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Analyzed 3 months ago. based on code collected 5 months ago.
Posted over 14 years ago by McCabe Maxsted
Now that Second Life has done away with last names, our login screen has become a bit confusing when connecting to the Linden grids. If you created a username, here’s how to login. (If you don’t have a username, you can ignore this. Your old first name/last name login will still work fine.) Enter your [...]
Posted over 14 years ago by Codie
Imprudence Experimental 2010.11.13 is finally here and it’s one majorly big release. This week’s Experimental contains a complete overhaul of the media system, plus many other fixes and goodies (over 225 commits!). Put your emphasis on Experimental. ... [More] Note that audio streams are unfortunately broken on Windows and Mac in this version. If you need streaming audio, [...] [Less]
Posted over 14 years ago by Jacek Antonelli
One of the perils of announcing something early in the process, before all the details are carved in stone, is that sometimes plans simply change. Such is the case now with the naming of Aurora Simulator (“Kokua Sim”). We announced last week that we would be offering Kokua Sim, a new variant of OpenSimulator, alongside our [...]
Posted over 14 years ago by Codie
Hello Imprudentistas! Just a short note to tell you that the newest Experimental will be slightly delayed as we hammer the last kinks from the new Media Plugin system. Don’t worry! It should be released in the next days, as soon as everything is working in a satisfactory manner. Stay tuned!
Posted over 14 years ago by Jacek Antonelli
Howdy, gang! In the past few days, we’ve been receiving a lot of questions about Kokua, and we’ve noticed a lot of confusion and misconceptions about it. So, I’d like to take some time to answer some common questions, and help clear up a few things: Will the Kokua Viewer UI be the same as Viewer [...]
Posted over 14 years ago by Jacek Antonelli
It seems that in my excitement to announce the big news about Kokua, I misunderstood the current status of Kokua Sim, also known as Aurora. Woops! The source code for Aurora is available now! The current source is still branded as Aurora, but future versions will bear the name Kokua Sim. If you’re itching for details [...]
Posted over 14 years ago by Jacek Antonelli
We are very excited to announce a new stage of our project’s development: the Imprudence Project is becoming the Kokua Project! As well as getting a shiny new name, we are also gaining a new team member, and expanding the scope of our project. We will soon be offering two companion pieces of software: Kokua Viewer, [...]
Posted over 14 years ago by McCabe Maxsted
There won’t be any Experimental Week this week, while we work on several key issues with the media system. In the meantime, I highly recommend giving 10.23 a try. Also, if you feel like helping out we’re looking for volunteers for our support team! Cheers!
Posted over 14 years ago by Codie
We are looking for friendly volunteer people to help our users in forums, IRC, and inworld groups on as many grids as possible. We need people with a good technical background, that can file bug reports or help users in any ways they can. Multilingual people would be most than welcome, and obviously, a good [...]
Posted over 14 years ago by Jacek Antonelli
Downloads: Windows Linux 32-bit / Linux 64-bit Intel Mac New Features: Imported Qarl’s prim align tool: Added two new options in Preferences > Fonts to adjust font sizes. (Note: increasing the font size too much may cause some parts of the UI ... [More] to mess up or look bad.) Updated script editor tooltips to match OpenSim 0.7. Added more German translations from Eryn. Bug Fixes: Fixed [...] [Less]