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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #7 from artkirienko/add-github-actions-ci More... over 4 years ago
Upload a release asset on tag :rocket: More... over 4 years ago
Run build for every PR/push :construction_worker: More... over 4 years ago
Fix for issue #4 (Assertion fails when botdontshoot is enabled) More... about 6 years ago
Merge pull request #3 from josemam/master More... over 6 years ago
Avoid calling BotChatTaunt when the bot kills self More... over 6 years ago
Enable floating-point math optimizations More... about 8 years ago
v1.44beta1 More... about 8 years ago
Fix pBot.pBotEnemy NULL dereference when bot does not have glock not available and shooting at tripmine More... about 8 years ago
Change optimization flags to enable SSE/SSE2/SSE3 instruction sets More... about 8 years ago
Fix building with GCC 6.2 More... about 8 years ago
Break GLIBC_2.15 dependency by avoiding '-ffast-math' More... almost 11 years ago
jk_botti 1.43 release More... almost 11 years ago
Update email address More... almost 12 years ago
Add link to readme file More... about 12 years ago
Avoid comparing tr.flFraction directly to 1.0 or 1.0f More... about 12 years ago
Avoid comparing floating-point number in FVisible and IsPlayerFacingWall More... about 12 years ago
Keep sideways checks in FVisibleEnemy disabled after all More... about 12 years ago
Use linker plugins More... about 12 years ago
Change zlib prefixes More... about 12 years ago
New optimization flags and enable zlib prefixes More... about 12 years ago
v1.43beta4 More... about 12 years ago
Uninline FInViewCone() More... about 12 years ago
Explictily convert ->v.takedamage to integer before comparing value More... about 12 years ago
Uninline IsAlive() More... about 12 years ago
More debugging for enemy selection More... about 12 years ago
Make sure that origin for SOLID_BSP is within limits More... about 12 years ago
Fix FVisibleEnemy returning too early More... about 12 years ago
Avoid usage of edict->v.mins and ->v.maxs for SOLID_BSP entities More... about 12 years ago
Add better floating-point check for zero-vector More... about 12 years ago