Posted
almost 14 years
ago
pixellight: Lua is now an recommended external dependency and will be the script backend which is within the upcoming official PixelLight SDK 0.9.7
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Posted
almost 14 years
ago
pixellight: The Lua script language tells PixelLight: PL.GetApplication():GetScene():GetByName("Bob").DebugFlags = 1
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Posted
almost 14 years
ago
pixellight: Exposing C++ class methods to the RTTI has no longer an impact on the RTTI class instance memory requirements (... useful for scripting...)
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Posted
almost 14 years
ago
pixellight: Added delayed shared library loading for plugins to speed up the program start
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Posted
almost 14 years
ago
pixellight: Added support for non power of two textures (NPOT, not the same as rectangle textures)
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Posted
about 14 years
ago
pixellight: 100 forum posts and 100 tweets
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Posted
about 14 years
ago
pixellight: The new version 0.9.6-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released
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The new version 0.9.6-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released.
This release continues integrating other open source projects. This time the plugin libRocket_PL was added to integrate the free
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open source HTML/CSS game interface middleware libRocket into PixelLight. Another new feature worth mentioning is the support of uniform buffer (UBO, aka constant buffer). Beside the usual bugfixing and performance improvements, more user feedback and wishes have been realized.
Please have a look at the release notes for more information about the new features, changes and bugfixes.
Download current PixelLight SDK version (Version 0.9.6-R1):
PixelLight SDK (Windows)
PixelLight SDK (Linux)
Download the current PixelLight source code version 0.9.6-R1:
PixelLight 0.9.6-R1 source codes, .tar.gz file
PixelLight 0.9.6-R1 external public dependencies for Windows, .tar.gz file
PixelLight 0.9.6-R1 external public dependencies for Linux, .tar.gz file [Less]
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Posted
about 14 years
ago
pixellight: Added methods to "PLGraphics::Image" to make it possible to copy, takeover and share user provided image data
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Posted
about 14 years
ago
removed plqt. the project moved to sourceforge http://sourceforg
Author: Stephan WezelDate: Sat, 16 Apr 2011 20:58:10 GMT+2
removed plqt. the project moved to sourceforge http://sourceforge.net/projects/plqt/
D plqt/.gitignore
D
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plqt/PLRenderWindowInQt/CMakeLists.txt
D plqt/PLRenderWindowInQt/Demo1/CMakeLists.txt
D plqt/PLRenderWindowInQt/Demo1/Main.cpp
D plqt/PLRenderWindowInQt/Demo2/CMakeLists.txt
D plqt/PLRenderWindowInQt/Demo2/Main.cpp
D plqt/PLRenderWindowInQt/Demo2/MyRenderWindow.cpp
D plqt/PLRenderWindowInQt/Demo2/MyRenderWindow.h
D plqt/PLRenderWindowInQt/Demo2/Painter/Readme.txt
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangle.cpp
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangle.h
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleFixedFunctions.cpp
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleFixedFunctions.h
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleShaders.cpp
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleShaders.h
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleShaders_Cg.h
D plqt/PLRenderWindowInQt/Demo2/Painter/SPTriangleShaders_GLSL.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/CMakeLists.txt
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/Application.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/EmbedableRenderWindow.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/EmbedableSceneRenderWindow.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/EmptyPainter.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/QPLRenderWindow.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/include/QPLSceneRenderWindow.h
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/Application.cpp
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/EmbedableRenderWindow.cpp
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/EmbedableSceneRenderWindow.cpp
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/EmptyPainter.cpp
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/QPLRenderWindow.cpp
D plqt/PLRenderWindowInQt/PLRenderWindowInQt/source/QPLSceneRenderWindow.cpp
D plqt/PLRenderWindowInQt/SceneRenderDemo/CMakeLists.txt
D plqt/PLRenderWindowInQt/SceneRenderDemo/Main.cpp
D plqt/PLRenderWindowInQt/SceneRenderDemo/MySceneRenderWindow.cpp
D plqt/PLRenderWindowInQt/SceneRenderDemo/MySceneRenderWindow.h
D plqt/PLRenderWindowInQt/cmake/Modules/FindPixelLight.cmake
D plqt/PLRenderWindowInQt/cmake/Modules/UsePixelLight.cmake
D plqt/PLRenderWindowInQt/cmake/Platforms/LinuxGCC.cmake
D plqt/PLRenderWindowInQt/cmake/Platforms/WindowsMSVC.cmake
D plqt/PLRenderWindowInQt/cmake/tools.cmake
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