SDL20VideoDriver::ProcessEvent: removed commented out code |
|
More...
|
about 1 year ago
|
updated sample configs: shortened and styled |
|
More...
|
about 1 year ago
|
GUIDefines: forgot to sync ScreenFlags |
|
More...
|
about 1 year ago
|
EffectQueue: explicitly ignore familiars when targeting everyone but party |
|
More...
|
about 1 year ago
|
EveryoneNearPoint: familiars also trigger the "gather your party" error |
|
More...
|
about 1 year ago
|
converted EveryoneNearPoint flags to an enum |
|
More...
|
about 1 year ago
|
EffectQueue::CheckResistances: simplify |
|
More...
|
about 1 year ago
|
fixed several minor coverity complaints |
|
More...
|
about 1 year ago
|
Protection:String: switch to a full effect, so it can work reliably #866 |
|
More...
|
about 1 year ago
|
fx_display_portrait_icon: take the disabling opcode into account #866 |
|
More...
|
about 1 year ago
|
fx_play_visual_effect: check for immunity sooner |
|
More...
|
about 1 year ago
|
GUIREC: added more bad data defenses, fixes viewing bear stats |
|
More...
|
about 1 year ago
|
fixed a few recent sonar warnings |
|
More...
|
about 1 year ago
|
EffectQueue::ApplyEffect: fixed regression from 9e0b1d99, relevant for #866 |
|
More...
|
about 1 year ago
|
Interface::InitItemTypes: lookup itemdata silently, only needed in iwd2 #533 |
|
More...
|
about 1 year ago
|
Interface::LoadSymbol: lookup silently, since some files are optional #533 |
|
More...
|
about 1 year ago
|
TLKImporter::TLKImporter: lookup gender.2da silently #533 |
|
More...
|
about 1 year ago
|
added or stubbed almost all remaining actions and triggers #533 |
|
More...
|
about 1 year ago
|
Interface::Interface: don't complain about confusing optional paths #533 |
|
More...
|
about 1 year ago
|
KeyMap::InitializeKeyMap: don't complain about reserved keys #533 |
|
More...
|
about 1 year ago
|
KeyMap::InitializeKeyMap: skip unmappable keys #533 |
|
More...
|
about 1 year ago
|
AutodetectCommon: look up files silently #533 |
|
More...
|
about 1 year ago
|
Game::DelMap: more obscure familiar logic |
|
More...
|
about 1 year ago
|
GameScript: bring familiars along for the ride more often |
|
More...
|
about 1 year ago
|
give the item to a pc if a familiar was to receive it |
|
More...
|
about 1 year ago
|
GameControl::PerformActionOn: allow familiars to start a dialog |
|
More...
|
about 1 year ago
|
InfoPoint::Entered: familiars should be able to trigger traps |
|
More...
|
about 1 year ago
|
GameScript: noop more useless (noninteractive demo) actions #533 |
|
More...
|
about 1 year ago
|
SDL20VideoDriver::ProcessEvent: stop scrolling when losing mouse focus |
|
More...
|
about 1 year ago
|
Interface::SetMouseScrollSpeed: pass the mod in the only caller that cares |
|
More...
|
about 1 year ago
|