Sky generation was already self seeding, so I changed the interface to reflect that |
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over 21 years ago
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Moon rendering bug fix - pixels on the edge of a moon could overflow the blender |
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over 21 years ago
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Tremor-freeze bug fix and extra round-end cleanup added |
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over 21 years ago
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Sky documentation |
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over 21 years ago
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Sky generation has its own home in sky.cc |
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over 21 years ago
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Working on sky rendering, more |
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over 21 years ago
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Working on sky rendering |
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over 21 years ago
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Relocated Perlin Noise code |
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over 21 years ago
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Cleanup/comments on global data |
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over 21 years ago
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Better credts/instr rendering, partial font support |
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over 21 years ago
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Suggestions by Bharat Dhareshwar |
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over 21 years ago
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Fixed bug which could cause hang in drawFracture with negative angles |
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over 21 years ago
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z globals begone |
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over 21 years ago
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Miscellaneous fixes |
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over 21 years ago
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Added new things TO DO, reprioritised some |
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over 21 years ago
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Fixed AI targetting bug resulting from FRAME_RATE changes |
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over 21 years ago
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Moved fades out into the new fade.cc |
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over 21 years ago
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Documented LINESEQ, added some functionality |
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over 21 years ago
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LINESEQ fixups, elimination of control characters |
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over 21 years ago
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Fix ups from the last commit |
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over 21 years ago
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Some text strings taken from files - jronco |
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over 21 years ago
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Last words fixes, revenge changes, FRAMES_PER_SECOND changes. |
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over 21 years ago
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Maximum missile lifetime, preliminary revenge code and 'last words' |
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over 21 years ago
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Added checks for memory allocation failures and more graceful handling |
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over 21 years ago
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win32 corrupt config fix. |
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over 21 years ago
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Accelerated AI mode, interface improvements, bug fixes. |
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over 21 years ago
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File updates to make sure CVS is up to date. |
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over 21 years ago
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'Accelerated AI', stepping of controls, 'pause' bug fixed. |
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over 21 years ago
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Financial changes, shield behaviour and bug fixes. |
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over 21 years ago
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Added 2 new subterranean missiles |
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over 21 years ago
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