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Analyzed about 1 month ago. based on code collected 2 months ago.
Posted about 12 years ago by Jeru
Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI). SPI is a non-profit corporation based in the ... [More] USA, that acts as a fiscal sponsor to many open source projects, including Debian, Drupal and LibreOffice. … Continue reading → [Less]
Posted over 12 years ago by Jeru
0 A.D. has just won second place in IndieDB’s Player’s Choice for Upcoming Indie of the Year contest for 2012. Thanks so much to all the wonderful fans who voted for us! This is a huge vote of confidence in the project, and a huge encouragement for the developers. With your help, we hope to … Continue reading →
Posted over 12 years ago by Jeru
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 12 Loucetios”, the twelfth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features diplomacy ... [More] , packing siege engines, super fancy water and more! Easy Download and Install Download and installation instructions are available … Continue reading → [Less]
Posted over 12 years ago by Jeru
We have just conducted an interview with Jon from Cheerful Ghost. Nothing really new for people who have been following the project closely, but it covers all the basics for newcomers. jdodson: Do you want to believe in the Loch Ness Monster? Aviv: It would be interesting if what people saw was actually a relic … Continue reading →
Posted over 12 years ago by Jeru
Just a few days ago, we made it once more to the top 100 indie games on Indie DB! Thanks for your support, but we need your help to vote for us one more time to win a top prize. Please vote for us in the second round of the Indie of the Year contest. … Continue reading →
Posted over 12 years ago by Jeru
Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the content has been redone, the design better reflects the interface within the game 0 A.D., and it is easier to get to download the version of 0 … Continue reading →
Posted over 12 years ago by Jeru
It’s that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the year. In previous years we have been nominated for the Editor’s Choice: Best Upcoming Indie (2008), won third place for Indie Game of the Year (2009) … Continue reading →
Posted over 12 years ago
It's that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the year. In previous years we have been nominated for the Editor’s Choice: Best Upcoming ... [More] Indie (2008), won third place for Indie Game of the Year (2009) and received an Honorable Mention for Players’ Choice: Best Upcoming Indie (2010). We've come a long way this year too. Just think about it: A year ago we had no Romans in the game, and Hellenes and Celts were grouped into one faction each. There were no technologies or civilization phases, no trading system, and none of the amazing newly implemented graphical effects like specularity, ambient occlusion, etc. As always, we want to win! More publicity means more players and probably more developers joining development, which is always great. The nominations for the Top 100 have just begun, and will be ongoing until December 11th. Please vote for us! Thanks in advance, from all of us on the 0 A.D. development team, also known as Wildfire Games. [Less]
Posted over 12 years ago
http://www.rockpaper...ts/#more-133432
Posted over 12 years ago by Ben
Packing siege is one of the many requested and long-planned features for 0 A.D.  Currently, siege engines in 0 A.D. can move and attack freely like a human unit, which isn’t very realistic. In the real world, siege engines would have to be transported to and constructed on the battle field. We will add the … Continue reading →