GPUSPH does not need problem_select.opt |
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about 6 years ago
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Only transfer existing buffers |
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about 6 years ago
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Don't pass buffers during State initialization |
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about 6 years ago
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REORDER: only pass necessary buffers |
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about 6 years ago
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Double-check pointer consistency during reorder |
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about 6 years ago
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BufferList: expose available keys |
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about 6 years ago
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ParticleSystem: add state_subset_existing() |
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about 6 years ago
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Add method to just check if a BufferList has a Buffer |
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about 6 years ago
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Use getBufferName() to get the buffer name |
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about 6 years ago
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Function to map buffer name keys to C strings |
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about 6 years ago
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Introduce ParticleSystem::State |
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about 6 years ago
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Move ParticleSystem implementation out of header file |
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about 6 years ago
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Refactor ParticleSystem class to own file(s) |
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about 6 years ago
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Rename MultiBufferList to ParticleSystem |
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about 6 years ago
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Add buffers to state on demand |
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about 6 years ago
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Get rid of the legacy buffer lists |
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about 6 years ago
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GPUWorker: get rid of last reference to get*BufferList() |
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about 6 years ago
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Use particle state selection in post_forces and dtreduce |
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about 6 years ago
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REDUCE_BODIES_FORCES: use particle state selection |
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about 6 years ago
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SORT and REORDER: no more getReadBufferList() |
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about 6 years ago
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Create “initial upload” state earlier |
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about 6 years ago
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DBLBUFFER specification isn't needed anymore |
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about 6 years ago
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fixup! More state manipulation commands |
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about 6 years ago
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More state manipulation commands |
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about 6 years ago
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check-all-problems: set CHECK_ALL=0 to stop at first failure |
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about 6 years ago
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POSTPROCESS: use particle state selection |
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about 6 years ago
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A note about the evolution of OpenChannel |
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about 6 years ago
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effectiveViscDevice blocks should be a multiple of 4 |
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about 6 years ago
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Get rid of SWAP_BUFFERS |
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about 6 years ago
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FILTER: use particle state selection |
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about 6 years ago
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