first compilable physics and bullet subsystems |
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about 12 years ago
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submatrix math function |
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about 12 years ago
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configure.js for compiling bullet |
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about 12 years ago
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bullet 2.81-rev2613 imported |
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about 12 years ago
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close Window method |
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about 12 years ago
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added callback from Win32Window to Presenter (informing about window size changes); fixed bug with quiting while losing active status from window |
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about 12 years ago
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some new shader functions; added cast operation; fixed creation null-sized uniform buffer |
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about 12 years ago
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fixed uniform offset rounding |
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about 12 years ago
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added float3x3 datatype, refactored DataType class |
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about 12 years ago
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temporary fixes for Archi to convert wavefront obj |
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about 12 years ago
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DepthStencilBuffer creation added |
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about 12 years ago
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'normalize' shader function |
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about 12 years ago
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CastNode class added |
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about 12 years ago
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Layout class fix |
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about 12 years ago
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new float4 shader function |
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about 12 years ago
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graphics context force reset flag; directx force reset code |
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about 12 years ago
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directx shader compilation |
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about 12 years ago
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Attribute helper class added |
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about 12 years ago
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Value class fix; Uniform class fix; transpose matrix uniforms |
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about 12 years ago
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shaders fixes; HlslGeneratorInstance runs and makes compilable shaders; added Temp helper |
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about 12 years ago
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HlslGenerator and all shaders library compiles successfully |
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about 12 years ago
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delete old files |
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about 12 years ago
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general shader functions |
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about 12 years ago
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shaders fixes |
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about 12 years ago
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Fragment and Interpolant class helpers to write shaders |
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about 12 years ago
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TempNode and TransitionalNode classes |
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about 12 years ago
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uniforms refactor |
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about 12 years ago
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fixes and work |
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about 12 years ago
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sampling nodes classes |
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about 12 years ago
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SequenceNode and Expression classes added to make sequences |
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about 12 years ago
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