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Analyzed 4 months ago. based on code collected 5 months ago.
Posted about 10 years ago by sfiera
I’ve cut a release candidate for Antares 0.8.0: Download Antares 0.8.0rc2 for Mac OS X 10.9+. Download the Antares 0.8.0rc4 sources. While there are some nice improvements to the graphics for Mac users (especially those with Retina displays), the ... [More] big news is the addition of a Linux port. Linux users will need to download the source package and build from source. Linux machines are by nature more diverse than Macs, so I would appreciate bugs or reports from Linux users (especially ones that indicate problems, but especially ones that indicate that everything works fine). [Less]
Posted about 10 years ago by sfiera
I’ve cut a release candidate for Antares 0.8.0: Download Antares 0.8.0rc2 for Mac OS X 10.9+. Download the Antares 0.8.0rc4 sources. While there are some nice improvements to the graphics for Mac users (especially those with Retina displays), the ... [More] big news is the addition of a Linux port. Linux users will need to download the source package and build from source. Linux machines are by nature more diverse than Macs, so I would appreciate bugs or reports from Linux users (especially ones that indicate problems, but especially ones that indicate that everything works fine). [Less]
Posted about 10 years ago by sfiera
I’ve cut a release candidate for Antares 0.8.0: Download Antares 0.8.0rc2 for Mac OS X 10.9+. Download the Antares 0.8.0rc4 sources. While there are some nice improvements to the graphics for Mac users (especially those with Retina displays), the ... [More] big news is the addition of a Linux port. Linux users will need to download the source package and build from source. Linux machines are by nature more diverse than Macs, so I would appreciate bugs or reports from Linux users (especially ones that indicate problems, but especially ones that indicate that everything works fine). [Less]
Posted about 10 years ago by sfiera
I’ve cut a release candidate for Antares 0.8.0: Download Antares 0.8.0rc2 for Mac OS X 10.9+. Download the Antares 0.8.0rc4 sources. While there are some nice improvements to the graphics for Mac users (especially those with Retina displays), the big news is …
Posted about 10 years ago by sfiera
Posted about 10 years ago by sfiera
What’s planned for the next release of Antares? Here are two screenshots:
Posted about 10 years ago by sfiera
Let’s start with the basics of energy in Ares: The base amount of energy for most cruisers is 1000 energy. All ships have 5× their base energy level in battery. A destroyed ship will release one energy pod per 500 energy it has. A picked-up energy ... [More] pod will provide 150 energy to its recipient. Now, when a ship picks up energy, the recipient’s energy meter is first replenished. If that fills up, the ship’s battery is next. If that fills up too, where does the surplus go? It turns out that it will go to the owner’s cash reserves. Unfortunately, every tick of money is equivalent to 51200 energy, or about 342 energy pulses, so you’re not likely to benefit from picking the spillover (it seems that there may have been a unit mismatch; this is Ares’s representation of “200.000” and isn’t really intended to mean 51200). A ship’s battery is also replenished when leaving warp; all of the energy spent warping flows back into the battery. In theory, a ship could burn all of its energy repeatedly entering and leaving warp, which would resupply almost 4× the ship’s base energy as money. For a cruiser, that would be 4000 money, or about 1.5% of its purchase cost. For obvious reasons, this is not recommended. [Less]
Posted about 10 years ago by sfiera
Let’s start with the basics of energy in Ares: The base amount of energy for most cruisers is 1000 energy. All ships have 5× their base energy level in battery. A destroyed ship will release one energy pod per 500 energy it has. A picked-up energy ... [More] pod will provide 150 energy to its recipient. Now, when a ship picks up energy, the recipient’s energy meter is first replenished. If that fills up, the ship’s battery is next. If that fills up too, where does the surplus go? It turns out that it will go to the owner’s cash reserves. Unfortunately, every tick of money is equivalent to 51200 energy, or about 342 energy pulses, so you’re not likely to benefit from picking the spillover (it seems that there may have been a unit mismatch; this is Ares’s representation of “200.000” and isn’t really intended to mean 51200). A ship’s battery is also replenished when leaving warp; all of the energy spent warping flows back into the battery. In theory, a ship could burn all of its energy repeatedly entering and leaving warp, which would resupply almost 4× the ship’s base energy as money. For a cruiser, that would be 4000 money, or about 1.5% of its purchase cost. For obvious reasons, this is not recommended. [Less]
Posted about 10 years ago by sfiera
Let’s start with the basics of energy in Ares: The base amount of energy for most cruisers is 1000 energy. All ships have 5× their base energy level in battery. A destroyed ship will release one energy pod per 500 energy it has. A picked-up energy ... [More] pod will provide 150 energy to its recipient. Now, when a ship picks up energy, the recipient’s energy meter is first replenished. If that fills up, the ship’s battery is next. If that fills up too, where does the surplus go? It turns out that it will go to the owner’s cash reserves. Unfortunately, every tick of money is equivalent to 51200 energy, or about 342 energy pulses, so you’re not likely to benefit from picking the spillover (it seems that there may have been a unit mismatch; this is Ares’s representation of “200.000” and isn’t really intended to mean 51200). A ship’s battery is also replenished when leaving warp; all of the energy spent warping flows back into the battery. In theory, a ship could burn all of its energy repeatedly entering and leaving warp, which would resupply almost 4× the ship’s base energy as money. For a cruiser, that would be 4000 money, or about 1.5% of its purchase cost. For obvious reasons, this is not recommended. [Less]
Posted about 10 years ago by sfiera
Let’s start with the basics of energy in Ares: The base amount of energy for most cruisers is 1000 energy. All ships have 5× their base energy level in battery. A destroyed ship will release one energy pod per 500 energy it has. A picked-up energy pod will provide …