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Analyzed 3 months ago. based on code collected 4 months ago.
Posted over 16 years ago by Rob Loach
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL ... [More] , FreeGlut), a different methods of organizing the code, and hopefully making it easier to integrate with different codebases. To simplify it, I'm simply going to call it BooGame 3. Part of the cleanup will also involve redoing the website and maybe getting out a proper release by end of February. I'm also planning on getting some more examples or games actually out on the site. [Less]
Posted over 16 years ago by [email protected] (D. Moonfire)
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut) ... [More] , a different methods of organizing the code, and hopefully making it easier to integrate with different codebases. To simplify it, I'm simply going to call it BooGame 3.Part of the cleanup will also involve redoing the website and maybe getting out a proper release by end of February. I'm also planning on getting some more examples or games actually out on the site. (0 comments) [Less]
Posted over 16 years ago by Rob Loach
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut) ... [More] , a different methods of organizing the code, and hopefully making it easier to integrate with different codebases. To simplify it, I'm simply going to call it BooGame 3. Part of the cleanup will also involve redoing the website and maybe getting out a proper release by end of February. I'm also planning on getting some more examples or games actually out on the site. [Less]
Posted over 16 years ago by [email protected] (D. Moonfire)
Because BooGame has been languishing for a period of time, and my projects are one of the heavier users of the library, I'm starting to integrate/refactor the code using code from the dmoonfire branch which provides plugable backends (SDL, FreeGlut) ... [More] , a different methods of organizing the code, and hopefully making it easier to integrate with different codebases. To simplify it, I'm simply going to call it BooGame 3.Part of the cleanup will also involve redoing the website and maybe getting out a proper release by end of February. I'm also planning on getting some more examples or games actually out on the site. (0 comments) [Less]
Posted almost 18 years ago by [email protected] (Rob Loach)
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message! (0 comments)
Posted almost 18 years ago by Rob Loach
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message!
Posted almost 18 years ago by Rob Loach
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message!
Posted almost 18 years ago by [email protected] (Rob Loach)
The BooGame 2.0 branch in the SVN has been moved to trunk. This branch was a complete redesign, targetting .NET and Mono 2.0. There are still a lot of work that needs to be put into it, so if you want to help out, leave a message! (0 comments)
Posted almost 19 years ago by [email protected] (Rob Loach)
BooGame 0.4.2.0 comes with an update to Tao, Prebuild and Tile Studio, a timer starting position fix, polygon drawing, a new ColorF type for precision color values, and more.Both source and binary releases of 0.4.2.0 are available through SourceForge. For more information, visit:http://boogame.sourceforge.net/forum/viewtopic.php?p=388 (0 comments)
Posted almost 19 years ago by Rob Loach
BooGame 0.4.2.0 comes with an update to Tao, Prebuild and Tile Studio, a timer starting position fix, polygon drawing, a new ColorF type for precision color values, and more. Both source and binary releases of 0.4.2.0 are available through SourceForge. For more information, visit: http://boogame.sourceforge.net/forum/viewtopic.php?p=388