1
I Use This!
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Commits : Listings

Analyzed 12 days ago. based on code collected 13 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Tests for the transformation More... over 12 years ago
Use PointTransformation for the mouse events for great speed More... over 12 years ago
Mock more weird types & modules for docs generation More... over 12 years ago
Also mock pyglet.lib More... over 12 years ago
Do the mocking before other imports More... over 12 years ago
Add a few missing docstrings More... over 12 years ago
Mock GL for sphinx build More... over 12 years ago
PointTransformation More... over 12 years ago
Move translate/rotate/scale to base class; define new protocol More... over 12 years ago
Handle pointer events in graphics objects (third checkpoint) More... over 12 years ago
More “optimizations” for Text More... over 12 years ago
Handle pointer events in graphics objects (second checkpoint) More... over 12 years ago
Handle pointer events in graphics objects (first checkpoint) More... over 12 years ago
Give pointer and keyboard events to GraphicsObjects More... over 12 years ago
Mark the EffectLayer as experimental More... over 12 years ago
Do some “optimizations” in Text More... over 12 years ago
Fix swapped Text.width and Text.height More... over 12 years ago
Show “interesting attributes” along with AnimatedProperties More... over 12 years ago
Install Urwid for tox tests More... over 12 years ago
We don't really support Python 3 :( More... over 12 years ago
Show more info about effects, especially on tuple properties More... over 12 years ago
Provide a default name to Text objects More... over 12 years ago
Make GraphicsObjectWidget a bit more sane More... over 12 years ago
Have the render times update faster More... over 12 years ago
Don't cache canvases with property values More... over 12 years ago
Don't crash if 'n' is pressed when no Clock events remain More... over 12 years ago
Use GL_TRIANGLE_STRIP instead of GL_QUADS More... over 12 years ago
Use a 256-color palette to color-code render times More... over 12 years ago
Bring back colors in scene tree info More... over 12 years ago
Don't cache the widget with the number of children More... over 12 years ago