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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Dec 17, 2023 — Jan 16, 2024
Showing page 1 of 2
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Contributor
Files Modified
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Code Location
Date
Set _LIBCPP_ENABLE_CXX17_REMOVED_UNARY_BINARY_FUNCTION unconditionally
Tim Angus
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about 1 year ago
Don't set OpenGL related application attributes under ES
Tim Angus
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about 1 year ago
Move various QML type registrations into headers
Tim Angus
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about 1 year ago
Fix SDF rendering getting cut off
Tim Angus
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about 1 year ago
Explicitly disable face culling when rendering SDF
Tim Angus
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about 1 year ago
Avoid creating _screenQuadDataBuffer if it already exists
Tim Angus
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about 1 year ago
Use various Qt specific CMake commands in preference to the defaults
Tim Angus
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about 1 year ago
Disable multisampling under OpenGL ES
Tim Angus
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about 1 year ago
Setup textures appropriately for OpenGL ES
Tim Angus
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about 1 year ago
Set projection matrix appropriately for OpenGL ES
Tim Angus
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about 1 year ago
Add GL_TEXTURE_2D_ define to abstract away OpenGL ES differences
Tim Angus
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about 1 year ago
Add OPENGL_ES define
Tim Angus
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about 1 year ago
Fix various qproperty-type-mismatch
Tim Angus
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about 1 year ago
Fix clazy fully-qualified-moc-types
Tim Angus
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about 1 year ago
Fix clazy range-loop-detach
Tim Angus
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about 1 year ago
Reorder headers
Tim Angus
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about 1 year ago
Use stored SDF texture size instead of querying texture itself
Tim Angus
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about 1 year ago
Use glFramebufferTexture2D instead of glFramebufferTexture
Tim Angus
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about 1 year ago
Use GL_DEPTH_COMPONENT32F instead of GL_DEPTH_COMPONENT32
Tim Angus
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about 1 year ago
Store SDF texture size for later use
Tim Angus
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about 1 year ago
Reorder headers
Tim Angus
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about 1 year ago
Ensure correct context is active when taking a screenshot
Tim Angus
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about 1 year ago
Set ccache-action to main branch
Tim Angus
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about 1 year ago
Allow mediump to be used in OpenGL core shaders (as a NO-OP token)
Tim Angus
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about 1 year ago
Set some OpenGL state explicitly, in case the defaults don't correspond
Tim Angus
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about 1 year ago
Only disable GL_SAMPLE_SHADING_ARB when the extension is loaded
Tim Angus
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about 1 year ago
Make glDrawBuffers usage compatible with OpenGL ES
Tim Angus
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about 1 year ago
Whitespace
Tim Angus
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about 1 year ago
Define some GL types for macOS
Tim Angus
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about 1 year ago
Don't throw exceptions when DISABLE_EXCEPTION_THROWING defined
Tim Angus
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about 1 year ago
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