Remove CodeQL until code scanning is available. |
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over 4 years ago
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use localtime_r instead of localtime |
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over 4 years ago
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fix Wrong type of arguments to formatting function |
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over 4 years ago
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Fix for some Wrong type of arguments to formatting function |
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over 4 years ago
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Reject frame too short |
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over 4 years ago
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Create codeql-analysis.yml |
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over 4 years ago
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Fix tautological-overlap-compare |
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over 4 years ago
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Replace the workaround in 693ce2a6 with a better one that also covers other cases where no resize event is thrown. |
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over 4 years ago
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The playHistoryTracker plugin was not tracking kills correctly. |
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over 4 years ago
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Destroy the SDL window in the SDLWindow deconstructor so that the original desktop resolution is restored on Linux. |
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over 4 years ago
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Work around an issue on Linux where SDL_GetWindowSize() doesn't return the correct info right away when using a scaled resolution, resulting in SDLWindow::create() destroying and re-creating the window many times during the program startup. |
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over 4 years ago
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clang-10 porting |
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over 4 years ago
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Add override consistently |
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over 4 years ago
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Use std::sqrt() rather than std::sqrtf(). |
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over 4 years ago
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Various improvements to the joystick handling, including several new settings to accommodate variations between devices and users' preferences. |
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over 4 years ago
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Update more copyright statements to 2020. |
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over 4 years ago
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Do not distribute the .github directory contents. |
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over 4 years ago
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-mtune=native works for any gcc cxx11 compiler. This fix gcc-10 |
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over 4 years ago
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Work around an SDL 2 issue on Linux which causes an infinite loop of window creation when attempting to change the fullscreen resolution. |
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over 4 years ago
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When preventing a runaway framerate when a vsync-enabled window is obstructed on macOS, limit the framerate to around the actual monitor refresh rate rather than a constant value. |
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over 4 years ago
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Add GitHub workflow for checking formatting |
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over 4 years ago
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Run a pass of astyle. |
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over 4 years ago
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Implement a workaround for an SDL 2 bug on Linux which can cause an infinite loop of incorrect window creation. Appears to fix #201. Credit to @blast007 for the heavy lifting on this, and to @jose1711 for reporting the bug. |
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over 4 years ago
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Updated copyright year to 2020. |
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over 4 years ago
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On macOS, when switching from a maximized window to a fullscreen window and back to windowed mode, revert to the original windowed mode resolution. Fixes #241. |
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over 4 years ago
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Reverted most of 0cceded9. That commit had unintended consequences, including a missing window->create() call now fixed in a6978cee, breaking audio on Windows which was fixed in 211567d6, and eliminating the window creation from the MainWindow constructor thereby causing the loss of the faulting state check. |
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over 4 years ago
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Bump version to 2.4.21. |
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over 4 years ago
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Removed a call to mainWindow->getWindow()->callResizeCallbacks() originally added in 0a9d7bdf. This call was orphaned in 7f26ed45, when the corresponding call to display->setFullScreenFormat() was moved elsewhere. It appears to serve no purpose anymore. |
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over 4 years ago
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Replace a window->create() that used to be in MainWindow::setFullscreen(). It was removed in 4e32321d, probably because it was unneeded given the resize() in MainWindow::toggleFullscreen(), but that resize() was removed too in 0cceded9, so the window wasn't getting created here. |
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over 4 years ago
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Fix Changelog entry of nonexistent API event |
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over 4 years ago
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