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Commits : Listings

Analyzed 22 days ago. based on code collected 22 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Updated Upstream (Bukkit/CraftBukkit) (#11543) More... 4 months ago
Correctly clear explosion density cache(#11541) More... 4 months ago
[ci skip] Remove leftover todo file (#11540) More... 4 months ago
Set updatingMinecraft to false More... 4 months ago
Only expose velocity relative tp flags to API (#11532) More... 4 months ago
get previous redstone level from the right state for experimental wires More... 4 months ago
Correctly cancel consumption of consumable More... 4 months ago
Rebuild patches More... 4 months ago
Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524) More... 4 months ago
Add Friction API to minecarts More... 4 months ago
don't resend effects when PlayerItemConsumeEvent is cancelled More... 4 months ago
fix "is_freezing" damage type tag More... 4 months ago
Use target pitch in teleport (generally the same thing) More... 4 months ago
Fix item gravity on inactive items, remove dumb active skipping More... 4 months ago
Fix portal exit resulting in bad teleport transition More... 4 months ago
Avoid issues with certain tasks not processing during sleep (#11526) More... 4 months ago
cleanup bugfix patch More... 4 months ago
remove some leftovers More... 4 months ago
Update Gradle wrapper to 8.10.2 More... 4 months ago
Use new ClientboundPlayerRotationPacket for setting player rotation More... 4 months ago
Remove leftover missed timings calls (#11527) More... 4 months ago
Use declaration order for state holder property iteration More... 4 months ago
Execute spark tasks during tick sleep (#11525) More... 4 months ago
Fix unused parameter in PlayerList#remove More... 4 months ago
Remove unnecessary AT More... 4 months ago
Fix NPE and StackOverflowError for dispensers More... 4 months ago
Remove timings impl More... 4 months ago
Update material tags and entity effect More... 4 months ago
Another one More... 4 months ago
Add back per player mob spawning Also removes the `info.mobCategoryCounts.mergeInt` call that - at least from what I can tell - has been wrongly counting spawned mobs twice. The runner passed via `info::afterSpawn` already counts up that exact number in the same exact places (where `j`, the return value used here, is incremented) More... 4 months ago