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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 1 of 219
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- Automatic update of doxygen docs, triggered by buildbot
orxbot
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about 1 year ago
- Minor doxygen comment update
iarwain
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about 1 year ago
Merge pull request #89 from Gouellie/amend-clockh
iarwain
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about 1 year ago
Update orxClock.h
Guillaume Ouellet
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about 1 year ago
Backed out changeset: 18f3ea7c571e
iarwain
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about 1 year ago
- Can now set sorting for cameras without any explicit GroupList set in config: . `default = raw` will now work for cameras without any explicit GroupList property
iarwain
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about 1 year ago
- Automatic update of doxygen docs, triggered by buildbot
orxbot
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about 1 year ago
- Removed redundant orxClock_GetNext(): . To fetch a specific clock, use orxClock_Get() . To go through all clocks, use orxStructure_GetFirst()/_GetNext()
iarwain
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about 1 year ago
- Updated GLFW joystick plugin: . More robust handling of peripheral (incorrectly) half-detected as joysticks by GLFW
iarwain
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about 1 year ago
- Updated init's template premake script: . Dear ImGui now requires C++11 at minimum
iarwain
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about 1 year ago
- Updated Dear ImGui extension: 1.83+ -> 1.90.1+ (#e3d7cd665d9b)
iarwain
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about 1 year ago
- Automatic update of doxygen docs, triggered by buildbot
orxbot
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about 1 year ago
- Added orxObject_SetFXTime(), orxObject_SetFXTimeRecursive() & orxObject_GetFXTime() - Added commands Object.SetFXTime & Object.GetFXTime
iarwain
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about 1 year ago
- Added support for single float value for object position when no literals/overrides are used -> Position = -1 ; Identical to Position = (0, 0, -1) - Updated CreationTemplate.ini
iarwain
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about 1 year ago
- Updated orxAnimPointer_Set[Current|Target]AnimFromName(): . Passing orxNULL/empty string will still reset the target/current animation, as before . Passing an unknown name will now be ignored, and not reset the target/current animation anymore -> When used recursively, all animations sets do not need to contain all the animations anymore: unknown animations will now be ignored
iarwain
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about 1 year ago
- Happy New Year 2024! =)
iarwain
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about 1 year ago
- Better handling of multiple/aborted object deletion . NB: The ScrollObject will *still* be deleted upon the first/aborted orxOBJECT deletion, only the orxOBJECT will remain
iarwain
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about 1 year ago
- Happy New Year 2024! =)
iarwain
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about 1 year ago
- Updated Scroll: . Better handling of multiple/aborted object deletion . NB: The ScrollObject will *still* be deleted upon the first/aborted orxOBJECT deletion, only the orxOBJECT will remain
iarwain
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about 1 year ago
- Updated bundle extension: . Prevented any resource discovery message duplication
iarwain
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about 1 year ago
- Updated bundle extension: . Excluded new internal resources (mem tag + orx: prefix)
iarwain
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about 1 year ago
- Tweaked clock's sleeping pattern to be more fine-grained (attempt to prevent over-sleeping)
iarwain
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about 1 year ago
Merge
iarwain
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about 1 year ago
- Minor tweak when handling the console's key repeat
iarwain
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about 1 year ago
Fixed a race condition where volume keys were not considered bound.
znakeeye
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about 1 year ago
Merge branch 'minor-android-improvements' of https://github.com/orx/orx into minor-android-improvements
znakeeye
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about 1 year ago
Fixed bug where Android app would hang in onDestroy, causing zombie crashes when resuming.
znakeeye
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about 1 year ago
- Reverted previous change in GLFW mouse plugin
iarwain
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about 1 year ago
- Updated GLFW display plugin: . Moved bitmap's smoothing bool with other bitmap flags . Applied 0.001 border fix only to bitmaps with a size > 2x2
iarwain
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about 1 year ago
- Added missing part of the previous revert
iarwain
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about 1 year ago
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