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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 17, 2023 — Jan 17, 2024
Showing page 4 of 7
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Update dependencies - primarily for the borg and list-terrain.h
Eric Branlund
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over 1 year ago
Borg2 (#5726)
agoodman00
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over 1 year ago
Docs: do not mention --enable-more-gcc-warnings (no longer available)
Eric Branlund
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over 1 year ago
Borg1 (#5722)
agoodman00
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over 1 year ago
Destroyed grid: remove any orphaned objects with a known counterpart there
Eric Branlund
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over 1 year ago
Docs: mention the toggle ignore command in the ignoring section
Eric Branlund
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over 1 year ago
change crushing to make a hole in the inventory to not overflow ints plus take weight of crushed item into account
agoodman00
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over 1 year ago
eat more stuff when peckish
agoodman00
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over 1 year ago
eat more stuff when peckish
agoodman00
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over 1 year ago
can't play with Glyph spells. They need special processing
agoodman00
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over 1 year ago
Borg: rework how potions are used to counter starvation
Eric Branlund
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over 1 year ago
git: also ignore .dep files in subdirectories of src
Eric Branlund
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over 1 year ago
In-game help: mention that ctrl-z accesses the borg commands
Eric Branlund
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over 1 year ago
Borg 4x (#5676)
agoodman00
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over 1 year ago
Rearrange UI's handling of a new level to avoid monster list leaking info
Eric Branlund
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over 1 year ago
textui_get_rep_dir(): honor allow_5 when processing a queued direction
Eric Branlund
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over 1 year ago
Score display: change the prompt displayed if full scrolling is not allowed
Eric Branlund
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over 1 year ago
Have allocation for throwing_list use its type
Eric Branlund
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over 1 year ago
Fix typos in the comments about O-combat critical levels
Eric Branlund
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over 1 year ago
Object information tests: use lookup_kind() when get_obj_num() fails
Eric Branlund
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over 1 year ago
Object information: be more careful about rounding for damage results
Eric Branlund
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over 1 year ago
Implement 33fa51391 actually correctly
Nick McConnell
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over 1 year ago
Object information: have critical chance calculations include chance-offset
Eric Branlund
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over 1 year ago
Add test cases to check object information damage against combat results
Eric Branlund
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over 1 year ago
Add back line accidentally deleted in e723430 (thanks PowerWyrm)
Nick McConnell
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over 1 year ago
Object O-combat damage information: correctly scale added term from brand/slay
Eric Branlund
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over 1 year ago
nds: add BlocksDS toolchain support (#5700)
Adrian Siekierka
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over 1 year ago
Slays test case: use kf_wipe() on kind, not object, flags
Eric Branlund
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over 1 year ago
When examining a weapon, fix thrown damage shown with slay or brand in effect
Eric Branlund
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over 1 year ago
Add diagnostics for missing monster spell messages
Eric Branlund
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over 1 year ago
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