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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 1 of 8
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Merge pull request #7 from artkirienko/add-github-actions-ci
Jussi Kivilinna
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over 4 years ago
Upload a release asset on tag :rocket:
Artemy Kirienko
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over 4 years ago
Run build for every PR/push :construction_worker:
Artem Kirienko
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over 4 years ago
Fix for issue #4 (Assertion fails when botdontshoot is enabled)
Jussi Kivilinna
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about 6 years ago
Merge pull request #3 from josemam/master
Jussi Kivilinna
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over 6 years ago
Avoid calling BotChatTaunt when the bot kills self
josemam
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over 6 years ago
Enable floating-point math optimizations
Jussi Kivilinna
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about 8 years ago
v1.44beta1
Jussi Kivilinna
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about 8 years ago
Fix pBot.pBotEnemy NULL dereference when bot does not have glock not available and shooting at tripmine
Jussi Kivilinna
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about 8 years ago
Change optimization flags to enable SSE/SSE2/SSE3 instruction sets
Jussi Kivilinna
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about 8 years ago
Fix building with GCC 6.2
Jussi Kivilinna
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about 8 years ago
Break GLIBC_2.15 dependency by avoiding '-ffast-math'
Jussi Kivilinna
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almost 11 years ago
jk_botti 1.43 release
Jussi Kivilinna
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almost 11 years ago
Update email address
Jussi Kivilinna
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almost 12 years ago
Add link to readme file
Jussi Kivilinna
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about 12 years ago
Avoid comparing tr.flFraction directly to 1.0 or 1.0f
Jussi Kivilinna
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about 12 years ago
Avoid comparing floating-point number in FVisible and IsPlayerFacingWall
Jussi Kivilinna
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about 12 years ago
Keep sideways checks in FVisibleEnemy disabled after all
Jussi Kivilinna
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about 12 years ago
Use linker plugins
Jussi Kivilinna
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about 12 years ago
Change zlib prefixes
Jussi Kivilinna
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about 12 years ago
New optimization flags and enable zlib prefixes
Jussi Kivilinna
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about 12 years ago
v1.43beta4
Jussi Kivilinna
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about 12 years ago
Uninline FInViewCone()
Jussi Kivilinna
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about 12 years ago
Explictily convert ->v.takedamage to integer before comparing value
Jussi Kivilinna
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about 12 years ago
Uninline IsAlive()
Jussi Kivilinna
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about 12 years ago
More debugging for enemy selection
Jussi Kivilinna
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about 12 years ago
Make sure that origin for SOLID_BSP is within limits
Jussi Kivilinna
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about 12 years ago
Fix FVisibleEnemy returning too early
Jussi Kivilinna
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about 12 years ago
Avoid usage of edict->v.mins and ->v.maxs for SOLID_BSP entities
Jussi Kivilinna
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about 12 years ago
Add better floating-point check for zero-vector
Jussi Kivilinna
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about 12 years ago
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