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Inactive
Commits
: Listings
Analyzed
20 days
ago. based on code collected
21 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 3 of 13
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
adding more keys
Nicolai Czempin
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almost 11 years ago
added some debugging/exception handling for states
Nicolai Czempin
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almost 11 years ago
use 2 key for global transition to GAMEPLAY
Nicolai Czempin
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almost 11 years ago
cleanup/repair
Nicolai Czempin
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almost 11 years ago
keyboard scrolling is back
Nicolai Czempin
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almost 11 years ago
dragging is back
Nicolai Czempin
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almost 11 years ago
transitioning more stuff into state
Nicolai Czempin
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almost 11 years ago
triggering draw() via the state
Nicolai Czempin
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almost 11 years ago
move state-dependent stuff into states.lua for now
Nicolai Czempin
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almost 11 years ago
Merge branch 'develop' into feature/issue/#14
Nicolai Czempin
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almost 11 years ago
Merge branch 'master' into develop
Nicolai Czempin
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almost 11 years ago
Add new map engine with shader technology. Mapsize has now a limit of 4096x4096 Tiles. Add animated tiles (max 256 frames).
Marcus Ihde
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almost 11 years ago
transition to dummy gameplay state via "1"
Nicolai Czempin
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almost 11 years ago
display menu again, create dummy functions for mouse and keyboard
Nicolai Czempin
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almost 11 years ago
moved some functionality over into the state
Nicolai Czempin
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almost 11 years ago
starting state is automatically the first one (MAIN_MENU in our case)
Nicolai Czempin
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almost 11 years ago
cleanup
Nicolai Czempin
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almost 11 years ago
Merge branch 'feature/issue/#14' into develop
Nicolai Czempin
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almost 11 years ago
added back the proper CREDITS and PAUSED states
Nicolai Czempin
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almost 11 years ago
more state migration
Nicolai Czempin
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almost 11 years ago
typo
Nicolai Czempin
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almost 11 years ago
using the new code via the old method; not using the state machine yet
Nicolai Czempin
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almost 11 years ago
use the object pattern we've been using
Nicolai Czempin
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almost 11 years ago
encapsulating to prepare using it with the game
Nicolai Czempin
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almost 11 years ago
allow empty transition actions
Nicolai Czempin
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almost 11 years ago
do state-dependent things generically
Nicolai Czempin
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almost 11 years ago
return something from within the transition action
Nicolai Czempin
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almost 11 years ago
adapting the code a little bit for our needs. WARNING: this will break the game; I'm currently calling state.states directly with pure Lua.
Nicolai Czempin
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almost 11 years ago
using test code
Nicolai Czempin
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almost 11 years ago
added library from https://github.com/cornelisse/LuaFSM
Nicolai Czempin
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almost 11 years ago
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