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Analyzed about 1 month ago. based on code collected 2 months ago.
Posted about 13 years ago by ebassi
the actor tree is only the representation of what your user interface is composed of: textures, reactive items, containers to give them structure. if nothing is painted, though, it’s not much of a user interface. with the current stable version … Continue reading →
Posted about 13 years ago by Emmanuele Bassi
the actor tree is only the representation of what your user interface is composed of: textures, reactive items, containers to give them structure. if nothing is painted, though, it’s not much of a user interface. with the current stable version of ... [More] Clutter, if you want to get something on the screen you either use one … Continue reading "You and Me and The War at The End Times" [Less]
Posted about 13 years ago by Emmanuele Bassi
the actor tree is only the representation of what your user interface is composed of: textures, reactive items, containers to give them structure. if nothing is painted, though, it’s not much of a user interface. with the current stable version … Continue reading →
Posted about 13 years ago by ebassi
as I wrote already in a previous blog post, if you try and compile an existing Clutter application with the current master, the first thing you will notice is that the compiler will start complaining about deprecated symbols. a lot. … Continue reading →
Posted about 13 years ago by Emmanuele Bassi
as I wrote already in a previous blog post, if you try and compile an existing Clutter application with the current master, the first thing you will notice is that the compiler will start complaining about deprecated symbols. a lot. … Continue reading →
Posted about 13 years ago by Emmanuele Bassi
as I wrote already in a previous blog post, if you try and compile an existing Clutter application with the current master, the first thing you will notice is that the compiler will start complaining about deprecated symbols. a lot. some of these ... [More] symbols are little used API variants, or baggage we’ve been stringing along … Continue reading "Had a dream" [Less]
Posted about 13 years ago by Emmanuele Bassi
I have written a bunch of blog posts about the Clutter Apocalypses that have landed in Git, as well as how I see the Clutter API evolving after this cycle and towards the 2.0 API break; they should appear in the next few hours, staggered a bit to avoid clogging the intertubes. hopefully, I won’t … Continue reading "Calamity Song"
Posted about 13 years ago by ebassi
I have written a bunch of blog posts about the Clutter Apocalypses that have landed in Git, as well as how I see the Clutter API evolving after this cycle and towards the 2.0 API break; they should appear in … Continue reading →
Posted about 13 years ago by Emmanuele Bassi
I have written a bunch of blog posts about the Clutter Apocalypses that have landed in Git, as well as how I see the Clutter API evolving after this cycle and towards the 2.0 API break; they should appear in … Continue reading →
Posted about 13 years ago by ebassi
after a rather interesting, albeit not really eventful, journey that spanned cars, buses, a train, and a plane, I’m finally in the lovely Brno — with 2 degrees Celsius and a lot of snow — for the 2012 GTK+ hackfest. unlike the previous two hackfests, and against my usual inability to write interesting stuff, I’ll [...]