proper detection of cyclic references while printing pointers in ManagedHeap |
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over 11 years ago
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unmake GL context current before destroying |
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over 11 years ago
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Gl subsystem refactor, most objects now holds references to GlDevice to ensure correct shutdown |
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over 11 years ago
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Gl new context creation |
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over 11 years ago
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Dx11 new context creation |
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over 11 years ago
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changed abstractions of Graphics::Context: now context is created by Graphics::System, holds a reference to Graphics::Device, and not overwise |
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over 11 years ago
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debug output operator for Input::Event |
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over 11 years ago
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Ticker class added |
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over 11 years ago
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fixed names in macros for use out of Inanity namespace |
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over 11 years ago
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sorted lines of inanity-base.hpp |
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over 11 years ago
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default graphics system creation abstracted in Platform::Game |
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over 11 years ago
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dual Platform::Game graphics systems on Windows |
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over 11 years ago
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dynamic loading DLL functions for Dx11System |
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over 11 years ago
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fully eliminate d3dx |
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over 11 years ago
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move Dx11ShaderCompiler from using D3DX to D3DCompiler API |
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over 11 years ago
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DLL functions delay linking |
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over 11 years ago
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context creation switched to new method; mixed xlib+xcb implementation now; manual parsing input keycodes |
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over 11 years ago
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GlPresenter splitted into WglPresenter and GlxPresenter |
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over 11 years ago
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better X11 input handling, but still dirty |
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over 11 years ago
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key codes for input |
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over 11 years ago
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almost working X11 rendering and input |
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over 11 years ago
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changed on-disk font format |
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over 11 years ago
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X11Manager class dummy |
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over 11 years ago
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build fixes for windows |
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over 11 years ago
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fix sqlite for windows |
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over 11 years ago
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configure.js with last fixes, platform-dependent now |
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over 11 years ago
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abstracted game objects creation |
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over 11 years ago
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gl subsystem on linux work |
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over 11 years ago
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X11 platform and graphics work |
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over 11 years ago
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Win32 platform changes, according to last changes in general classes |
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over 11 years ago
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