5
I Use This!
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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add 'dink' and 'dinkedit' aliases, to please 3rd-party tools More... about 17 years ago
Replace hard-coded '.exe' extension by $EXTEXT More... about 17 years ago
Fix show/hide dev. buttons; look for dmod.diz case-insensitively; fix main frame minimal size More... about 17 years ago
Add script to extract game data from the official .exe package More... about 17 years ago
Reorganize header files More... about 17 years ago
small fixes More... about 17 years ago
build system More... about 17 years ago
autoconfiscate More... about 17 years ago
Moved non-FreeDink-specific paths from .../freedink/ to .../dink/ More... about 17 years ago
Precisions about DFArc and DFArc2 More... about 17 years ago
Links about mixing Python and C++ code More... about 17 years ago
Fixes: convert dmod.diz from latin-1 charset; add an icon More... about 17 years ago
Now compiles under GCC-4 and wxWidgets-2.6 More... about 17 years ago
Clean-up + main frame converted to wxGlade More... about 17 years ago
Import from Dink Smallwood v1.08 source tarball (http://www.codedojo.com/) More... about 17 years ago
typo More... about 17 years ago
More doc on dink.dat More... about 17 years ago
doc More... about 17 years ago
Reorder #include's - http://lists.gnu.org/archive/html/bug-gnulib/2008-01/msg00133.html More... about 17 years ago
hard.dat is a prerequisite for tiles More... about 17 years ago
Don't try to free static string More... about 17 years ago
Fix woes from \r\n and \ More... about 17 years ago
Start implementing a early error message box More... about 17 years ago
Move keyboard initialization code to input.c More... about 17 years ago
Music clean-up More... about 17 years ago
More on integrating SDL in an existing GUI More... about 17 years ago
Fixes More... about 17 years ago
Browsing tiles map with keyboard More... about 17 years ago
Use the GUI-independent layer of Interface.cpp with a basic SDL events loop More... about 17 years ago
More porting More... about 17 years ago