8
I Use This!
Inactive

Commits : Listings

Analyzed 22 days ago. based on code collected 22 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bugfix #2999529: Floats truncated in .slx files More... over 14 years ago
Move some tessellation stuff out of the header More... over 14 years ago
Overhaul surface storage for threading performance More... over 14 years ago
Fix bug in bucket scheduler More... over 14 years ago
Multithreaded bucket rendering with boost.thread More... over 14 years ago
More data structure locking and experimental threading More... over 14 years ago
Add min() and max() to float4 utility class. More... over 14 years ago
Initial threading bits and pieces More... over 14 years ago
Optimizations for z-buffer rendering More... over 14 years ago
Fix projection * screenwindow transformation order More... over 14 years ago
Small cleanups removing sample.h dependence More... over 14 years ago
Occlusion tree work. More... over 14 years ago
Fix macro concatenation in scope timer macros More... over 14 years ago
Fix bug in trivial filtering code More... over 14 years ago
More render statistics refactoring More... over 14 years ago
Add timers to renderer stats More... over 14 years ago
Basic occlusion culling More... over 14 years ago
Implement attribute stack for API. More... over 14 years ago
Clamp bucket size to filter width from below More... over 14 years ago
Implement separable filtering for buckets. More... over 14 years ago
Deferred fragment allocation and optional filtering More... over 14 years ago
Store samples positions only while rasterizing More... over 14 years ago
Update newcore TODO file More... over 14 years ago
Add shell script for logging memory usage More... over 14 years ago
Memory optimization - dealloc std containers More... over 14 years ago
Create a utility function to clear std::vectors More... over 14 years ago
Make RegionAllocator use mmap/munmap. More... over 14 years ago
Force clear the vectors holding split surfaces. More... over 14 years ago
Log memory usage in render & clean up MemoryLog More... over 14 years ago
Add a simple tool for debugging heap memory usage More... over 14 years ago