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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 6 of 9
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Cleanup.
Branimir Karadžić
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over 1 year ago
Made struct order deterministic (hopefully) (#3118)
IchorDev
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over 1 year ago
Cleanup.
Бранимир Караџић
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over 1 year ago
Fixed build.
Branimir Karadžić
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over 1 year ago
Removed platforms that are not supported anymore.
Бранимир Караџић
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over 1 year ago
GL: Removed GLX context code.
Бранимир Караџић
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over 1 year ago
Support OpenGL on EGL (#3115)
issam3105
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over 1 year ago
Updated IDL.
Бранимир Караџић
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over 1 year ago
New auto-generated D bindings (#3114)
IchorDev
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over 1 year ago
Updated version.
Бранимир Караџић
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over 1 year ago
Updated spirv-cross.
Бранимир Караџић
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over 1 year ago
Updated spirv-tools.
Бранимир Караџић
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over 1 year ago
Updated glslang.
Бранимир Караџић
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over 1 year ago
Updated spirv-headers.
Бранимир Караџић
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over 1 year ago
Updated meshoptimizer.
Бранимир Караџић
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over 1 year ago
Updated ImGui.
Бранимир Караџић
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over 1 year ago
Updated cgltf.
Бранимир Караџић
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over 1 year ago
Updated version.
Бранимир Караџић
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over 1 year ago
Updated scripts.
Бранимир Караџић
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over 1 year ago
Removed deleted files from amalgamation.
Бранимир Караџић
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over 1 year ago
macOS, iOS: Removed OpenGL/OpenGLES support.
Бранимир Караџић
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over 1 year ago
GL: Include glcontext_* based on defines.
Бранимир Караџић
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over 1 year ago
Added clear rect test.
Branimir Karadžić
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over 1 year ago
Fix D3D12 clear rect not being passed to `frameBuffer.clear` (#3113)
Andy Fillebrown
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over 1 year ago
Added headless validation for bgfx::init and bgfx::reset.
Бранимир Караџић
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over 1 year ago
Cleanup.
Бранимир Караџић
More...
over 1 year ago
Cleanup.
Бранимир Караџић
More...
over 1 year ago
Support OpenGL on EGL and allow headless context creation (#3110)
issam3105
More...
over 1 year ago
Removed non-existing C++ overloads from IDL.
Бранимир Караџић
More...
over 1 year ago
Cleanup.
Бранимир Караџић
More...
over 1 year ago
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