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Commits
: Listings
Analyzed
12 months
ago. based on code collected
over 4 years
ago.
Jul 19, 2020 — Aug 18, 2020
Showing page 1 of 3
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Contributor
Files Modified
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Code Location
Date
document reason for network version bump
Leo Wandersleb
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about 1 year ago
bump NET_PROTOCOL_VERSION
Leo Wandersleb
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about 1 year ago
Fix nicowar deadlock (#106)
Leo Wandersleb
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about 1 year ago
Fix wild pointer in GlobalContainer destructor.
Nathan Mills
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over 1 year ago
Give an error when loading map header fails.
Nathan Mills
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over 1 year ago
Fix array overrun when loading corrupted save game.
Nathan Mills
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over 1 year ago
Compile the sources in parallel with Visual Studio.
Nathan Mills
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over 1 year ago
Relax unit invariant on load, as it seems it can be on two tiles at once.
Stéphane Magnenat
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over 1 year ago
Added mouse wheel support to game with SDL 2.0
Stéphane Magnenat
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over 1 year ago
Updated some old emails and URLs.
Stéphane Magnenat
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over 1 year ago
Also show error message if game cannot be loaded but without an exception.
Stéphane Magnenat
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over 1 year ago
Added healing of building on load, fixes issue #44.
Stéphane Magnenat
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over 1 year ago
Added building overlapping integrity check.
Stéphane Magnenat
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over 1 year ago
Fail rather than crash if game's integrity is compromised on load.
Stéphane Magnenat
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over 1 year ago
Ignore vcpkg_installed which contains the dependency headers.
Nathan Mills
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over 1 year ago
Improved coverage of building integrity check.
Stéphane Magnenat
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over 1 year ago
Fix "xtime: ambiguous symbol" errors w/ Visual Studio.
Nathan Mills
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over 1 year ago
Bump debhelper compatibility level to v9.
Nathan Mills
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over 1 year ago
Fix undefined reference to Screen::scrollWheelEnabled.
Nathan Mills
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over 1 year ago
Fix possible increment of end iterator.
Nathan Mills
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over 1 year ago
Fix attempt to increment end iterator w/ debug STL.
Nathan Mills
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over 1 year ago
Fix 'cannot increment end list iterator' in Sector.
Nathan Mills
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over 1 year ago
Avoid defining snprintf & friends on VS2015+.
Nathan Mills
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over 1 year ago
Fix out of bounds valarray access with debug STL on MSVC.
Nathan Mills
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over 1 year ago
Ignore enemy inns if we can't see them.
Nathan Mills
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over 1 year ago
Fix 'Cannot increment end list iterator' MSVC bug.
Nathan Mills
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over 1 year ago
Fix 64-bit incompatibility in VoiceRecorder.
Nathan Mills
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over 1 year ago
Fix SoundMixer crash under Visual Studio.
Nathan Mills
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over 1 year ago
Use valarray instead of variable length arrays.
Nathan Mills
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over 1 year ago
Use C++11 standard [[noreturn]].
Nathan Mills
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over 1 year ago
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