inventory cleanup |
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almost 11 years ago
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extended gitignore |
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almost 11 years ago
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setup fixes |
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almost 11 years ago
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moved inventory handling to separate module, fixing #17 (shift clicking) |
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almost 11 years ago
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eliminate compiler/dialyzer warnings |
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almost 11 years ago
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reworked README |
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almost 11 years ago
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use lager for logging |
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almost 11 years ago
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changed from tabs to spaces, reindenting everything |
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almost 11 years ago
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added ericbmerritt's drop-in erlang makefile, small fix for dialyzer, switched source for cutkey |
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almost 11 years ago
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removed rebar file, use a local install |
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almost 11 years ago
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removed proxy |
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almost 11 years ago
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License is now GPLv3, nbt.erl moved out as a dependency |
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almost 11 years ago
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extended .gitignore |
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almost 11 years ago
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updated rebar |
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over 11 years ago
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1.4.6 compatability |
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almost 12 years ago
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partially fixed inventory (shift clicks still buggy), introduced slot record, send 0xCA (player abilities), exit cleanly on client side disconnects, add dependency to rebar.config |
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almost 12 years ago
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several fixes on last commmit, updated readme, changed default port back to standard |
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about 12 years ago
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no more direst openssl calls in run.sh |
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about 12 years ago
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generate a new key pair at each startup, updated readme |
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about 12 years ago
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Minecraft 1.4.5 compatibility |
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about 12 years ago
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implemented encryption, binary arrays in protocol definition |
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about 12 years ago
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fixed despawning players |
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over 12 years ago
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fixed unloading chunks |
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over 12 years ago
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fixed 0x14 named_entity_spawn, added functions for hex printing packets |
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over 12 years ago
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implemented generic array datatype |
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over 12 years ago
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partially patched to Minecraft 1.3 - ENTITIES CHANGES MISSING, player_logic:inventory_add/2, add broken blocks to player directory (no dropped items), properly exit keepalive process on player disconnect |
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over 12 years ago
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Merge branch 'survival' of github.com:clonejo/mc-erl into survival |
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over 12 years ago
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updated README |
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over 12 years ago
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better get_block |
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over 12 years ago
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now sending positions of dropped items as known by server once in a second. |
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over 12 years ago
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