhatisms as best supported scheme by systemd. For example, systems running systemd now generally store their hostname in /etc/hostname, something that used to be specific to Debian and now is used across distributions. One thing we'll grant you though, we sometimes can be smart-asses. We try to be prepared whenever we open our mouth, in order to be able to back-up with facts what we claim. That might make us appear as smart-asses. But in general, yes, some of the more influental contributors of systemd work for Red Hat, but they are in the minority, and systemd is a healthy, open community with different interests, different backgrounds, just unified by a few rough ideas where the trip should go, a community where code and its design counts, and certainly not company affiliation. Myth: systemd doesn't support /usr split from the root directory. Non-sense. Since its beginnings systemd supports the --with-rootprefix= option to its configure script which allows you to tell systemd to neatly split up the stuff needed for early boot and the stuff needed for later on. All this logic is fully present and we keep it up-to-date right there in systemd's build system. Of course, we still don't think that actually booting with /usr unavailable is a good idea, but we support this just fine in our build system. This won't fix the inherent problems of the scheme that you'll encounter all across the board, but you can't blame that on systemd, because in systemd we support this just fine. Myth: systemd doesn't allow your to replace its components. Not true, you can turn off and replace pretty much any part of systemd, with very few exceptions. And those exceptions (such as journald) generally allow you to run an alternative side by side to it, while cooperating nicely with it. Myth: systemd's use of D-Bus instead of sockets makes it intransparent. This claim is already contradictory in itself: D-Bus uses sockets as transport, too. Hence whenever D-Bus is used to send something around, a socket is used for that too. D-Bus is mostly a standardized serialization of messages to send over these sockets. If anything this makes it more transparent, since this serialization is well documented, understood and there are numerous tracing tools and language bindings for it. This is very much unlike the usual homegrown protocols the various classic UNIX daemons use to communicate locally. Hmm, did I write I just wanted to debunk a "few" myths? Maybe these were more than just a few... Anyway, I hope I managed to clear up a couple of misconceptions. Thanks for your time. Footnotes [1] For example, systemd-detect-virt, systemd-tmpfiles, systemd-udevd are. [2] Also, we are trying to do our little part on maybe making this better. By exposing boot-time performance of the firmware more prominently in systemd's boot output we hope to shame the firmware writers to clean up their stuff. [3] And anyways, guess which project includes a library "libnih" -- Upstart or systemd?[4] [4] Hint: it's not systemd! [Less]
Posted over 12 years ago
Yay, we just release PulseAudio 3.0! I’m not going to rehash the changelog that you can find in the release announcement as well as the longer release notes. I would like to thank the 36 contributors over the last 6 months who have made this release what it is and continue to demonstrate what a vibrant community we have!
Posted over 12 years ago
Yay, we just released PulseAudio 3.0! I’m not going to rehash the changelog that you can find in the release announcement as well as the longer release notes. I would like to thank the 36 contributors over the last 6 months who have made this release what it is and continue to demonstrate what a vibrant community we have!
Posted over 12 years ago
For those of you who missed my previous updates, we recently organised a PulseAudio miniconference in Copenhagen, Denmark last week. The organisation of all this was spearheaded by ALSA and PulseAudio hacker, David Henningsson. The good folks ... [More] organising the Ubuntu Developer Summit / Linaro Connect were kind enough to allow us to colocate this event. A big thanks to both of them for making this possible! The room where the first PulseAudio conference took place The conference was attended by the four current active PulseAudio developers: Colin Guthrie, Tanu Kaskinen, David Henningsson, and myself. We were joined by long-time contributors Janos Kovacs and Jaska Uimonen from Intel, Luke Yelavich, Conor Curran and Michał Sawicz. We started the conference at around 9:30 am on November 2nd, and actually managed to keep to the final schedule(!), so I’m going to break this report down into sub-topics for each item which will hopefully make for easier reading than an essay. I’ve also put up some photos from the conference on the Google+ event. Mission and Vision We started off with a broad topic — what each of our personal visions/goals for the project are. Interestingly, two main themes emerged: having the most seamless desktop user experience possible, and making sure we are well-suited to the embedded world. Most of us expressed interest in making sure that users of various desktops had a smooth, hassle-free audio experience. In the ideal case, they would never need to find out what PulseAudio is! Orthogonally, a number of us are also very interested in making PulseAudio a strong contender in the embedded space (mobile phones, tablets, set top boxes, cars, and so forth). While we already find PulseAudio being used in some of these, there are areas where we can do better (more in later topics). There was some reservation expressed about other, less-used features such as network playback being ignored because of this focus. The conclusion after some discussion was that this would not be the case, as a number of embedded use-cases do make use of these and other “fringe” features. Increasing patch bandwidth Contributors to PulseAudio will be aware that our patch queue has been growing for the last few months due to lack of developer time. We discussed several ways to deal with this problem, the most promising of which was a periodic triage meeting. We will be setting up a rotating schedule where each of us will organise a meeting every 2 weeks (the period might change as we implement things) where we can go over outstanding patches and hopefully clear backlog. Colin has agreed to set up the first of these. Routing infrastructure Next on the agenda was a presentation by Janos Kovacs about the work they’ve been doing at Intel with enhancing the PulseAudio’s routing infrastructure. These are being built from the perspective of IVI systems (i.e., cars) which typically have fairly complex use cases involving multiple concurrent devices and users. The slides for the talk will be put up here shortly (edit: slides are now available). The talk was mingled with a Q&A type discussion with Janos and Jaska. The first item of discussion was consolidating Colin’s priority-based routing ideas into the proposed infrastructure. The broad thinking was that the ideas were broadly compatible and should be implementable in the new model. There was also some discussion on merging the module-combine-sink functionality into PulseAudio’s core, in order to make 1:N routing easier. Some alternatives using te module-filter-* were proposed. Further discussion will likely be required before this is resolved. The next steps for this work are for Jaska and Janos to break up the code into smaller logical bits so that we can start to review the concepts and code in detail and work towards eventually merging as much as makes sense upstream. Low latency This session was taken up against the background of improving latency for games on the desktop (although it does have other applications). The indicated required latency for games was given as 16 ms (corresponding to a frame rate of 60 fps). A number of ideas to deal with the problem were brought up. Firstly, it was suggested that the maxlength buffer attribute when setting up streams could be used to signal a hard limit on stream latency — the client signals that it will prefer an underrun, over a latency above maxlength. Another long-standing item was to investigate the cause of underruns as we lower latency on the stream — David has already begun taking this up on the LKML. Finally, another long-standing issue is the buffer attribute adjustment done during stream setup. This is not very well-suited to low-latency applications. David and I will be looking at this in coming days. Merging per-user and system modes Tanu led the topic of finding a way to deal with use-cases such as mpd or multi-user systems, where access to the PulseAudio daemon of the active user by another user might be desired. Multiple suggestions were put forward, though a definite conclusion was not reached, as further thought is required. Tanu’s suggestion was a split between a per-user daemon to manage tasks such as per-user configuration, and a system-wide daemon to manage the actual audio resources. The rationale being that the hardware itself is a common resource and could be handled by a non-user-specific daemon instance. This approach has the advantage of having a single entity in charge of the hardware, which keeps a part of the implementation simpler. The disadvantage is that we will either sacrifice security (arbitrary users can “eavesdrop” using the machine’s mic), or security infrastructure will need to be added to decide what users are allowed what access. I suggested that since these are broadly fringe use-cases, we should document how users can configure the system by hand for these purposes, the crux of the argument being that our architecture should be dictated by the main use-cases, and not the ancillary ones. The disadvantage of this approach is, of course, that configuration is harder for the minority that wishes multi-user access to the hardware. Colin suggested a mechanism for users to be able to request access from an “active” PulseAudio daemon, which could trigger approval by the corresponding “active” user. The communication mechanism could be the D-Bus system bus between user daemons, and Ștefan Săftescu’s Google Summer of Code work to allow desktop notifications to be triggered from PulseAudio could be used to get to request authorisation. David suggested that we could use the per-user/system-wide split, modified somewhat to introduce the concept of a “system-wide” card. This would be a device that is configured as being available to the whole system, and thus explicitly marked as not having any privacy guarantees. In both the above cases, discussion continued about deciding how the access control would be handled, and this remains open. We will be continuing to look at this problem until consensus emerges. Improving (laptop) surround sound The next topic dealt with being able to deal with laptops with a built-in 2.1 channel set up. The background of this is that there are a number of laptops with stereo speakers and a subwoofer. These are usually used as stereo devices with the subwoofer implicitly being fed data by the audio controller in some hardware-dependent way. The possibility of exposing this hardware more accurately was discussed. Some investigation is required to see how things are currently exposed for various hardware (my MacBook Pro exposes the subwoofer as a surround control, for example). We need to deal with correctly exposing the hardware at the ALSA layer, and then using that correctly in PulseAudio profiles. This led to a discussion of how we could handle profiles for these. Ideally, we would have a stereo profile with the hardware dealing with upmixing, and a 2.1 profile that would be automatically triggered when a stream with an LFE channel was presented. This is a general problem while dealing with surround output on HDMI as well, and needs further thought as it complicates routing. Testing I gave a rousing speech about writing more tests using some of the new improvements to our testing framework. Much cheering and acknowledgement ensued. Ed.: some literary liberties might have been taken in this section Unified cross-distribution ALSA configuration I missed a large part of this unfortunately, but the crux if the discussion was around unifying cross-distribution sound configuration for those who wish to disable PulseAudio. Base volumes The next topic we took up was base volumes, and whether they are useful to most end users. For those unfamiliar with the concept, we sometimes see sinks/sources where which support volume controls going to > 0dB (which is the no=attenuation point). We provide the maximum allowed gain in ALSA as the maximum volume, and suggest that UIs show a marker for the base volume. It was felt that this concept was irrelevant, and probably confusing to most end users, and that we suggest that UIs do not show this information any more. Relatedly, it was decided that having a per-port maximum volume configuration would be useful, so as to allow users to deal with hardware where the output might get too loud. Devices with dynamic capabilities (HDMI) Our next topic of discussion was finding a way to deal with devices such as those HDMI ports where the capabilities of the device could change at run time (for example, when you plug out a monitor and plug in a home theater receiver). A few ideas to deal with this were discussed, and the best one seemed to be David’s proposal to always have a separate card for each HDMI device. The addition of dynamic profiles could then be exploited to only make profiles available when an actual device is plugged in (and conversely removed when the device is plugged out). Splitting of configuration It was suggested that we could split our current configuration files into three categories: core, policy and hardware adaptation. This was met with approval all-around, and the pre-existing ability to read configuration from subdirectories could be reused. Another feature that was desired was the ability to ship multiple configurations for different hardware adaptations with a single package and have the correct one selected based on the hardware being run on. We did not know of a standard, architecture-independent way to determine hardware adaptation, so it was felt that the first step toward solving this problem would be to find or create such a mechanism. This could either then be used to set up configuration correctly in early boot, or by PulseAudio for do runtime configuration selection. Relatedly, moving all distributed configuration to /usr/share/..., with overrides in /etc/pulse/... and $HOME were suggested. Better drain/underrun reporting David volunteered to implement a per-sink-input timer for accurately determining when drain was completed, rather than waiting for the period of the entire buffer as we currently do. Unsurprisingly, no objections were raised to this solution to the long-standing issue. In a similar vein, redefining the underflow event to mean a real device underflow (rather than the client-side buffer running empty) was suggested. After some discussion, we agreed that a separate event for device underruns would likely be better. Beer We called it a day at this point and dispersed beer-wards. Our valiant attendees after a day of plotting the future of PulseAudio User experience David very kindly invited us to spend a day after the conference hacking at his house in Lund, Sweden, just a short hop away from Copenhagen. We spent a short while in the morning talking about one last item on the agenda — helping to build a more seamless user experience. The idea was to figure out some tools to help users with problems quickly converge on what problem they might be facing (or help developers do the same). We looked at the Ubuntu apport audio debugging tool that David has written, and will try to adopt it for more general use across distributions. Hacking The rest of the day was spent in more discussions on topics from the previous day, poring over code for some specific problems, and rolling out the first release candidate for the upcoming 3.0 release. And cut! I am very happy that this conference happened, and am looking forward to being able to do it again next year. As you can see from the length of this post, there are lot of things happening in this part of the stack, and lots more yet to come. It was excellent meeting all the fellow PulseAudio hackers, and my thanks to all of them for making it. Finally, I wouldn’t be sitting here writing this report without support from Collabora, who sponsored my travel to the conference, so it’s fitting that I end this with a shout-out to them. :) [Less]