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Inactive
Commits
: Listings
Analyzed
12 days
ago. based on code collected
13 days
ago.
Jan 29, 2024 — Jan 29, 2025
Showing page 2 of 4
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Commit Message
Contributor
Files Modified
Lines Added
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Code Location
Date
Tests for the transformation
Petr Viktorin
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over 12 years ago
Use PointTransformation for the mouse events for great speed
Petr Viktorin
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over 12 years ago
Mock more weird types & modules for docs generation
Petr Viktorin
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over 12 years ago
Also mock pyglet.lib
Petr Viktorin
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over 12 years ago
Do the mocking before other imports
Petr Viktorin
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over 12 years ago
Add a few missing docstrings
Petr Viktorin
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over 12 years ago
Mock GL for sphinx build
Petr Viktorin
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over 12 years ago
PointTransformation
Petr Viktorin
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over 12 years ago
Move translate/rotate/scale to base class; define new protocol
Petr Viktorin
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over 12 years ago
Handle pointer events in graphics objects (third checkpoint)
Petr Viktorin
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over 12 years ago
More “optimizations” for Text
Petr Viktorin
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over 12 years ago
Handle pointer events in graphics objects (second checkpoint)
Petr Viktorin
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over 12 years ago
Handle pointer events in graphics objects (first checkpoint)
Petr Viktorin
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over 12 years ago
Give pointer and keyboard events to GraphicsObjects
Petr Viktorin
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over 12 years ago
Mark the EffectLayer as experimental
Petr Viktorin
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over 12 years ago
Do some “optimizations” in Text
Petr Viktorin
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over 12 years ago
Fix swapped Text.width and Text.height
Petr Viktorin
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over 12 years ago
Show “interesting attributes” along with AnimatedProperties
Petr Viktorin
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over 12 years ago
Install Urwid for tox tests
Petr Viktorin
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over 12 years ago
We don't really support Python 3 :(
Petr Viktorin
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over 12 years ago
Show more info about effects, especially on tuple properties
Petr Viktorin
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over 12 years ago
Provide a default name to Text objects
Petr Viktorin
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over 12 years ago
Make GraphicsObjectWidget a bit more sane
Petr Viktorin
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over 12 years ago
Have the render times update faster
Petr Viktorin
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over 12 years ago
Don't cache canvases with property values
Petr Viktorin
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over 12 years ago
Don't crash if 'n' is pressed when no Clock events remain
Petr Viktorin
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over 12 years ago
Use GL_TRIANGLE_STRIP instead of GL_QUADS
Petr Viktorin
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over 12 years ago
Use a 256-color palette to color-code render times
Petr Viktorin
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over 12 years ago
Bring back colors in scene tree info
Petr Viktorin
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over 12 years ago
Don't cache the widget with the number of children
Petr Viktorin
More...
over 12 years ago
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