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Commits
: Listings
Analyzed
12 months
ago. based on code collected
12 months
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 6 of 23
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made virtual destructors and virtualized inherited virtual methods
aclong
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almost 14 years ago
Fixed the BULLET_SINGLETHREAD option so it actually works. It was making bullet always single threaded.
legregius
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almost 14 years ago
fixed it so it will call the standard posix version strerror_r for Mac OS X.
legregius
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almost 14 years ago
committing changes to allow modifying gravity and slope on the character
legregius
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almost 14 years ago
SetCurrentDir now throws a palException if it fails (rather than
aclong
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almost 14 years ago
exception const-ification
aclong
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almost 14 years ago
add rpath to engine-specific libs so they can find the pal libs at runtime
aclong
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almost 14 years ago
fixed case for case-sensitive filesystems
aclong
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almost 14 years ago
Added a GetInstance() function to the bullet physics class clean up some code. Also fixed an issue where if a body is deleted before a constraint attached to that body, it would cause a crash when the constraint is deleted.
legregius
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almost 14 years ago
Added rigid link to ode.
legregius
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almost 14 years ago
Removed a delete call because deleting the geometry wrapping it causes a double delete.
legregius
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almost 14 years ago
made destructor public again. Kind of need to be able to delete them. Not sure why the constructor was made protected, but it doesn't matter either way because they can't be created since they have pure virtual methods.
legregius
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about 14 years ago
Oops, missed part of the commit.
legregius
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about 14 years ago
reverted some non-compiling code.
legregius
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about 14 years ago
oops, deleted a required semicolon
aclong
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about 14 years ago
plugged some memory leaks in Bullet
aclong
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about 14 years ago
Fixed some double-delete of some objects when doing a Cleanup. ONLY
aclong
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about 14 years ago
changed within-method use of heap objects to put them on the stack,
aclong
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about 14 years ago
enable use of ctest
aclong
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about 14 years ago
Added a new create and a non-virtual init method to the palGenericLink that will generate frame matrices for you if the bodies are placed in their default positions for the joint and given the joint the origin. Also did some very minor code clean ups.
legregius
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about 14 years ago
fixed PAL_AXIS stuff
legregius
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about 14 years ago
Fixed a crash problem with compound concave bodies on Bullet when using doubles. The problem appears to be with bullet, but I handled the meshes differently so I didn't have that bug. This also allows the memory used generating the triangle meshes for the primitives to be used directly by the physics engine.
legregius
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about 14 years ago
made a minor tweak so that if you call SetPosition(x,y,z) before init, it won't crash.
legregius
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about 14 years ago
the position wasn't being set on init.
legregius
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about 14 years ago
started making a test for link feedback (palLinkFeedback)
aclong
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about 14 years ago
changed to use new library load function
aclong
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about 14 years ago
palLinkFeedback now inherits palStringable
aclong
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about 14 years ago
fixed generic link test
aclong
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about 14 years ago
Added palAxis enumerated type for x, y, and z axes. Changed methods to
aclong
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about 14 years ago
fixed PAL_PLUGIN_PATH for running tests
aclong
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about 14 years ago
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