Merge commit 'remotes/origin/taiga-0.1' |
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about 14 years ago
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Changed NaaliSceneImportModule to use new ec storage instead of prim free data to increase amount of data per entity. |
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about 14 years ago
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Added a lock to store method in EntityComponentModule so that we don't get lots of errors when adding components to world with NaaliSceneImportModule. |
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about 14 years ago
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Registered interface to scene in EntityComponentModule. * Made Rex_BuiltIn_Commands to use this. |
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about 14 years ago
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Modified Rex_BuiltIn_Commands so that it can get and save ECs to EntityComponentModule if present. |
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about 14 years ago
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*Added interface IEntityComponentModule *Added two methods for getting ECData from EntityComponentModule. |
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about 14 years ago
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Merge commit 'remotes/origin/taiga-0.1' |
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about 14 years ago
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Leave room for null char between parameters in ECSync message |
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about 14 years ago
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Merge commit 'remotes/mattire/taiga-0.1' into taiga-0.1 |
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about 14 years ago
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Fixed ECString parsing by parsing it from raw binary. |
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about 14 years ago
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Merge remote branch 'upstream/taiga-0.1' into local-taiga-0.1 |
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about 14 years ago
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Fixed case sensitivity issue on packet name when sending. |
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about 14 years ago
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Fixed out of range exception when parsing ECSync message. |
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about 14 years ago
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Fixed case sensitivity in Generic message registration. * Fixed some KeyNotFound exceptions |
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about 14 years ago
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Trying to first fetch collision uri from local dictionary so multiple assets are not created for same url. To make this work correctly, the dictionary should be stored somehow and loaded on startup. |
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about 14 years ago
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For ECData storing base64 string was not enough, so changed that to UTF8 encoding. |
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about 14 years ago
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NaaliSceneImporter: now also can read server script class and collision mesh refs. |
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about 14 years ago
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Added ecsync handler so that packet is handled in binary handler. In ecstring packet combine the rest of the data. |
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about 14 years ago
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fixing the multiplse asset fix |
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over 14 years ago
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NaaliSceneImporter: Always import to the region where the user is when he calls the caps url. |
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over 14 years ago
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fixing OgreScene importer creating multiple assets from same file |
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over 14 years ago
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NaaliSceneImporter: Added support for UUID refs from the xml file. Added info and debug prints and better error reporting. |
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over 14 years ago
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Adding .gitignore |
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over 14 years ago
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Fixed a bug where collision mesh was not loaded when UUID field contained the real collision data. |
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over 14 years ago
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Merged branch 'remotes/jonne/naalisceneimport' into taiga-0.1 |
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over 14 years ago
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Added bug fix to send rexprimdata to all clients on certain situations. Added SuppressDataSending bool for mass editing of rexproperties witout constantly triggering the db save and network sending of that object (should be used in ogre importer now too. |
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over 14 years ago
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Adding NaaliSceneImporter region module and prebuild xml for it. |
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over 14 years ago
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Merge commit '99b8ba2bc65a6c16f28ad38bd8f903001a82095b' into taiga-0.1 |
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over 14 years ago
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Added functionality to use collision meshes from urls. * Added new member to IRexObjectPropertiesEventManager for triggering url collision fetching. * Collision mesh is now downloaded and set to asset database after fetching it. * Moved all IRexObjectPropertiesEventManager methods to same block in ModrexObjects module. * Added module to return agent count in simulator from http://simulatoraddress:port/AgentCountStat/ |
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over 14 years ago
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closing StreamReader that was left open |
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over 14 years ago
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