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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 2 years
ago.
Sep 15, 2021 — Sep 15, 2022
Showing page 190 of 226
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Contributor
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Code Location
Date
updated the readme for next release
Titus Tscharntke
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over 14 years ago
particle limits are back again
Titus Tscharntke
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over 14 years ago
gold fix for 2rivers map
Titus Tscharntke
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over 14 years ago
- credits for the map creators - fix of a scenario using old tropical2vs2 map ( now using 4vs4 version )
Titus Tscharntke
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over 14 years ago
some new maps
Titus Tscharntke
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over 14 years ago
- added removal of fog of war at game end for scenarios
Mark Vejvoda
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over 14 years ago
fix for the AI not respecting max-unit-count
Titus Tscharntke
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over 14 years ago
- Removed deprecated parameter - Added more debug logging for LUA functions
Mark Vejvoda
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over 14 years ago
another implementation of performance based shadow on/off
Titus Tscharntke
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over 14 years ago
Add lovely genie particles by titi_linux
mnaumann
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over 14 years ago
- attempt to tweak shadow off/on windows to make it more smooth
Mark Vejvoda
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over 14 years ago
- added an average renderfps to use when toggling shadows off/on to make it more smooth - added a new commandline to autostart a new game with the last game settings you played called: --autostart-lastgame
Mark Vejvoda
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over 14 years ago
- more AI fixes. #1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
Mark Vejvoda
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over 14 years ago
Update the macosx main to compil
Forjan Frederic
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over 14 years ago
- bugfix for allowing players to view map at game end for network games
Mark Vejvoda
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over 14 years ago
- stupid compiler fix for vc++ (including limits gives streflop a fit)
Mark Vejvoda
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over 14 years ago
- by special request for ultifd (allow players to zoom out at game end when playing non network games)
Mark Vejvoda
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over 14 years ago
- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
Mark Vejvoda
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over 14 years ago
- updated to beta3
Mark Vejvoda
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over 14 years ago
- bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots.
Mark Vejvoda
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over 14 years ago
- a better attempt to fix the issue with multi-build where the repairers stop repairing
Mark Vejvoda
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over 14 years ago
- an attempt to fix the issue with multi-build where the repairers stop repairing
Mark Vejvoda
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over 14 years ago
- coding around winsock insanity! (see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/)
Mark Vejvoda
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over 14 years ago
- added another error code check for windows based master servers
Mark Vejvoda
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over 14 years ago
minifix for particles transparency works a bit better with existing transparent models
Titus Tscharntke
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over 14 years ago
FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch!
mnaumann
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over 14 years ago
FreeBSD and Mac OS X support by GeoVah, thanks a bunch!
mnaumann
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over 14 years ago
- bugfix for running on Windows based (winsock) servers
Mark Vejvoda
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over 14 years ago
switch for map preview in ingame options some language fixes faction preview is default now in unix systems text is better centered on the buttons
Titus Tscharntke
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over 14 years ago
switch for map preview in ingame options some language fixes faction preview is default now in unix systems text is better centered on the buttons
Titus Tscharntke
More...
over 14 years ago
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