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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 20, 2023 — Jan 20, 2024
Showing page 34 of 37
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Fixed one known problem with motion comp in the chroma components. hh got me a stream where this made a very visible difference - I think I got it right now.
Michel Lespinasse
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over 24 years ago
todo list update
Michel Lespinasse
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over 24 years ago
Noticed a bug in my handling of concealment motion vectors. Not that I have any stream to test them, but...
Michel Lespinasse
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over 24 years ago
new bitstream routines
Michel Lespinasse
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over 24 years ago
rewrite of the slice decoder.
Michel Lespinasse
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over 24 years ago
Rewrote the routine in decode.c that scans for start codes. The new one a bit simpler (not very much though) and it puts the first byte of each chunk (which indicates the chunk type) separately from the others, which I prefer.
Michel Lespinasse
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over 24 years ago
yet another indentation patch
Michel Lespinasse
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over 24 years ago
stupid indentation patch
Michel Lespinasse
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over 24 years ago
stupid indentation patch.
Michel Lespinasse
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over 24 years ago
Got rid of the idct scaling.
Michel Lespinasse
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over 24 years ago
I'm playing the framecounter checkin game too :)
Michel Lespinasse
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over 24 years ago
removed the emms() in idct_mmx : we dont need it as we dont use floating point for decoding.
Michel Lespinasse
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over 24 years ago
changed periodic output to be more self-documenting. update period set to 1/2 second.
diz
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over 24 years ago
fixed total elapsed time to remove round-off error.
diz
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over 24 years ago
fixed final summary to use the final elapsed time in its calculations.
diz
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over 24 years ago
fixed bug that final counter may print extra counter if elapsed > 1 sec
diz
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over 24 years ago
fixed final summary info. Wasn't being called with the new 1 second updates
diz
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over 24 years ago
fixed integer overflow on high framerates
diz
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over 24 years ago
removed stupid fixed point code and replaced it with the right code.
diz
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over 24 years ago
Fixed to only update output every second, also fixes num_frames > 1 bug
diz
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over 24 years ago
Added \n after final. Removed useless elapsed = 0;
diz
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over 24 years ago
changed frame counter to not use fpu, so no more need to use emms. Also changed to instantaneous frame rate vs over 10 frames, plus a total framerate.
diz
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over 24 years ago
Added temporary interface for frame_rate_code, progressive_sequence, top_field_first, repeat_first_field, progressive_frame. If you need more, just ask. Note that this is a *temporary* interface.
Michel Lespinasse
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over 24 years ago
First checkin :)
Michel Lespinasse
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over 24 years ago
Whitespace cleanup from walken.
Aaron Holtzman
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over 24 years ago
Hopefully fixup the 3dfx stuff this time. Thanks to ivan for pointing this out.
Aaron Holtzman
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over 24 years ago
Forgot this one too.
Aaron Holtzman
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over 24 years ago
fops fix from Mike Bernson.
Aaron Holtzman
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over 24 years ago
Clear some more state variables at init.
Aaron Holtzman
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over 24 years ago
More mlib goodness from HH.
Aaron Holtzman
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over 24 years ago
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