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Commits : Listings

Analyzed 15 days ago. based on code collected 16 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
proper detection of cyclic references while printing pointers in ManagedHeap
Alexander Bich
as Quyse Lert
More... over 11 years ago
unmake GL context current before destroying
Alexander Bich
as Quyse Lert
More... over 11 years ago
Gl subsystem refactor, most objects now holds references to GlDevice to ensure correct shutdown
Alexander Bich
as Quyse Lert
More... over 11 years ago
Gl new context creation
Alexander Bich
as Quyse Lert
More... over 11 years ago
Dx11 new context creation
Alexander Bich
as Quyse Lert
More... over 11 years ago
changed abstractions of Graphics::Context: now context is created by Graphics::System, holds a reference to Graphics::Device, and not overwise
Alexander Bich
as Quyse Lert
More... over 11 years ago
debug output operator for Input::Event
Alexander Bich
as Quyse Lert
More... over 11 years ago
Ticker class added
Alexander Bich
as Quyse Lert
More... over 11 years ago
fixed names in macros for use out of Inanity namespace
Alexander Bich
as Quyse Lert
More... over 11 years ago
sorted lines of inanity-base.hpp
Alexander Bich
as Quyse Lert
More... over 11 years ago
default graphics system creation abstracted in Platform::Game
Alexander Bich
as Quyse Lert
More... over 11 years ago
dual Platform::Game graphics systems on Windows
Alexander Bich
as Quyse Lert
More... over 11 years ago
dynamic loading DLL functions for Dx11System
Alexander Bich
as Quyse Lert
More... over 11 years ago
fully eliminate d3dx
Alexander Bich
as Quyse Lert
More... over 11 years ago
move Dx11ShaderCompiler from using D3DX to D3DCompiler API
Alexander Bich
as Quyse Lert
More... over 11 years ago
DLL functions delay linking
Alexander Bich
as Quyse Lert
More... over 11 years ago
context creation switched to new method; mixed xlib+xcb implementation now; manual parsing input keycodes
Alexander Bich
as Quyse Lert
More... over 11 years ago
GlPresenter splitted into WglPresenter and GlxPresenter
Alexander Bich
as Quyse Lert
More... over 11 years ago
better X11 input handling, but still dirty
Alexander Bich
as Quyse Lert
More... over 11 years ago
key codes for input
Alexander Bich
as Quyse Lert
More... over 11 years ago
almost working X11 rendering and input
Alexander Bich
as Quyse Lert
More... over 11 years ago
changed on-disk font format
Alexander Bich
as Quyse Lert
More... over 11 years ago
X11Manager class dummy
Alexander Bich
as Quyse Lert
More... over 11 years ago
build fixes for windows
Alexander Bich
as Quyse Lert
More... over 11 years ago
fix sqlite for windows
Alexander Bich
as Quyse Lert
More... over 11 years ago
configure.js with last fixes, platform-dependent now
Alexander Bich
as Quyse Lert
More... over 11 years ago
abstracted game objects creation
Alexander Bich
as Quyse Lert
More... over 11 years ago
gl subsystem on linux work
Alexander Bich
as Quyse Lert
More... over 11 years ago
X11 platform and graphics work
Alexander Bich
as Quyse Lert
More... over 11 years ago
Win32 platform changes, according to last changes in general classes
Alexander Bich
as Quyse Lert
More... over 11 years ago