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Commits : Listings

Analyzed 12 days ago. based on code collected 13 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Revert "Fix issues with the sound generator loader creating generic soundgens for records that refer to missing creatures, instead of dropping them. Includes handling invalid data from Bloodmoon and other mods where the source data was contaminated by the same bug." More... 13 days ago
Add tes3mobileActor.getEffectiveAttackDistance. More... 13 days ago
Add tes3uiElement.reorder as an easier to use reordering method. More... 13 days ago
Fix issues with the sound generator loader creating generic soundgens for records that refer to missing creatures, instead of dropping them. Includes handling invalid data from Bloodmoon and other mods where the source data was contaminated by the same bug. More... 13 days ago
Add tes3audioController:getMusicFileDuration. More... 13 days ago
Add a tes3uiTabContainer widget. More... 13 days ago
Add convenience property for a button's text element. More... 13 days ago
Add setting for global audio playback. More... 14 days ago
Add PropertyState struct. More... 14 days ago
Clean up some unused code. More... 14 days ago
Fix `tes3ui.createTooltipMenu` not working on non-items. Renamed parameter (with backwards compatibility). More... 14 days ago
tes3soundGenerator update. More... 15 days ago
Revert "Prevent non-biped creature attacks being instantly cancelled by movement." More... 15 days ago
Add `.creator` element for any tooltip created from inside a tooltip UI event. More... 15 days ago
Guard against potential crash when poking at referenceToThis field. More... 15 days ago
Explicitly allow creating itemData on a reference. Make accidental results by passing `item = nil` not be an issue. More... 15 days ago
Add MWSE_BUILD global variable access. If compiled in a script, it will be automatically created in CSSE. MWSE will set this variable to the build date for scripts to check against, while it will presumably be zero for non-MWSE installs. More... 15 days ago
Fix tes3dataHandler.globals access. Should be the last explicit tes3iterator use. More... 15 days ago
Fix getIsCarriable error. More... 15 days ago
Add support for leveled items in `inventory:addItem` (#503) More... 16 days ago
Revert `.canCarry` extension. Add similar flag `.isCarriable`. More... 16 days ago
Update for "Prevent non-biped creature attacks being instantly cancelled by movement." to avoid it affecting non-combat animations. More... 16 days ago
Prevent non-biped creature attacks being instantly cancelled by movement. Creatures will still move if their movement flags are set, using the walking animation average speed. More... 16 days ago
Improve AI weapon selection to account for effective damage due to weapon condition. Also prevents dropping to fists if the main weapon breaks. More... 16 days ago
Provide focus UI element in key events. More... 16 days ago
Add the ability to pause/resume music. More... 16 days ago
Add a color option to cycle buttons. More... 17 days ago
Add createBorder property for tes3uiElement:createTextInput. More... 17 days ago
Add some more data bindings for tes3audioController. More... 17 days ago
Move some common bindings to a helper function for tes3items. Expose canCarry and promptsEquipmentReevaluation. More... 17 days ago