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Commits
: Listings
Analyzed
almost 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 18 of 478
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README: Add Mathieu Féry, who enhanced GlueGen
Sven Gothel
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over 1 year ago
README: Add Mathieu Féry, who enhanced GlueGen
Sven Gothel
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over 1 year ago
Untangle joal from build requirements as introduced via new jogl-demos
Sven Gothel
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over 1 year ago
Untangle joal from build requirements as introduced via new jogl-demos
Sven Gothel
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over 1 year ago
scripts/tests.sh: Add TestGLJPanelReadd01Bug1310AWT
Sven Gothel
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over 1 year ago
scripts/tests.sh: Add TestGLJPanelReadd01Bug1310AWT
Sven Gothel
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over 1 year ago
README/index: 'Graph UI' -> GraphUI
Sven Gothel
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over 1 year ago
README/index: 'Graph UI' -> GraphUI
Sven Gothel
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over 1 year ago
Test Bug1310: Remove and re-add a GLJPanel from its Swing parent (working)
Sven Gothel
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over 1 year ago
Test Bug1310: Remove and re-add a GLJPanel from its Swing parent (working)
Sven Gothel
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over 1 year ago
README/index: Fix link to OpenGL_API_Divergence.html
Sven Gothel
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over 1 year ago
README/index: Fix link to OpenGL_API_Divergence.html
Sven Gothel
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over 1 year ago
Update README.md, index.html (Graph/GraphUI, references) and add OpenGL_API_Divergence.md
Sven Gothel
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over 1 year ago
Update README.md, index.html (Graph/GraphUI, references) and add OpenGL_API_Divergence.md
Sven Gothel
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over 1 year ago
Bug 1441, 852: Annotate ARB_draw_indirect dual sourcing, remove redundant manual declarations
Sven Gothel
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over 1 year ago
Bug 1441, 852: Annotate ARB_draw_indirect dual sourcing, remove redundant manual declarations
Sven Gothel
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over 1 year ago
Bug 1441 - Fix ARB_multi_draw_indirect: Belongs to GL4, glMultiDrawElementsIndirect shall only have VBO indirect access
Sven Gothel
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over 1 year ago
Bug 1441 - Fix ARB_multi_draw_indirect: Belongs to GL4, glMultiDrawElementsIndirect shall only have VBO indirect access
Sven Gothel
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over 1 year ago
Graph / GraphUI Demos: Don't use the color-channel if not required (mixing colors within one region)
Sven Gothel
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over 1 year ago
Graph / GraphUI Demos: Don't use the color-channel if not required (mixing colors within one region)
Sven Gothel
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over 1 year ago
Graph TextRegionUtil.drawString3D(..): Redefine 'rgbaColor' semantics: Either fill color-channel with value if used and set static-color to white - or just set static color channel with value.
Sven Gothel
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over 1 year ago
Graph TextRegionUtil.drawString3D(..): Redefine 'rgbaColor' semantics: Either fill color-channel with value if used and set static-color to white - or just set static color channel with value.
Sven Gothel
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over 1 year ago
Graph RenderState: Initialize colorStatic w/ all white (1,1,1,1) if color-channel is used and no static-color set
Sven Gothel
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over 1 year ago
Graph RenderState: Initialize colorStatic w/ all white (1,1,1,1) if color-channel is used and no static-color set
Sven Gothel
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over 1 year ago
Graph RegionRenderer.destroy(): Detach RenderState from GL instance
Sven Gothel
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over 1 year ago
Graph RegionRenderer.destroy(): Detach RenderState from GL instance
Sven Gothel
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over 1 year ago
Graph: Simplify RegionRenderer API by exposing common RenderState methods (and fwd 'em to RenderState aggregate)
Sven Gothel
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over 1 year ago
Graph: Simplify RegionRenderer API by exposing common RenderState methods (and fwd 'em to RenderState aggregate)
Sven Gothel
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over 1 year ago
Update tests script .. (consolidate GraphUI demo lines)
Sven Gothel
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over 1 year ago
Update tests script .. (consolidate GraphUI demo lines)
Sven Gothel
More...
over 1 year ago
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