openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
Globulation 2
Settings
|
Report Duplicate
30
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Activity Not Available
Commits
: Listings
Analyzed
12 months
ago. based on code collected
over 4 years
ago.
Aug 18, 2019 — Aug 18, 2020
Showing page 1 of 4
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
document reason for network version bump
Leo Wandersleb
More...
about 1 year ago
bump NET_PROTOCOL_VERSION
Leo Wandersleb
More...
about 1 year ago
Fix nicowar deadlock (#106)
Leo Wandersleb
More...
about 1 year ago
Fix wild pointer in GlobalContainer destructor.
Nathan Mills
More...
over 1 year ago
Give an error when loading map header fails.
Nathan Mills
More...
over 1 year ago
Fix array overrun when loading corrupted save game.
Nathan Mills
More...
over 1 year ago
Compile the sources in parallel with Visual Studio.
Nathan Mills
More...
over 1 year ago
Relax unit invariant on load, as it seems it can be on two tiles at once.
Stéphane Magnenat
More...
over 1 year ago
Added mouse wheel support to game with SDL 2.0
Stéphane Magnenat
More...
over 1 year ago
Updated some old emails and URLs.
Stéphane Magnenat
More...
over 1 year ago
Also show error message if game cannot be loaded but without an exception.
Stéphane Magnenat
More...
over 1 year ago
Added healing of building on load, fixes issue #44.
Stéphane Magnenat
More...
over 1 year ago
Added building overlapping integrity check.
Stéphane Magnenat
More...
over 1 year ago
Fail rather than crash if game's integrity is compromised on load.
Stéphane Magnenat
More...
over 1 year ago
Ignore vcpkg_installed which contains the dependency headers.
Nathan Mills
More...
over 1 year ago
Improved coverage of building integrity check.
Stéphane Magnenat
More...
over 1 year ago
Fix "xtime: ambiguous symbol" errors w/ Visual Studio.
Nathan Mills
More...
over 1 year ago
Bump debhelper compatibility level to v9.
Nathan Mills
More...
over 1 year ago
Fix undefined reference to Screen::scrollWheelEnabled.
Nathan Mills
More...
over 1 year ago
Fix possible increment of end iterator.
Nathan Mills
More...
over 1 year ago
Fix attempt to increment end iterator w/ debug STL.
Nathan Mills
More...
over 1 year ago
Fix 'cannot increment end list iterator' in Sector.
Nathan Mills
More...
over 1 year ago
Avoid defining snprintf & friends on VS2015+.
Nathan Mills
More...
over 1 year ago
Fix out of bounds valarray access with debug STL on MSVC.
Nathan Mills
More...
over 1 year ago
Ignore enemy inns if we can't see them.
Nathan Mills
More...
over 1 year ago
Fix 'Cannot increment end list iterator' MSVC bug.
Nathan Mills
More...
over 1 year ago
Fix 64-bit incompatibility in VoiceRecorder.
Nathan Mills
More...
over 1 year ago
Fix SoundMixer crash under Visual Studio.
Nathan Mills
More...
over 1 year ago
Use valarray instead of variable length arrays.
Nathan Mills
More...
over 1 year ago
Use C++11 standard [[noreturn]].
Nathan Mills
More...
over 1 year ago
←
1
2
3
4
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree