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Inactive
Commits
: Listings
Analyzed
22 days
ago. based on code collected
22 days
ago.
Jan 28, 2024 — Jan 28, 2025
Showing page 10 of 183
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Contributor
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Code Location
Date
Bugfix #2999529: Floats truncated in .slx files
Chris Foster
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over 14 years ago
Move some tessellation stuff out of the header
Chris Foster
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over 14 years ago
Overhaul surface storage for threading performance
Chris Foster
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over 14 years ago
Fix bug in bucket scheduler
Chris Foster
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over 14 years ago
Multithreaded bucket rendering with boost.thread
Chris Foster
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over 14 years ago
More data structure locking and experimental threading
Chris Foster
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over 14 years ago
Add min() and max() to float4 utility class.
Chris Foster
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over 14 years ago
Initial threading bits and pieces
Chris Foster
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over 14 years ago
Optimizations for z-buffer rendering
Chris Foster
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over 14 years ago
Fix projection * screenwindow transformation order
Chris Foster
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over 14 years ago
Small cleanups removing sample.h dependence
Chris Foster
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over 14 years ago
Occlusion tree work.
Chris Foster
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over 14 years ago
Fix macro concatenation in scope timer macros
Chris Foster
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over 14 years ago
Fix bug in trivial filtering code
Chris Foster
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over 14 years ago
More render statistics refactoring
Chris Foster
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over 14 years ago
Add timers to renderer stats
Chris Foster
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over 14 years ago
Basic occlusion culling
Chris Foster
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over 14 years ago
Implement attribute stack for API.
Chris Foster
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over 14 years ago
Clamp bucket size to filter width from below
Chris Foster
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over 14 years ago
Implement separable filtering for buckets.
Chris Foster
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over 14 years ago
Deferred fragment allocation and optional filtering
Chris Foster
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over 14 years ago
Store samples positions only while rasterizing
Chris Foster
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over 14 years ago
Update newcore TODO file
Chris Foster
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over 14 years ago
Add shell script for logging memory usage
Chris Foster
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over 14 years ago
Memory optimization - dealloc std containers
Chris Foster
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over 14 years ago
Create a utility function to clear std::vectors
Chris Foster
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over 14 years ago
Make RegionAllocator use mmap/munmap.
Chris Foster
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over 14 years ago
Force clear the vectors holding split surfaces.
Chris Foster
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over 14 years ago
Log memory usage in render & clean up MemoryLog
Chris Foster
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over 14 years ago
Add a simple tool for debugging heap memory usage
Chris Foster
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over 14 years ago
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