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I Use This!
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Commits : Listings

Analyzed about 1 year ago. based on code collected over 2 years ago.
Sep 15, 2021 — Sep 15, 2022
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
updated the readme for next release More... over 14 years ago
particle limits are back again More... over 14 years ago
gold fix for 2rivers map More... over 14 years ago
- credits for the map creators - fix of a scenario using old tropical2vs2 map ( now using 4vs4 version ) More... over 14 years ago
some new maps More... over 14 years ago
- added removal of fog of war at game end for scenarios More... over 14 years ago
fix for the AI not respecting max-unit-count More... over 14 years ago
- Removed deprecated parameter - Added more debug logging for LUA functions More... over 14 years ago
another implementation of performance based shadow on/off More... over 14 years ago
Add lovely genie particles by titi_linux More... over 14 years ago
- attempt to tweak shadow off/on windows to make it more smooth More... over 14 years ago
- added an average renderfps to use when toggling shadows off/on to make it more smooth - added a new commandline to autostart a new game with the last game settings you played called: --autostart-lastgame More... over 14 years ago
- more AI fixes. #1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required) More... over 14 years ago
Update the macosx main to compil More... over 14 years ago
- bugfix for allowing players to view map at game end for network games More... over 14 years ago
- stupid compiler fix for vc++ (including limits gives streflop a fit) More... over 14 years ago
- by special request for ultifd (allow players to zoom out at game end when playing non network games) More... over 14 years ago
- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing) More... over 14 years ago
- updated to beta3 More... over 14 years ago
- bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots. More... over 14 years ago
- a better attempt to fix the issue with multi-build where the repairers stop repairing More... over 14 years ago
- an attempt to fix the issue with multi-build where the repairers stop repairing More... over 14 years ago
- coding around winsock insanity! (see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/) More... over 14 years ago
- added another error code check for windows based master servers More... over 14 years ago
minifix for particles transparency works a bit better with existing transparent models More... over 14 years ago
FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! More... over 14 years ago
FreeBSD and Mac OS X support by GeoVah, thanks a bunch! More... over 14 years ago
- bugfix for running on Windows based (winsock) servers More... over 14 years ago
switch for map preview in ingame options some language fixes faction preview is default now in unix systems text is better centered on the buttons More... over 14 years ago
switch for map preview in ingame options some language fixes faction preview is default now in unix systems text is better centered on the buttons More... over 14 years ago