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High Activity
Commits
: Listings
Analyzed
22 days
ago. based on code collected
22 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 6 of 318
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Date
Updated Upstream (Bukkit/CraftBukkit) (#11543)
Nassim Jahnke
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4 months ago
Correctly clear explosion density cache(#11541)
Noah van der Aa
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4 months ago
[ci skip] Remove leftover todo file (#11540)
Bjarne Koll
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4 months ago
Set updatingMinecraft to false
Nassim Jahnke
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4 months ago
Only expose velocity relative tp flags to API (#11532)
Bjarne Koll
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4 months ago
get previous redstone level from the right state for experimental wires
Lulu13022002
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4 months ago
Correctly cancel consumption of consumable
Bjarne Koll
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4 months ago
Rebuild patches
Bjarne Koll
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4 months ago
Allow using old ender pearl behavior & apply ender pearl exploit patch (#11524)
Jason Penilla
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4 months ago
Add Friction API to minecarts
Noah van der Aa
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4 months ago
don't resend effects when PlayerItemConsumeEvent is cancelled
Lulu13022002
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4 months ago
fix "is_freezing" damage type tag
Lulu13022002
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4 months ago
Use target pitch in teleport (generally the same thing)
Nassim Jahnke
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4 months ago
Fix item gravity on inactive items, remove dumb active skipping
Nassim Jahnke
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4 months ago
Fix portal exit resulting in bad teleport transition
Nassim Jahnke
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4 months ago
Avoid issues with certain tasks not processing during sleep (#11526)
Jason Penilla
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4 months ago
cleanup bugfix patch
Lulu13022002
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4 months ago
remove some leftovers
Lulu13022002
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4 months ago
Update Gradle wrapper to 8.10.2
Jason Penilla
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4 months ago
Use new ClientboundPlayerRotationPacket for setting player rotation
Owen1212055
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4 months ago
Remove leftover missed timings calls (#11527)
granny
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4 months ago
Use declaration order for state holder property iteration
Jason Penilla
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4 months ago
Execute spark tasks during tick sleep (#11525)
Jason Penilla
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4 months ago
Fix unused parameter in PlayerList#remove
Jason Penilla
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4 months ago
Remove unnecessary AT
Jason Penilla
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4 months ago
Fix NPE and StackOverflowError for dispensers
Lulu13022002
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4 months ago
Remove timings impl
Nassim Jahnke
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4 months ago
Update material tags and entity effect
Bjarne Koll
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4 months ago
Another one
Nassim Jahnke
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4 months ago
Add back per player mob spawning Also removes the `info.mobCategoryCounts.mergeInt` call that - at least from what I can tell - has been wrongly counting spawned mobs twice. The runner passed via `info::afterSpawn` already counts up that exact number in the same exact places (where `j`, the return value used here, is incremented)
Nassim Jahnke
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4 months ago
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