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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 15 of 26
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Code Location
Date
gamestate: Remove now unnecessary util::Path references.
heinezen
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over 1 year ago
gamestate: Fix test angles in spawner.
heinezen
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over 1 year ago
gamestate: Fix setting position in component.
heinezen
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over 1 year ago
renderer: Send std::string instead of util::Path to render entity.
heinezen
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over 1 year ago
renderer: Fix displaying animations with single angle.
heinezen
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over 1 year ago
improvement: replace (un)likely macro with C++20 attribute (#1516)
Tarun Samanta
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over 1 year ago
gamestate: Basic engine<->nyan interface.
heinezen
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over 1 year ago
renderer: Define asset base path in asset manager.
heinezen
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over 1 year ago
gamestate: Check move/idle animation for rendering.
heinezen
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over 1 year ago
gamestate: Fix fetching abilities from nyan.
heinezen
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over 1 year ago
gamestate: Initialize entity position in spawner.
heinezen
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over 1 year ago
gamestate: Set current position via method.
heinezen
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over 1 year ago
gamestate: Fix wrong type in Move component.
heinezen
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over 1 year ago
gamestate: Quick access to ability properties.
heinezen
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over 1 year ago
gamestate: Spawn game entities with abilities.
heinezen
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over 1 year ago
gamestate: Prevent default copy of GameEntity.
heinezen
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over 1 year ago
gamestate: Add game entity components from nyan data.
heinezen
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over 1 year ago
gamestate: Test getting game entities from loaded nyan db.
heinezen
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over 1 year ago
gamestate: Create game entity without animation path.
heinezen
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over 1 year ago
gamestate: Get nyan db view from game state.
heinezen
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over 1 year ago
gamestate: Create game when simulation is started.
heinezen
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over 1 year ago
gamestate: Initialize component without time requirement.
heinezen
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over 1 year ago
renderer: Move camera docs back to lvl2 docs.
heinezen
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over 1 year ago
renderer: Remove some unecessary includes.
heinezen
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over 1 year ago
renderer: Adjust default framebuffer to window scale.
heinezen
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over 1 year ago
renderer: Set glViewport when drawing into framebuffer.
heinezen
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over 1 year ago
presenter: Make created Window bigger.
heinezen
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over 1 year ago
renderer: Buffer usage type optimization.
heinezen
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over 1 year ago
util: Allow printing invalid path.
heinezen
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over 1 year ago
renderer: Alow setting placeholders for missing/invalid asset resources
heinezen
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over 1 year ago
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