split from gui.py and will be used for debugging gui elements |
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about 13 years ago
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fix for null division in preloader progress calculation |
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about 13 years ago
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new loader class that might replace the default loader one day |
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about 13 years ago
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added sky and water to the scenario and activated the controls |
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about 13 years ago
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don't use base global! the solution of passing the view as parameter is kinda bad |
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about 13 years ago
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forgot to link an argument |
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about 13 years ago
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this could be imported by asset classes to make sure they meet the minimum requirements. think of this as an interface in java terms |
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about 13 years ago
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no idea if i'll use that one, but who knows |
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about 13 years ago
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added missing imports and correted a few syntax errors |
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about 13 years ago
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another syntax penality |
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about 13 years ago
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let the menu only start the loading screen |
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about 13 years ago
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corrected a few syntax errors |
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about 13 years ago
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don't use global base here anymore |
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about 13 years ago
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a 'self' too much here |
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about 13 years ago
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forgot to upload that. this proxy acts as a layer between a particular scenario and core |
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about 13 years ago
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there is no such thing as scenario.py anymore :-) |
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about 13 years ago
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gui moved to own package. the gui.py will be split, too. |
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about 13 years ago
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new scenario patterns updated. new state for core: loading. also test file updated to work with this |
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about 13 years ago
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various changes to the preloader. mainly caching for progress and started implementing callbacks |
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about 13 years ago
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Merge branch 'master' of github.com:nemesis13/Azure--Infinite-Skies |
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about 13 years ago
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more sane imports and some comments |
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about 13 years ago
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Merge branch 'master' of github.com:nemesis13/Azure--Infinite-Skies |
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about 13 years ago
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no error handling here + small cleanups |
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about 13 years ago
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only a comment line added |
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about 13 years ago
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new and untested preloader class. WIP |
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about 13 years ago
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new package for scenarios plus one first try on a scenario class (WIP. do not use!) |
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over 13 years ago
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tex = None if no texture can be found + a comment |
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over 13 years ago
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new scenario class. particular scenarios and modifications to core will follow |
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over 13 years ago
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we don't need that one |
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over 13 years ago
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no need for that warning message there |
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over 13 years ago
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