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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
gamestate: Threaded access to entity factory. More... almost 2 years ago
event: Save gamestate in simulation. More... almost 2 years ago
event: Fix missing lock in event loop. More... almost 2 years ago
engine: Store entity spawner in engine for now. More... almost 2 years ago
input: Spawn gaben on mouse click. More... almost 2 years ago
gamestate: Spawn entities with event handler. More... almost 2 years ago
gamestate: Use simulation in engine. More... almost 2 years ago
gamestate: Entity factory. More... almost 2 years ago
input: Get event from text. More... almost 2 years ago
input: Check if binding exists in controller. More... almost 2 years ago
input: Default (camera) bindings for input manager. More... almost 2 years ago
input: Default bindings for camera movements. More... almost 2 years ago
input: Remove unnecessary camera controller members. More... almost 2 years ago
input: Configure controllers outside of input manager. More... almost 2 years ago
input: Process input forwards for camera controller. More... almost 2 years ago
input: Add camera bindings to input context. More... almost 2 years ago
camera: Use correct values for bitfields. More... almost 2 years ago
input: Refactor different controller classes. More... almost 2 years ago
renderer: Manage persistent camera movements with a manager. More... almost 2 years ago
input: Camera controller. More... almost 2 years ago
input: Refactor engine controller class. More... almost 2 years ago
presenter: Attach GUI to input manager during init. More... almost 2 years ago
input: Connect input manager to GUI. More... almost 2 years ago
input: Rename `binding` to `binding_action`. More... almost 2 years ago
doc: Diagrams for input management. More... almost 2 years ago
doc: Input management documentation. More... almost 2 years ago
input: Store basic class/key combinatio in ClassCode. More... almost 2 years ago
renderer: Capture all key/mouse input event types from Qt. More... almost 2 years ago
input: Add missing docstrings. More... almost 2 years ago
input: Comments for test. More... almost 2 years ago