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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Dec 17, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
🐛 Fix initial queue mid-queue removal (#5152) More... about 1 year ago
⚙️ Update "send one exclude pad" widget (#5151) More... about 1 year ago
⚙️ Add an unfinished support powers gadget More... about 1 year ago
🐛 Fix tint and glow when spectating More... about 1 year ago
⚙️ Tint and glow work after luarules reload More... about 1 year ago
🐛 Fix gadget icons crash (#5150) More... about 1 year ago
⚙️ Chicken shields can now swim. More... about 1 year ago
Buff Grizzly a bit? * Cost 2000 -> 1900 so it competes a little less directly with Cyclops. * Health 8400 -> 8700 for a bit more leeway against Skuttle and Spy. This is half a revert of a nerf from 2018 when the meta was different. * Turn rate increased by 5% because, if it is going to be as slow as a slow bot, maybe it should not turn almost as poorly as a slow vehicle. But only 5% because the model looks a bit silly turning. More... about 1 year ago
Try not assuming WG.GlobalBuildCommand exists for epicmenu. See #5144. More... about 1 year ago
Magpie seems safe so loses a bit more rearm time. * Rearm time 18s -> 15s More... about 1 year ago
Make it possible to exit a ragged json loop. But also add debug because this might have only started since the new json parser. More... about 1 year ago
Improved lighting on Izki Channel v1.0 and MiniChess_v2. More... about 1 year ago
Remove access violation. More... about 1 year ago
Access violation I guess. More... about 1 year ago
Add default hotkey N for firestate. There is space, I thought it was already a default, and it goes next to H. More... about 1 year ago
Draw the mission victory/defeat button behind Chili. More... about 1 year ago
Try a crazy Ronin change. * Health 380 -> 400 (not crazy, just a half-revert of nerfs from the last year). * Speed 69 -> 84 * Reload slowdown 80% -> 66% (55.2 -> 55.4 with the speed change) More... about 1 year ago
Minelo can only be applied to rooms up to 8, so make the default max size depend on whether an elo limit is set. More... about 1 year ago
Try just buffering channel Say. Increase default minsize for proposal to 32. More... about 1 year ago
Blindly copy json then start ZK once. Then fix a whole bunch of stupid stuff. Then insert a little bit of stupidity so that the json file doesn't have to know whether it is being loaded into Spring.Utilities. Fixes #5101. More... about 1 year ago
Blindly copy updated json then start Chobby once. See https://github.com/ZeroK-RTS/Zero-K/issues/5101 More... about 1 year ago
👕 Microoptimize the gap generator. More... about 1 year ago
👕 Remove needless manual autogenerated box gap More... about 1 year ago
⚙️ Reduce the startbox gap a bit More... about 1 year ago
⚙️ Migrate some example boxes to 1-indexed More... about 1 year ago
📝 Startbox gap: document `/mapborder` explicitly More... about 1 year ago
Safety in healthbars due to this: [t=00:09:46.322513][f=0007902] [cawidgets.lua] Error: Error in DrawWorld(): [string "LuaUI/Widgets/unit_healthbars.lua"]:555: attempt to perform arithmetic on local 'empHP' (a nil value) More... about 1 year ago
Apply classic CCR startboxes to Comet Catcher Redux v3.1 as well, as it has the classic orientation. Draw "circles" for suggested start positions rather than enneakaidecagon, since I think we can afford it when no units are on the map. More... about 1 year ago
Added classic 1v1 boxes for Comet Catcher Remake 1.8. More... about 1 year ago
Reduce map extension grid width so it doesn't cause CAS to make my monitor malfunction. Fixes #5132. More... about 1 year ago