[Fix] More general fix for the city capture |
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about 3 years ago
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[Improvement] Do the code for city capture on epoll server |
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about 3 years ago
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[Fix] Fix city door and city capture |
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about 3 years ago
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[Fix] Fix warnings |
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about 3 years ago
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[Improvement] Now can build server without qmake via python file [Fix] Fix lot of warning from clang |
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about 3 years ago
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[Fix] push the last fix |
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about 3 years ago
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[Fix] Fix condition teleport/door atribute |
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about 3 years ago
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[Fix] Fix std API usage |
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about 3 years ago
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[Fix] Fix tar root base path drop |
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about 3 years ago
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[Fix] Fix crash and proxy |
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about 3 years ago
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[Fix] Fix API check, fix server error |
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about 3 years ago
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[Fix] Fix for postgresql [Fix] Fix API check |
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about 3 years ago
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[Fix] Fix server cache HFS |
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about 3 years ago
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[Other] Try fix bot |
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over 3 years ago
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[Fix] Fix bit for version 3 |
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over 3 years ago
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[Fix] Fix the fix |
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over 3 years ago
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[Fix] Missing types into HPS cache |
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over 3 years ago
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[Fix] Fix the previous fix |
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over 3 years ago
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[Fix] Dirty crash fix |
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over 3 years ago
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[Improvement] MSVC start code |
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almost 4 years ago
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[Fix] Fix single player loading freeze put internal server loading in thread |
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almost 4 years ago
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[Fix] Fix performance of Single player server (skip checksum for datapack sending) |
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almost 4 years ago
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[Fix] Fix for windows |
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almost 4 years ago
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last update |
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almost 4 years ago
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[Change] Add battle screen and ingame foreground change |
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almost 4 years ago
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[Fix] Fix for HPS usage [Fix] Fix client problem on game server connect |
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about 4 years ago
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[Fix] Fix security alert from github |
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about 4 years ago
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[Fix] Better error behaviours and check |
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about 4 years ago
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[Fix] Fix battle ui |
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over 4 years ago
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[Change] Continue on fight screen |
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over 4 years ago
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