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I Use This!
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Commits : Listings

Analyzed 16 days ago. based on code collected 17 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fog
TheBlendFactor
as adray
More... over 11 years ago
and anim mesh & fixed the cloning of materials
TheBlendFactor
as adray
More... over 11 years ago
updated the plane rendering
TheBlendFactor
as adray
More... over 11 years ago
updated OpenGLDevice.cs
TheBlendFactor
as adray
More... over 11 years ago
updated Quaternion.cs
TheBlendFactor
as adray
More... over 11 years ago
Merge branch 'master' into quaternion
TheBlendFactor
as adray
More... over 11 years ago
frustum culling bug in plane rendering
TheBlendFactor
as adray
More... over 11 years ago
texture blending
TheBlendFactor
as adray
More... over 11 years ago
Merge branch 'master' into texture_blending
TheBlendFactor
as adray
More... over 11 years ago
updated instance material to contain a cloned material
TheBlendFactor
as adray
More... over 11 years ago
missing shader
TheBlendFactor
as adray
More... over 11 years ago
terrain texture blending
TheBlendFactor
as adray
More... over 11 years ago
texture blending
TheBlendFactor
as adray
More... over 11 years ago
testing Quaternion.cs
TheBlendFactor
as adray
More... over 11 years ago
Slerp,Lerp + Nlerp for Quaternion.cs
TheBlendFactor
as adray
More... over 11 years ago
Quaternion class
TheBlendFactor
as adray
More... over 11 years ago
texture blending for terrains
TheBlendFactor
as adray
More... over 11 years ago
Added missing file.
TheBlendFactor
as adray
More... over 11 years ago
Remove file
TheBlendFactor
as adray
More... over 11 years ago
Initial commit.
TheBlendFactor
as adray
More... over 11 years ago