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Commits
: Listings
Analyzed
about 1 month
ago. based on code collected
about 1 month
ago.
Jan 05, 2024 — Jan 05, 2025
Showing page 1 of 9
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Code Location
Date
Borg teleport other fixes (#6154)
agoodman00
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about 2 months ago
borg: make sure we are on stairs
agoodman00
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2 months ago
Update more references to the forums
Eric Branlund
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2 months ago
Update forum address in splash screen, thanks Ingwe
Nick McConnell
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2 months ago
borg: try to handle end game hunting of uniques a little better
agoodman00
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3 months ago
SDL2: mark about dialog for redraw when recreating textures
Eric Branlund
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3 months ago
SDL2: when changing fullscreen, resize backing textures if needed
Eric Branlund
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3 months ago
SDL2: reset alpha when toggling off moving/resizing
Eric Branlund
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3 months ago
SDL2: respond to SDL_RENDER_TARGETS_RESET/SDL_RENDER_DEVICE_RESET events
Eric Branlund
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3 months ago
SDL2: change appearance of menu toggles
Eric Branlund
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3 months ago
Disable building release for NDS
Eric Branlund
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3 months ago
MSYS2 and SDL2: restore static linking of svt-av1
Eric Branlund
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3 months ago
Adapt to upstream change: SDL2_mixer has libmodplug as dependency
Eric Branlund
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3 months ago
borg: miscalcing quiver slots
agoodman00
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3 months ago
borg: move some borg files to the archive directory (#6140)
agoodman00
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3 months ago
borg: silence warnings about possibly unitialized variables (#6139)
agoodman00
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3 months ago
Ensure archive directory presence if running Windows front end in place
Eric Branlund
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3 months ago
Avoid SDL_Color initialisation error
Nick McConnell
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3 months ago
Mac: update docs to describe the current way to select the tile size
Eric Branlund
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3 months ago
borg: necromancers like the dark (#6136)
agoodman00
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3 months ago
SDL2: remove menu entry to close window 0
Eric Branlund
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3 months ago
MSYS2 and SDL2: work around inability to statically link libSvtAv1Enc
Eric Branlund
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3 months ago
Correct lore writing if there is more than one known drop
Eric Branlund
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3 months ago
borg: standing on a throwable messes the check. Make it a reaction
agoodman00
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3 months ago
Tweak learning of brands and slays
Eric Branlund
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3 months ago
borg: fix shatter and leap issue for Blackguard
agoodman00
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3 months ago
borg: there are more death messages I missed (#6123)
agoodman00
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3 months ago
Avoid coercing a trap's character to a char when parsing preferences
Eric Branlund
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3 months ago
Document v parameter for player_set_timed()
Eric Branlund
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3 months ago
macOS: avoid triggering the undefined behavior sanitizer on tile switch
Eric Branlund
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3 months ago
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