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I Use This!
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Commits : Listings

Analyzed 20 days ago. based on code collected 21 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
adding more keys More... almost 11 years ago
added some debugging/exception handling for states More... almost 11 years ago
use 2 key for global transition to GAMEPLAY More... almost 11 years ago
cleanup/repair More... almost 11 years ago
keyboard scrolling is back More... almost 11 years ago
dragging is back More... almost 11 years ago
transitioning more stuff into state More... almost 11 years ago
triggering draw() via the state More... almost 11 years ago
move state-dependent stuff into states.lua for now More... almost 11 years ago
Merge branch 'develop' into feature/issue/#14 More... almost 11 years ago
Merge branch 'master' into develop More... almost 11 years ago
Add new map engine with shader technology. Mapsize has now a limit of 4096x4096 Tiles. Add animated tiles (max 256 frames). More... almost 11 years ago
transition to dummy gameplay state via "1" More... almost 11 years ago
display menu again, create dummy functions for mouse and keyboard More... almost 11 years ago
moved some functionality over into the state More... almost 11 years ago
starting state is automatically the first one (MAIN_MENU in our case) More... almost 11 years ago
cleanup More... almost 11 years ago
Merge branch 'feature/issue/#14' into develop More... almost 11 years ago
added back the proper CREDITS and PAUSED states More... almost 11 years ago
more state migration More... almost 11 years ago
typo More... almost 11 years ago
using the new code via the old method; not using the state machine yet More... almost 11 years ago
use the object pattern we've been using More... almost 11 years ago
encapsulating to prepare using it with the game More... almost 11 years ago
allow empty transition actions More... almost 11 years ago
do state-dependent things generically More... almost 11 years ago
return something from within the transition action More... almost 11 years ago
adapting the code a little bit for our needs. WARNING: this will break the game; I'm currently calling state.states directly with pure Lua. More... almost 11 years ago
using test code More... almost 11 years ago
added library from https://github.com/cornelisse/LuaFSM More... almost 11 years ago