Posted
over 16 years
ago
by
Rob Loach
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL
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Posted
over 16 years
ago
by
[email protected] (D. Moonfire)
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut)
|
Posted
over 16 years
ago
by
Rob Loach
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut)
|
Posted
over 16 years
ago
by
[email protected] (D. Moonfire)
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut)
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Posted
almost 18 years
ago
by
[email protected] (Rob Loach)
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message! (0 comments)
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Posted
almost 18 years
ago
by
Rob Loach
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message!
|
Posted
almost 18 years
ago
by
Rob Loach
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message!
|
Posted
almost 18 years
ago
by
[email protected] (Rob Loach)
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message! (0 comments)
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Posted
almost 19 years
ago
by
[email protected] (Rob Loach)
BooGame 0.4.2.0 comes with an update to Tao, Prebuild and Tile Studio, a timer starting position fix, polygon drawing, a new ColorF type for precision color values, and more.Both source and binary releases of 0.4.2.0 are available through SourceForge. For more information, visit:http://boogame.sourceforge.net/forum/viewtopic.php?p=388 (0 comments)
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Posted
almost 19 years
ago
by
Rob Loach
BooGame 0.4.2.0 comes with an update to Tao, Prebuild and Tile Studio, a timer starting position fix, polygon drawing, a new ColorF type for precision color values, and more.
Both source and binary releases of 0.4.2.0 are available through SourceForge. For more information, visit:
http://boogame.sourceforge.net/forum/viewtopic.php?p=388
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