gamestate: Threaded access to entity factory. |
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almost 2 years ago
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event: Save gamestate in simulation. |
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almost 2 years ago
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event: Fix missing lock in event loop. |
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almost 2 years ago
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engine: Store entity spawner in engine for now. |
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almost 2 years ago
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input: Spawn gaben on mouse click. |
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almost 2 years ago
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gamestate: Spawn entities with event handler. |
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almost 2 years ago
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gamestate: Use simulation in engine. |
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almost 2 years ago
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gamestate: Entity factory. |
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almost 2 years ago
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input: Get event from text. |
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almost 2 years ago
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input: Check if binding exists in controller. |
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almost 2 years ago
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input: Default (camera) bindings for input manager. |
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almost 2 years ago
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input: Default bindings for camera movements. |
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almost 2 years ago
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input: Remove unnecessary camera controller members. |
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almost 2 years ago
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input: Configure controllers outside of input manager. |
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almost 2 years ago
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input: Process input forwards for camera controller. |
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almost 2 years ago
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input: Add camera bindings to input context. |
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almost 2 years ago
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camera: Use correct values for bitfields. |
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almost 2 years ago
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input: Refactor different controller classes. |
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almost 2 years ago
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renderer: Manage persistent camera movements with a manager. |
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almost 2 years ago
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input: Camera controller. |
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almost 2 years ago
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input: Refactor engine controller class. |
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almost 2 years ago
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presenter: Attach GUI to input manager during init. |
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almost 2 years ago
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input: Connect input manager to GUI. |
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almost 2 years ago
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input: Rename `binding` to `binding_action`. |
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almost 2 years ago
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doc: Diagrams for input management. |
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almost 2 years ago
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doc: Input management documentation. |
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almost 2 years ago
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input: Store basic class/key combinatio in ClassCode. |
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almost 2 years ago
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renderer: Capture all key/mouse input event types from Qt. |
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almost 2 years ago
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input: Add missing docstrings. |
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almost 2 years ago
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input: Comments for test. |
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almost 2 years ago
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