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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
gamestate: Remove now unnecessary util::Path references. More... over 1 year ago
gamestate: Fix test angles in spawner. More... over 1 year ago
gamestate: Fix setting position in component. More... over 1 year ago
renderer: Send std::string instead of util::Path to render entity. More... over 1 year ago
renderer: Fix displaying animations with single angle. More... over 1 year ago
improvement: replace (un)likely macro with C++20 attribute (#1516) More... over 1 year ago
gamestate: Basic engine<->nyan interface. More... over 1 year ago
renderer: Define asset base path in asset manager. More... over 1 year ago
gamestate: Check move/idle animation for rendering. More... over 1 year ago
gamestate: Fix fetching abilities from nyan. More... over 1 year ago
gamestate: Initialize entity position in spawner. More... over 1 year ago
gamestate: Set current position via method. More... over 1 year ago
gamestate: Fix wrong type in Move component. More... over 1 year ago
gamestate: Quick access to ability properties. More... over 1 year ago
gamestate: Spawn game entities with abilities. More... over 1 year ago
gamestate: Prevent default copy of GameEntity. More... over 1 year ago
gamestate: Add game entity components from nyan data. More... over 1 year ago
gamestate: Test getting game entities from loaded nyan db. More... over 1 year ago
gamestate: Create game entity without animation path. More... over 1 year ago
gamestate: Get nyan db view from game state. More... over 1 year ago
gamestate: Create game when simulation is started. More... over 1 year ago
gamestate: Initialize component without time requirement. More... over 1 year ago
renderer: Move camera docs back to lvl2 docs. More... over 1 year ago
renderer: Remove some unecessary includes. More... over 1 year ago
renderer: Adjust default framebuffer to window scale. More... over 1 year ago
renderer: Set glViewport when drawing into framebuffer. More... over 1 year ago
presenter: Make created Window bigger. More... over 1 year ago
renderer: Buffer usage type optimization. More... over 1 year ago
util: Allow printing invalid path. More... over 1 year ago
renderer: Alow setting placeholders for missing/invalid asset resources More... over 1 year ago